<VeWtiFuL> yea but now i started a garden center out of my driveway

Jumpers! Not the Movie

POV: Over

Log Rating: 0.6923

Reminded me of the movies Jumper i might go watch it now!


Blahh blaahhh
Ispi attacks me i relocate away
Few moments later







c 'relo' ispi
You utter the words, 'relocate'
The Stone Entryway
The room seems far bigger on the inside than you could ever have
imagined. You suspect foul play as you glance at the many symbols and
pictures carved or sketched onto the stone walls. Rusty iron manacles
remain chained to the eastern wall, a reminder of the evil feeling that
surrounds you. A strong blue glow can be seen in the room to the east.
A half-eaten snake is slowly decomposing in the dirt. [2]
A demon is here, phasing in and out of reality at random points in space.
. . . is enveloped in flames.
<Otlw> Ispi Onu is resting here. (flying) (invisible)
. . . is enveloped in flames.
A swamp rat bares its teeth and rises on its hind legs to attack!!
A swamp rat bares its teeth and rises on its hind legs to attack!!

399H 175V 1X 17.09% 4565C Mem:4 Exits:EW>
c 'f b' ispi

Ispi closes his spellbook with a content look on his face.
You lose your connection with your wizard's eye.

399H 175V 1X 17.09% 4565C Mem:3 Exits:EW> You utter the words, 'force bolt'
You hear bones crack as your force bolt slams into Ispi.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:Good] Mem:4 Exits:EW>
Ispi gives a lesser displacer beast an order.
A lesser displacer beast misses you and destroys an image.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:Good] Mem:4 Exits:EW>
c 'f b' ispi

Ispi stands up.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:Good] Mem:4 Exits:EW>
Ispi focuses harshly on you and utters the words, 'force bolt'.
Ispi misses you and destroys an image.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:Good] Mem:4 Exits:EW>
A lesser displacer beast slashes YOU extremely hard.
You miss Ispi with your crush.

381H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Good] Mem:4 Exits:EW> You utter the words, 'force bolt'
You hear bones crack as your force bolt slams into Ispi.

381H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW>
c 'f b' ispi

Ispi focuses harshly on you and utters the words, 'magic missile'.
Ispi misses you and destroys an image.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.
Ispi misses you and destroys an image.
The images around you fade out of existance.
Your shield protects you from Ispi's magic missile.

381H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW>
A lesser displacer beast slashes YOU very hard.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW> You utter the words, 'force bolt'
You hear bones crack as your force bolt slams into Ispi.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW>
c 'f b' ispi

Ispi focuses harshly on you and utters the words, 'force bolt'.
Ispi's spell misses you and destroys a sphere.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW>
A lesser displacer beast misses you with his slash.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW>
A lesser displacer beast utters the words, 'antimagic shell'.
The air shimmers and crackles around a lesser displacer beast.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:Fair] Mem:5 Exits:EW> You utter the words, 'force bolt'
You hear bones crack as your force bolt slams into Ispi.

368H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:V.Bad] Mem:6 Exits:EW>
c 'web'

Ispi utters the words, 'relocate'.
Ispi disappears in a puff of smoke.
You direct your attention to a lesser displacer beast.










The Stone Entryway
The room seems far bigger on the inside than you could ever have
imagined. You suspect foul play as you glance at the many symbols and
pictures carved or sketched onto the stone walls. Rusty iron manacles
remain chained to the eastern wall, a reminder of the evil feeling that
surrounds you. A strong blue glow can be seen in the room to the east.
A half-eaten snake is slowly decomposing in the dirt. [2]
A swamp rat bares its teeth and rises on its hind legs to attack!!
A swamp rat bares its teeth and rises on its hind legs to attack!!

333H 175V 1X 17.09% 4565C Mem:2 Exits:E(W)>
m
Spells currently memorized:


Spells left (level-number): 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0 9-0

333H 175V 1X 17.09% 4565C Mem:2 Exits:E(W)>
Ispi appears before you in a puff of smoke.

333H 175V 1X 17.09% 4565C Mem:2 Exits:E(W)>
st
You stand up.

333H 175V 1X 17.09% 4565C Mem:4 Exits:E(W)>
Ispi looks at you.

