Education ∪ Math ∪ Technology

Month: October 2011 (page 3 of 3)

Constructivist teaching is not “unassisted discovery”

I’ve been challenged recently to provide research which supports "unassisted discovery" over more traditional techniques for teaching math. This is not possible, as there are no teachers actually using "unassisted discovery" in their classrooms.

First, it is not possible to engage in the act of "unassisted discovery" as a student. Just knowing the language to describe what you are working on is a clear sign that at the very least you have the support of your language and culture in whatever you attempt.

Second, if a teacher has chosen the activity for you, or designed the learning objects you will be using, then they have given you an enormous amount of help by choosing the space in which you will be learning. Even Seymour Papert’s work with Logo was assisted discovery, after all, Logo is itself going to direct the inquiry toward what is possible to do with the language.

I can’t give examples of research which supports unassisted discovery, but I can give research which supports discovery learning in general. Without searching too hard, I found the following supportive research:

Bonawitza, Shaftob, Gweonc, Goodmand, Spelkee, Schulzc (2011) discovered that if you tell children how a toy works, they are less likely to discover additional capabilities of the toy than if you just give it to them, suggesting that direct instruction is efficient but comes at a cost: "children are less likely to perform potentially irrelevant actions but also less likely to discover novel information."

Chung (2004) discovered "no statistically signicant differences" between students who learned with a discovery based approach based on Constructivist learning principles as compared to a more traditionalist approach.

Cobb, Wood, Yackel, Nicholls, Wheatley, Trigatti, and Perlwitz (1991) discovered that students who learned mathematics through a project based approach for an entire year had similar computational fluency compared to a more traditional approach, but "students had higher levels of conceptual understanding in mathematics; held stronger beliefs about the importance of understanding and collaborating; and attributed less importance to conforming to the solution methods of others, competitiveness, and task-extrinsic reasons for success."

Downing, Ning, and Shin (2011) similarly found that a problem based learning approach to learning was more effective than traditional methods.

Wirkala and Kuhn (2011) very recently discovered that students who learned via problem based learning "showed superior mastery…relative to the lecture condition."

In a meta-study of nearly 200 other studies on student use of calculators in the classroom the NCTM concluded that "found that the body of research consistently shows that the use of calculators in the teaching and learning of mathematics does not contribute to any negative outcomes for skill development or procedural proficiency, but instead enhances the understanding of mathematics concepts and student orientation toward mathematics." (I’ve included this piece of research since many traditionalists oppose the use of calculators in mathematics education.)

Keith Devlin, in his book The Math Instinct, cited research by Jean Lave which found that people had highly accurate algorithms for doing supermarket math which were not at all related to the school math which they learned. In fact, people were able to solve supermarket math problems in the market itself with a 93% success rate, but when face with the exact same mathematics in a more traditional test format only answered 44% of the questions correctly. Later in the same chapter of his book, Devlin revealed more research suggesting that the longer people were out of school, the more successful they were at solving supermarket math questions.

It should also be noted that this discussion on what should be done to improve mathematics education shouldn’t be restricted to either traditional mathematics education, or discovery based methods, but that we should look at all of our possible options.

 

8 alternatives to traditional mathematics education

Guided discovery

 

Learning math instead of computations

 

WCYDWT and Anyqys

 

Problem solving

 

Khan Academy

 

Math without words

 

Learning math through games

 

Real world mathematics

 

To suggest implicitly that there are two opposing views of how math should be taught is to create a false dilemma. There are many different perspectives on how mathematics should be taught, and some of them have not even been tried on any significant scale yet.

The Foucault and Chomsky debates

In 1971, Michael Foucault and Noam Chomsky had a debate on Dutch Television, and a recording of a portion of that debate is available on Youtube (see below). I found out about these debates through the r/education section on Reddit, which I highly recommend following.

 

Foucault seems to have a pessimistic perspective on change in our society, suggesting that our very notions upon which we might use as levers for change are themselves dependent on the flawed structures in our society. He suggests that since our notion of education and justice are based on what these look like in a classed society, that they are themselves flawed notions. The corollary of this is that actual social change is likely impossible, since one cannot separate the levers for change from their origins. We could consider that if knowledge is relative to the society in which it exists, then change is either extremely difficult, or potentially impossible.

On the other side of the debate, Chomsky believes that there is an absolutely definition of truth and from it a related notion of justice that is fundamental to the human condition. His approach is definitely more optimistic than Foucault’s, as it leaves a path forward for change. Chomsky might agree that much of the definitions of the terms we use, are grounded in the society from which they came, but that this still leaves open the door for alternative definitions, from outside of the society, that can be worked toward.

Both men believed that our society is unjust, and it would be pretty foolish to disagree with this assertion, even 40 years after this debate. That our society has advanced at all has been through the tireless work of people working under the assumption of an absolute form of justice, and another group of people making sure that our definition of what is just is continually examined, as our society changed. Change in our society requires the optimism of the absolutists, and the scrutiny and pessimism of the relatists.

Our structure of education, if it is to be reformed, therefore requires both people working toward what they feel is a concrete target, and people helping push the target.

