<VeWtiFuL> yea but now i started a garden center out of my driveway

Quv R.I.P

POV: Eliza

Log Rating: 1.1429

I walk in on my lowbie druid, and find Jeremiah and Quv fighting.. it seems obvious what to do.

I was on my Druid Eliza.. I saw quv fighting Jeremiah... it seemed obvious what to do.


135H 122V 359085X 57C Exits:NEW> e
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
A murky black disc floats here.
Quv, Lonesome Plainsman is standing here. (flying)
. . . has a tough exterior.
A young kender stands here, looking about curiously.
A small pigmy-like creature stands here.
Jeremiah Saint, Devil May Cry is standing here. (flying) (invisible)
. . . is enveloped in flames.

135H 121V 359085X 57C Exits:NESW> n

Jeremiah gives a pech an order.
A pech hits Quv hard.

135H 121V 359085X 57C Exits:NESW> The Master Mages Laboratory
The laboratory is large and bright, quite unlike many others you have
seen in your time. Two large stone tables occupy the centre of the room and
carry literally hundreds of spell components. A large bookcase contains
papers and notes on every magical subject.
An orrery is mounted on a stand here.
A Balifor watchman watches for trouble in the city.
A young kender stands here, looking about curiously.
Kallah the Male High Elf is resting here.
Mansabr, Dazed and Crazed Mage of the S.O.L. is resting here. (flying)
. . . is followed by a hovering ball of light.
Zalifa the Male Theiwar Dwarf is standing here. (invisible)
Orphan, Lonely and Unwanted is resting here. (flying) (invisible)
. . . is followed by a hovering ball of light.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.

135H 120V 359085X 57C Exits:S> s
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
A murky black disc floats here.
Quv, Lonesome Plainsman is standing here, fighting a pech. (flying)
. . . has a tough exterior.
A pech is standing here, fighting Quv.
Jeremiah Saint, Devil May Cry is standing here. (flying) (invisible)
. . . is followed by a hovering ball of light.

135H 119V 359085X 57C Exits:NESW> s
The Head Cleric's Sanctum
The sanctum is very spacious, and almost devoid of any furniture. A
large altar and kneeling mat dominate the far wall. A feeling of
cleanliness washes over you.
A waterskin lies discarded on the ground. [3]
A smoked sausage has been left here. Smells wonderful. [2]
A guild guard watches vigilantly for trouble.
The head cleric stands here, full of righteousness and blessing.

135H 118V 359085X 57C Exits:N> n
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
A murky black disc floats here.
Quv, Lonesome Plainsman is standing here, fighting a pech. (flying)
. . . has a tough exterior.
A pech is standing here, fighting Quv.
Jeremiah Saint, Devil May Cry is standing here. (flying) (invisible)
. . . is followed by a hovering ball of light.
A pech delivers a vicious kick to Quv's face. Blood flies as his head snaps
back.
A pech loses his balance and tumbles to the ground.

135H 117V 359085X 57C Exits:NESW> cast '
Zalifa arrives from the north.

135H 117V 359085X 57C Exits:NESW> l q
A pech hits Quv very hard.
A pech pierces Quv hard.

135H 117V 359085X 57C Exits:NESW> l qu
Jeremiah focuses harshly on Quv and utters some strange words.
Jeremiah slowly fades into existence.
The sound of bones cracking echoes as Jeremiah's force bolt slams into Quv.

135H 117V 359085X 57C Exits:NESW> l quv
*This man looks horrible. He is the most
depressed thing you have ever seen. He sits quietly with tear filled eyes
looking off into another land, probably thinking about lost dreams and hope.
This fighter has had many hard fought battles, he sits quietly trying to drown
out his "blues" with his ale.
Quv the adult male human has some small wounds and bruises.

Quv is using:
<worn on finger> a black ice ring
<worn on finger> a blue nephaline ring
<worn on body> a dark grey jerkin
<worn about body> a fur pelt
<used in both hands> a deadly serrated battle axe

135H 117V 359085X 57C Exits:NESW>
A pech stands up.

135H 117V 359085X 57C Exits:NESW> cast 'fl
A pech hits Quv hard.
A pech pierces Quv.

135H 117V 359085X 57C Exits:NESW> cast 'fl' quv
Jeremiah focuses harshly on Quv and utters some strange words.
Jeremiah slowly fades into existence.
The sound of bones cracking echoes as Jeremiah's force bolt slams into Quv.

135H 117V 359085X 57C Exits:NESW> cast 'fl' quv
You utter the words, 'flame shroud'
You smell charred flesh as you enshroud Quv in a cloak of flames.

135H 117V 359085X 57C Mem:3 Exits:NESW> !

A pech delivers a vicious kick to Quv's face. Blood flies as his head snaps
back.
A pech hits Quv very hard.
A pech pierces Quv hard.