333H 175V 1X 17.09% 4565C Mem:4 Exits:E(W)>
c 'relo' anatole
You utter the words, 'relocate'
Mages' Study
An accomplished red-robed mage, Anatole was given the prestigious
responsibility of teaching in Palanthas. He has started a school of his own
for budding magicians, who will eventually complete their studies at the
Tower at Wayreth.
An orrery is mounted on a stand here...it glows blue
A demon is here, phasing in and out of reality at random points in space.
. . . is enveloped in flames.
Anatole the Amazing is here to teach you the ways of magic.
A Palanthian guard stands here, watching warily for troublemakers.







Goldok arrives from the west.

357H 175V 1X 17.09% 4565C Mem:1 Exits:W>
Rala utters the words, 'fireshield'.
Rala smiles as the air around her is set ablaze.

357H 175V 1X 17.09% 4565C Mem:1 Exits:W>
Rala utters the words, 'shield'.
Rala smiles as the air around her solidifies.

357H 175V 1X 17.09% 4565C Mem:1 Exits:W>
c 'fly' goldok
You utter the words, 'fly'
Goldok rises up off the ground.




Ispi appears before Anatole in a puff of smoke.

399H 175V 1X 17.09% 4565C Exits:W>
l
Mages' Study
An accomplished red-robed mage, Anatole was given the prestigious
responsibility of teaching in Palanthas. He has started a school of his own
for budding magicians, who will eventually complete their studies at the
Tower at Wayreth.
An orrery is mounted on a stand here...it glows blue
<Otlw> Ispi Onu is standing here. (flying) (invisible)
. . . is enveloped in flames.
Anatole the Amazing is here to teach you the ways of magic.
<RDA> Shibb is standing here.
. . . is outlined with a dim aura.
A troll stands here grinning broadly.
<FURY> Trick Bean, Incredibly Fake Coffee is resting here.
. . . is enveloped in flames.
A Palanthian guard stands here, watching warily for troublemakers.

399H 175V 1X 17.09% 4565C Exits:W>
Ajik appears before Anatole in a puff of smoke.

399H 175V 1X 17.09% 4565C Exits:W>
Ispi focuses harshly on you and utters the words, 'magic missile'.
Ispi misses you and destroys an image.
Ispi misses you and destroys an image.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.
Ispi misses you and destroys an image.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:V.Good] Exits:W>
Ispi misses you with his bludgeon.
You should probably stand up!
You miss Ispi with your crush.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:V.Good] Exits:W>
st

A Palanthian guard looks at you and yells 'There's the scoundrel!'

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:V.Good] Exits:W> You stand up.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:V.Good] Exits:W>
Ispi focuses harshly on you and utters the words, 'force bolt'.
Ispi's spell misses you and destroys a sphere.

399H 175V 1X 17.09% 4565C [Me:Perfect] [Ispi:V.Good] Exits:W>
A Palanthian guard hits YOU very hard.
A Palanthian guard misses you and destroys an image.
The images around you fade out of existance.
You miss Ispi and destroy an image instead.

387H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:V.Good] Exits:W>
c 'relo' zardonna

Ajik starts watching you.

387H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:V.Good] Exits:W> Your casting is disrupted by the fighting!

387H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:V.Good] Mem:2 Exits:W>
c 'relo' zardonna

Ispi focuses harshly on you and utters the words, 'magic missile'.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.
Your shield protects you from Ispi's magic missile.

387H 175V 1X 17.09% 4565C [Me:V.Good] [Ispi:V.Good] Mem:2 Exits:W> You utter the words, 'relocate'
Master's Office
This is Zardonna's office and also the classroom of her small school.
There are two rows of seats set opposite her desk. A large blackboard and a
few shelves of old books and scrolls are also located in this rather dark
room.
An orrery is mounted on a stand here...it glows blue
Enstalthas the Male Qualinesti is resting here.
. . . is followed by a hovering ball of light.
Zardonna, the elven high sorceress is ready to teach her arts.
A cityguard stands here, keeping a wary eye out for troublemakers.

387H 175V 1X 17.09% 4565C Mem:2 Exits:D>
d
n
n
n
Ispi appears before you in a puff of smoke.
Sorcerer's Lounge
This lounge area looks almost like a library. Bookshelves line all
four walls of this room. Many young mages spend their breaks here studying.
A set of creaky wooden steps lead up into a large classroom.