Math of the game Portal

A few weeks ago, I spotted one of my students playing an interesting looking game on his computer, so I asked him about it. Turns out the game he was playing is called Portal (created by a company called Valve), and it’s still a fairly popular game today.

The basic premise of the game is that you have a special kind of gun which can create two portals, and your character can use these portals to travel instantly between two locations in the level. Each level of the game is a 3D puzzle that you have to solve. I decided tonight to look to see if I could find this game online, and I found this interesting 2D version of Portal, built in Flash. To really understand how the game works, I recommend playing it.

Step 1

 

What I noticed, as I played the game, is that the puzzles are very much logic puzzles. You need to both strategize what a good move will be in the level, and also experiment a fair bit to figure things out. Every time your character dies in the game, you get to try over again to solve the puzzle, and so you get as many chances as you need to try to figure the puzzles out. Some of the puzzles involve a bit of reflexes, and some of them just involve some reasoning.

Step 2

 

I also noticed that the portals themselves introduce a little bit of topological reasoning to the game. Once you start playing, you quickly realize that two positions in the game are equivalent, if there is an easy way to generate a portal between them. You also learn some tricks like the "infinite loop", where you create two vertical portals which you can fall through endlessly. Sometimes, I felt a little like I was playing Towers of Hanoi (itself a fairly mathematical game) because I would have to plan my moves ahead and choose the order of my portals carefully.

Step 3

 

The perspective of the 2D version of the game is quite distorted (to allow for more surface area upon which to place one’s portals) and this got me thinking about perspective. "What’s wrong with the perspective in this game?" I thought. "Oh right, that wall and that floor are at the wrong angle with each other." The line of site of the portal gun also reminded me of intersecting lines, and I found myself visualizing the intersection of a wall and a line from my current position, and wondering if I was "going to hit that wall or not."

Step 4

 

Timing is fairly critical on some of the levels. I found myself occasionally timing how long it took me to do an action, or a series of actions, so that I could time myself to be "in good position" to avoid a deadly (to my character) obstacle in the game. This is a little bit like algebraic reasoning, wherein I work backwards from one time and attempt to calculate (at least roughly) a good time to begin the sequence of actions.

Step 5

 

I experimented a fair bit, and would systematically move one of my portals a little bit each time, so that I could see how this changed the outcome of my movement through the portals. This is similar to a strategy used to solve some problems (and is a little bit like the scientific method) in mathematics. Sometimes to find a pattern, you have to build up representations in carefully thought out sequences, and the same is true in this game.

Step 6

 

Portal is challenging like interesting problems in mathematics are. In the game, you can keep trying to work on the puzzle for as long as it takes. The only feedback you get from the game is the progress you have toward completing your goal, or (as often happened to me) your character’s death.

Level completed

 

You could formalize some of the mathematical ideas that are part of this game, much in the same way that formalization of the use of Angry Birds to teach physics has been done.

I’d be interested to hear of anyone has some others on how this game could be useful in a math classroom, so please share any ideas you have.

What I learned from making waffles

When my son woke up this morning, he asked me to make him waffles. Having never made waffles before, I was going to refuse, but then I decided to take a chance, and just learn how to make waffles. Most of my adventures in the kitchen in the past 6 years have happened with the help of my wife, but I really need to spend more time cooking by myself, like I did when I was a bachelor. Both my wife and I agree that more balance needs to happen between us in terms of who makes meals (although she’s pretty happy with me doing all of the dishes…).

I looked up a recipe for waffles online and decided to make sure I had all of the ingredients. With my son’s help, we looked through the kitchen and found all of the ingredients for the waffles, except we only had 1 egg, and the recipe called for two. We also didn’t have enough vegetable oil, so I had to do a couple of substitutions.

Together, my son and I measured out the ingredients for the waffles and put them into a bowl and mixed them all up. I then pulled out the waffle maker, and figured out how it worked, with my son’s help. It certainly makes waffles easy to make!

Making waffles

 

Unfortunately, I didn’t know how much of the wafflie mix to put into the waffle cooker. I decided to take a guess and glopped some mix into the cooker. As you can see, this didn’t work out so well.

Mess on the counter

 

The mixture overflowed from the waffle cooker, and onto the counter. Oops! I’d put too much in! After some experimentation, and more messes, I figured out how much was the right amount to cook.

The big moment came, when I actually got to try my waffles for the first time.

Yummy wafflies

 

My wife and son agree with me, my waffles were yummy! I was pretty pleased with myself, and although I realized afterward that making waffles is really not all that difficult, I still felt a sense of accomplishment.

As I ate my waffles, I thought about how this experience should translate to student learning.

  • I picked a project which was meaningful to me.
  • I created a plan to complete my project.
  • I followed through on my plan, which required me to trouble-shoot, revise my plan, and clean up after my mistakes.
  • I enjoyed and shared the fruits of my labours at the end of the project.
  • I learned a skill I can almost certainly use later.
  • I took a risk and met the challenge successfully, while overcoming some obstacles in my way.

While it’s clear to me that not every learning experience can be as successful, or as self-directed as my waffle-making experience, it’s also clear to me that too few experiences of children in schools mirror my experience at home. We spend a lot of time directing the lives of students, and I’d like to see more schools with structures in place that allowed students to be in charge of at least some of their learning.