135H 117V 359085X 57C Mem:3 Exits:NESW>
Jeremiah focuses harshly on Quv and utters some strange words.
Jeremiah slowly fades into existence.
The sound of bones cracking echoes as Jeremiah's force bolt slams into Quv.

135H 117V 359085X 57C Mem:3 Exits:NESW> You utter the words, 'flame shroud'
You smell charred flesh as you enshroud Quv in a cloak of flames.

135H 117V 359085X 57C Mem:4 Exits:NESW> get
A pech hits Quv very hard.
A pech pierces Quv.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corp
A pech tries in vain to disarm Quv's weapon.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all co
Jeremiah says 'hoho'

135H 117V 359085X 57C Mem:4 Exits:NESW> get all
Jeremiah focuses harshly on Quv and utters some strange words.
Jeremiah slowly fades into existence.
The sound of bones cracking echoes as Jeremiah's force bolt slams into Quv.

135H 117V 359085X 57C Mem:4 Exits:NESW>
Zalifa looks at Quv.

135H 117V 359085X 57C Mem:4 Exits:NESW> get a
Yuck flies in from the east.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all
A pech hits Quv hard.
A pech pierces Quv hard.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all cor
Yuck flies north.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corpse
Zalifa says 'wow.'

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corpse
A Balifor watchman arrives from the north.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corpse
Jeremiah focuses harshly on Quv and utters some strange words.
Jeremiah slowly fades into existence.
Brains splatter on you as Jeremiah's force bolt shatters Quv's skull.
Quv is dead! R.I.P.

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corpse
The death cry of Quv echoes from somewhere nearby...

135H 117V 359085X 57C Mem:4 Exits:NESW> get all corpse
You get a deadly serrated battle axe
from the corpse of Quv.
You get a fur pelt from the corpse of Quv.
You get a dark grey jerkin from the corpse of Quv.
You get a blue nephaline ring from the corpse of Quv.
You get a black ice ring from the corpse of Quv.
You get a very large pile of coins from the corpse of Quv.
There were 1953 coins.
You get a tall glass of whiskey from the corpse of Quv.
You get a tall glass of whiskey from the corpse of Quv.
You get a tall glass of whiskey from the corpse of Quv.
You get a tall glass of whiskey from the corpse of Quv.
Keg : You can't carry that much weight.
You get a scroll of recall from the corpse of Quv.
You get a scroll of recall from the corpse of Quv.
You get a glowing scroll of recall from the corpse of Quv.
You get a glowing scroll of recall from the corpse of Quv.
You get a scroll of recall from the corpse of Quv.
Flask : You can't carry that much weight.
Flask : You can't carry that much weight.
Flask : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.

135H 117V 359085X 2010C Mem:4 Exits:NESW> e
s
Guild Road
The road leads east and west between the buildings and halls. To the
north is the rangers' guild, while to the south is a large hall occupied by
druids.

135H 116V 359085X 2010C Mem:4 Exits:NESW> The Druid's Hall
This hall is full of life. Vegetation has been allowed to grow in the
corners and on the far walls. The area is teeming with life, some plant
some animal. No attempt has been made to evict any of the hall's
inhabitants, and several smug-looking rats casually play on the floor.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A massive black panther is here, tail swishing from side to side.
The master druid stands here, looking very somber.

135H 115V 359085X 2010C Mem:2 Exits:N> r
You sit down and rest your tired bones.

135H 115V 359085X 2010C Mem:1 Exits:N>
Your studies complete, you put away your tablets with a smile.
You are hungry.
You are thirsty.

135H 145V 359085X 2010C Exits:N> laugh
You laugh heartily.

135H 145V 359085X 2010C Exits:N>
Jeremiah tells you 'hmm u should come back with my loot'

135H 145V 359085X 2010C Exits:N> t jeremiah come to druids
You tell Jeremiah 'come to druids'

135H 145V 359085X 2010C Exits:N>
Jeremiah arrives from the north.
A pech arrives from the north.

135H 145V 359085X 2010C Exits:N> give all jeremiah
You give a scroll of recall to Jeremiah.
You give a glowing scroll of recall to Jeremiah.
You give a glowing scroll of recall to Jeremiah.
You give a scroll of recall to Jeremiah.
You give a scroll of recall to Jeremiah.
You give a tall glass of whiskey to Jeremiah.
You give a tall glass of whiskey to Jeremiah.
You give a tall glass of whiskey to Jeremiah.
You give a tall glass of whiskey to Jeremiah.
You give a black ice ring to Jeremiah.
You give a blue nephaline ring to Jeremiah.
You give a dark grey jerkin to Jeremiah.
You give a fur pelt to Jeremiah.
You give a deadly serrated battle axe to Jeremiah.


---- after this Quv and Kelpo killed me in druids.

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