398H 172V 1X 17.09% 4565C Mem:5 Exits:NESWUD>
Ispi focuses harshly on you and utters the words, 'force bolt'.
You feel ribs shatter as Ispi's force bolt slams into you.

347H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD>
You move aside quickly as Ispi attacks!
You miss Ispi with your crush.

347H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD>
group

Ispi focuses harshly on you and utters the words, 'force bolt'.
You feel ribs shatter as Ispi's force bolt slams into you.

308H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD> Member Hits Move Position Fly Inv Water Here Light Mem
-----------------------------------------------------------------------------
Over good rested fighting Y N N Y 1 5

308H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD>
You miss Ispi and destroy an image instead.

308H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD>
c 't' anatole

Ispi focuses harshly on you and utters the words, 'lightning bolt'.
Ispi's spell misses you and destroys a sphere.

308H 172V 1X 17.09% 4565C [Me:Good] [Ispi:Perfect] Mem:5 Exits:NESWUD> You utter the words, 'teleport'
You disappear in a puff of smoke!
Guest Wing
This hallway has doors to the north and south leading to more guest
rooms. The hall itself dead-ends, and only leads back west.

308H 172V 1X 17.09% 4565C Mem:7 Exits:NSW>
w

Ispi appears before you in a puff of smoke.

308H 172V 1X 17.09% 4565C Mem:7 Exits:NSW> Guest Wing
This hallway provides access to the guest rooms of the palace. The
hallway leads east and west and has doors to the north and south.
A palace guard is here watching you closely.

308H 171V 1X 17.09% 4565C Mem:7 Exits:NESW>
recite recall self
You sink gently to the ground.
You stop using a papal cross.
You grab a scroll of recall.
You recite a scroll of recall which dissolves.
Guard's Quarter
This room houses some of the guards that run the jail and help patrol
Balifor. It provides little in the way of privacy. The room looks small and
cramped with wooden bunks hugging the bare stone wall to the east. Some
metal lockers on the north wall are used to stow away their gear.
The spirit of Balia is standing here, fighting a Balifor jail guard.
Demidroll the Male Kagonesti is standing here, fighting a Balifor jail guard.
A Balifor jail guard is standing here, fighting Demidroll.
A Balifor jail guard is standing here, fighting Demidroll.

308H 171V 1X 17.09% 4565C Mem:7 Exits:W>
You are now a member of Pala's group.

308H 171V 1X 17.09% 4565C Mem:7 Exits:W>
A Balifor jail guard delivers a quick snap kick to Demidroll. Demidroll staggers and tries to recover.

308H 171V 1X 17.09% 4565C Mem:7 Exits:W>
A Balifor jail guard gives Demidroll a solid punch in the face.

308H 171V 1X 17.09% 4565C Mem:7 Exits:W>
The spirit of Balia misses a Balifor jail guard with its slash.
A Balifor jail guard slashes Demidroll extremely hard.
A Balifor jail guard slashes Demidroll extremely hard.






Ispi appears before you in a puff of smoke.

311H 157V 1X 17.09% 4565C Mem:6 Exits:NESW> Bowyers and Fletchers, Inc.
The dirt floor of this shop is covered in wood shavings, pieces of
leather and broken arrows, they obviously don't clean up very often. A
barrel full of sinew sits near a barrel full of straight pieces of wood and
a shelf stocked with bundles of arrows. On a shelf attached to the western
wall are piles of bows, with small price tags attached to each. A counter
stands in the back-center of the room, displaying some fine looking bows
and deadly arrows.
Dereck Gwynthain sits on a stool while he fits arrow heads to sturdy shafts.

311H 156V 1X 17.09% 4565C Mem:6 Exits:S>
n
n
Alas, you cannot go that way...

311H 156V 1X 17.09% 4565C Mem:6 Exits:S>
recite recall self
Alas, you cannot go that way...

311H 156V 1X 17.09% 4565C Mem:6 Exits:S> You grab a glowing scroll of recall.
You recite a glowing scroll of recall which dissolves.
The magic fails!

311H 156V 1X 17.09% 4565C Mem:6 Exits:S>
s

Ispi flies in from the south.

311H 156V 1X 17.09% 4565C Mem:6 Exits:S>
recite recall self
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kenders nearby.
A young kender stands here, looking about curiously.

311H 155V 1X 17.09% 4565C Mem:6 Exits:NESW> You grab a glowing scroll of recall.
You recite a glowing scroll of recall which dissolves.
The Pig and Whistle
A small brass bell sits on a rosewood table along with a guest book.
There is no need to ring for attention, however; you are getting plenty of
that already. A brass sign assures you of the quarters' legendary comfort.
A pile of worn maps sits in the corner, free to adventurers.
An old tattered scroll lies here, the brown parchment curled from days spent in the hot sun...it glows blue [2]
A bulletin board with the heading 'Wanted' has been posted on the far wall.
<CAS> Castor of Spells is standing here.
A beefy bouncer stands near the innkeeper, watching for trouble.
Ed, the crotchety innkeeper, stands here.

311H 155V 1X 17.09% 4565C Mem:6 Exits:D>
rent

Castor throws back his head and cackles with insane glee!

311H 155V 1X 17.09% 4565C Mem:6 Exits:D>
Ispi appears before you in a puff of smoke.

311H 155V 1X 17.09% 4565C Mem:6 Exits:D>
d
n
w
w

Castor says 'whoa!'

311H 155V 1X 17.09% 4565C Mem:6 Exits:D>


Ed tells you 'It will cost you 3162 coins per day.'
Ed tells you 'You will be able to rent for 502 days.'
Ed stores your stuff in the safe, and shows you to your room.

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.

Make a choice:
Please select a number from the given list.







Next tic



You utter the words, 'relocate'
314H 163V 1X 17.09% 4517C Mem:2 Exits:NW> You tell Ispi 'thought you had me'

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
A powerful warhorse arrives from the west, carrying a Solamnic patrol leader.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
l
On a Well Traveled Road
The road makes a wide turn here, heading northward where it appears to
make another turn. There seems to be little change in the landscape, the
same flat grasslands and rolling hills. Far to the north you can see the
mountains of Sancrist, where nestled in the peaks is Mt. Nevermind, home of
the gnomes.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a Solamnic patrol leader.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a Solamnic patrol leader.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a patrolling knight.
A powerful warhorse is standing here, carrying a Solamnic patrol leader.
------------------>Hidden<--------------------

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
A powerful warhorse arrives from the west, carrying a Solamnic patrol leader.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
A powerful warhorse leaves west, carrying a Solamnic patrol leader.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse leaves west, carrying a patrolling knight.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
Ispi appears before you in a puff of smoke.
A patrolling knight dismounts from a powerful warhorse.
Ispi gracefully steps aside as a patrolling knight attacks!
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight misses Ispi and destroys an image instead.
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight misses Ispi with his hit.
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight hits Ispi very hard.
A patrolling knight is burned, as he swings at Ispi.
A powerful warhorse delivers a quick snap kick to Ispi. Ispi staggers and tries to recover.
A patrolling knight focuses his purity on Ispi's head!
A patrolling knight dismounts from a powerful warhorse.
A powerful warhorse tries to sweep Ispi's legs, but misses badly.
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight hits Ispi extremely hard.
A patrolling knight is burned, as he swings at Ispi.
A powerful warhorse misses Ispi with his hit.
A Solamnic patrol leader dismounts from a powerful warhorse.
A Solamnic patrol leader massacres Ispi with his hit.
A Solamnic patrol leader is burned, as he swings at Ispi.
A powerful warhorse crashes into Ispi in a thundering collision, knocking him to the ground!
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight massacres Ispi with his hit.
A patrolling knight is burned, as he swings at Isp
r
i.
A powerful warhorse massacres Ispi with his hit.
A powerful warhorse is burned, as he swings at Ispi.
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight massacres Ispi with his hit.
A patrolling knight is burned, as he swings at Ispi.
A powerful warhorse misses Ispi with his hit.
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight massacres Ispi with his hit.
A patrolling knight is burned, as he swings at Ispi.
A powerful warhorse spins and tries to kick Ispi, but Ispi dodges out of the way.
A Solamnic patrol leader dismounts from a powerful warhorse.
A Solamnic patrol leader massacres Ispi with his hit.
A Solamnic patrol leader is burned, as he swings at Ispi.
A powerful warhorse gives Ispi a solid punch in the face.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW> You are already resting.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
st

A powerful warhorse arrives from the west, carrying a Solamnic patrol leader.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW>
A patrolling knight dismounts from a powerful warhorse.
A patrolling knight annihilates Ispi with his hit.
A patrolling knight is burned, as he swings at Ispi.

314H 163V 1X 17.09% 4517C Mem:2 Exits:NW> You stand up.

314H 163V 1X 17.09% 4517C Mem:7 Exits:NW>
A powerful warhorse gives Ispi a solid punch in the face.
A powerful warhorse misses Ispi with his hit.
A patrolling knight massacres Ispi with his hit.
A patrolling knight is burned, as he swings at Ispi.
A powerful warhorse hits Ispi extremely hard.
A powerful warhorse is burned, as he swings at Ispi.
A Solamnic patrol leader massacres Ispi with his hit.
A Solamnic patrol leader is burned, as he swings at Ispi.
A Solamnic patrol leader annihilates Ispi with his hit.
A Solamnic patrol leader is burned, as he swings at Ispi.
Ispi is dead! R.I.P.
The warhorse rears up and nearly splits your skull in two as it comes down
The well trained warhorse calmly seeks out a target to charge.
The warhorse snorts and looks around with bloodlust in his eyes.
The warhorse rears up and nearly splits your skull in two as it comes down
The warhorse snorts and looks around with bloodlust in his eyes.
The death cry of Ispi echoes from somewhere nearby...
A lesser displacer beast stops following Ispi.
The rising sun proclaims a new day.
A flash of lightning announces the storm's arrival.
You are hungry.

317H 170V 1X 17.09% 4517C Mem:6 Exits:NW>
c 'web' ispi
Who should the spell be cast upon?

317H 170V 1X 17.09% 4517C Mem:6 Exits:NW>
A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 4517C Mem:6 Exits:NW>
take all corpse

A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 4517C Mem:6 Exits:NW> You get a delicate crystal ball from the corpse of Ispi.
You get a golden staff of the elements from the corpse of Ispi.
You get a glowing bracer from the corpse of Ispi.
You get a black crystal bracelet from the corpse of Ispi.
You get a travelling component pouch from the corpse of Ispi.
You get a smokey red satchel from the corpse of Ispi.
You get some silver runed black sleeves from the corpse of Ispi.
You get a pair of colourful spellcasting gloves from the corpse of Ispi.
You are zapped by a pair of magi boots and instantly drop it.
You get an alligator scale necklace from the corpse of Ispi.
You get a symbol of lightning from the corpse of Ispi.
You get a tarnished ring from the corpse of Ispi.
You get the ring of the wolf from the corpse of Ispi.
You get a very large pile of coins from the corpse of Ispi.
There were 2922 coins.
You get a stunted spruce tree from the corpse of Ispi.
You get a sulphurous, ashen spellbook from the corpse of Ispi.
You get an alligator scale necklace from the corpse of Ispi.
You get a copper key from the corpse of Ispi.
You get an elfin sword-belt from the corpse of Ispi.
You get a bronze shield from the corpse of Ispi.
Pelt : You can't carry that much weight.
Apron : You can't carry that much weight.
Scroll : You can't carry that much weight.
Key : You can't carry that much weight.
Chest : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Jug : You can't carry that much weight.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A Solamnic patrol leader now rides a powerful warhorse.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
take all corpse

A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A Solamnic patrol leader leaves west.
A patrolling knight leaves west.
A powerful warhorse leaves west.
A patrolling knight leaves west.
A powerful warhorse leaves west.
A patrolling knight leaves west.
A powerful warhorse leaves west.
A powerful warhorse leaves west.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW> Pelt : You can't carry that much weight.
Apron : You can't carry that much weight.
Scroll : You can't carry that much weight.
Key : You can't carry that much weight.
Chest : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Waterskin : You can't carry that much weight.
Jug : You can't carry that much weight.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A patrolling knight now rides a powerful warhorse.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
Trick shouts 'i now work at the gasstation i used to steal net from!'

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
inv
You are carrying:
a bronze shield
an elfin sword-belt
a copper key
an alligator scale necklace..it glows blue..it glows dimly
a sulphurous, ashen spellbook..it glows blue
a stunted spruce tree
the ring of the wolf
a tarnished ring..it glows blue
a symbol of lightning..it glows blue
an alligator scale necklace..it glows blue..it glows dimly
a pair of colourful spellcasting gloves..it glows blue
some silver runed black sleeves..it glows blue
a smokey red satchel..it glows blue
a travelling component pouch
a black crystal bracelet
a glowing bracer..it glows blue..it glows dimly
a golden staff of the elements..it glows blue
a delicate crystal ball
a papal cross..it glows dimly
a barbed sting..it glows blue
some shadowed hide armor
a talon dagger..it glows blue
a milky potion of see invisible..it glows blue [5]
a large wooden barrel
a glowing scroll of recall..it glows blue..it glows dimly
a shiny red apple
a drasil wood druidic stick..it glows blue

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A powerful warhorse leaves west, carrying a Solamnic patrol leader.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse leaves west, carrying a patrolling knight.
A patrolling knight leaves west.
A powerful warhorse leaves west.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
A Solamnic patrol leader arrives from the west.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west.

317H 170V 1X 17.09% 7439C Mem:6 Exits:NW>
c 'f d'
You utter the words, 'floating disc'
You conjure a floating disc of magical energy.

317H 170V 1X 17.09% 7439C Mem:8 Exits:NW>
put all disc

A powerful warhorse leaves west, carrying a Solamnic patrol leader.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse leaves west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a Solamnic patrol leader.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A powerful warhorse arrives from the west, carrying a patrolling knight.
A patrolling knight arrives from the west.
A powerful warhorse arrives from the west.

317H 170V 1X 17.09% 7439C Mem:8 Exits:NW> You put a bronze shield in a floating disc.
You put an elfin sword-belt in a floating disc.
You put a copper key in a floating disc.
You put an alligator scale necklace in a floating disc.
You put a sulphurous, ashen spellbook in a floating disc.
You put a stunted spruce tree in a floating disc.
You put the ring of the wolf in a floating disc.
You put a tarnished ring in a floating disc.
You put a symbol of lightning in a floating disc.
You put an alligator scale necklace in a floating disc.
You put a pair of colourful spellcasting gloves in a floating disc.
You put some silver runed black sleeves in a floating disc.
You put a smokey red satchel in a floating disc.
You put a travelling component pouch in a floating disc.
You put a black crystal bracelet in a floating disc.
You put a glowing bracer in a floating disc.
You put a golden staff of the elements in a floating disc.
You put a delicate crystal ball in a floating disc.
You put a papal cross in a floating disc.
You put a barbed sting in a floating disc.
You put some shadowed hide armor in a floating disc.
You put a talon dagger in a floating disc.
You put a milky potion of see invisible in a floating disc.
You put a milky potion of see invisible in a floating disc.
You put a milky potion of see invisible in a floating disc.
You put a milky potion of see invisible in a floating disc.
You put a milky potion of see invisible in a floating disc.
You put a large wooden barrel in a floating disc.
You put a glowing scroll of recall in a floating disc.
You put a shiny red apple in a floating disc.
You put a drasil wood druidic stick in a floating disc.

317H 170V 1X 17.09% 7439C Mem:8 Exits:NW>
Ajik appears before you in a puff of smoke.

317H 170V 1X 17.09% 7439C Mem:8 Exits:NW>
take all corpse
You get an owlbear pelt from the corpse of Ispi.
You get a protective leather apron from the corpse of Ispi.
You get a glowing scroll of recall from the corpse of Ispi.
You get a skeleton key from the corpse of Ispi.
You get a small wooden chest from the corpse of Ispi.
You get a waterskin from the corpse of Ispi.
You get a waterskin from the corpse of Ispi.
You get a waterskin from the corpse of Ispi.
You get a waterskin from the corpse of Ispi.
You get a dark ceramic jug from the corpse of Ispi.

317H 170V 1X 17.09% 7439C Mem:8 Exits:NW>
c 'relo' anatole
You utter the words, 'relocate'
Your disc follows you.
Mages' Study
An accomplished red-robed mage, Anatole was given the prestigious
responsibility of teaching in Palanthas. He has started a school of his own
for budding magicians, who will eventually complete their studies at the
Tower at Wayreth.
A shimmering white disc floats here.
An orrery is mounted on a stand here...it glows blue
Shunpo the Male Silvanesti is resting here. (flying)
. . . is followed by a hovering ball of light.
Anatole the Amazing is here to teach you the ways of magic.
A troll stands here grinning broadly.
<FURY> Trick Bean, Incredibly Fake Coffee is resting here.
A Palanthian guard stands here, watching warily for troublemakers.

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