<VeWtiFuL> yea but now i started a garden center out of my driveway

January 5, 2004 Tournament: Round 4

POV: Chitzkoi

Log Rating: 1.0000

Final round. This day resulted in Chitzkoi tied with Sindbad in 2nd place overall, behind Edwai in 1st.

465H 132V 8568941X 0C Exits:N>
Sancho says 'all move north now GOGO GOGO GOGO'

465H 132V 8568941X 0C Exits:N> You begin moving quietly.

465H 132V 8568941X 0C Exits:N>
Shaddaric flies north.

465H 132V 8568941X 0C Exits:N>
Maleki flies north.

465H 132V 8568941X 0C Exits:N>
Sengir flies north.

465H 132V 8568941X 0C Exits:N> nd
Nasir flies north.

465H 132V 8568941X 0C Exits:N> back TrabzonYou feel much heavier.
flyArena Dispersal!
In all directions a thick fog hangs in the air. You know that you will
quickly become lost and separated if you head in any direction, but you
know that you must to start.

Hurry! Choose another room before the fight starts!
Nasir the Original Dumbass is standing here. (flying) (red aura)
You sense that you are not alone.
Sengir Vampire is standing here.
You sense that you are not alone.

465H 131V 8568941X 0C Exits:NESWUD> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

465H 130V 8568941X 0C Exits:NEW> You couldn't find what you were looking for.

465H 130V 8568941X 0C Exits:NEW>
Kohin arrives from the west.

465H 130V 8568941X 0C Exits:NEW> You're already flying!

465H 130V 8568941X 0C Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

465H 128V 8568941X 0C Exits:NS> back TrabzonYou couldn't find what you were looking for.

465H 128V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

465H 126V 8568941X 0C Exits:NES> back TrabzonYou couldn't find what you were looking for.

465H 126V 8568941X 0C Exits:NES> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

465H 124V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Jierk Upwrite, Four Pleasures In One is standing here.

465H 122V 8568941X 0C Exits:ES> back TrabzonYou couldn't find what you were looking for.

465H 122V 8568941X 0C Exits:ES>
Maleki arrives from the east.

465H 122V 8568941X 0C Exits:ES>
Jierk starts using a giant silver shield as a shield.

465H 122V 8568941X 0C Exits:ES> back jierkJierk makes a strange sound, as you place an elegant dagger in his back.
Jierk appears noticeably weaker.

465H 122V 8568941X 0C [Me:Perfect] [Jierk:Good] Exits:ES>
Maleki leaves south.

465H 122V 8568941X 0C [Me:Perfect] [Jierk:Good] Exits:ES>
You massacre Jierk with your pierce.
You pierce Jierk hard.
Jierk slashes YOU very hard.

465H 132V 8568941X 0C [Me:Perfect] [Jierk:Fair] Exits:ES> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

465H 130V 8568941X 0C Exits:NS> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

465H 130V 8568941X 0C Exits:NS> nYou begin moving quietly.

465H 130V 8568941X 0C Exits:NS> back JierkAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Jierk Upwrite, Four Pleasures In One is standing here.

465H 128V 8568941X 0C Exits:ES>
Maldrik arrives from the east.

465H 128V 8568941X 0C Exits:ES> Jierk makes a strange sound, as you place an elegant dagger in his back.
Jierk appears noticeably weaker.

465H 128V 8568941X 0C [Me:Perfect] [Jierk:Fair] Exits:ES>
You pierce Jierk extremely hard.
You miss Jierk with your pierce.
Jierk slashes YOU very hard.

452H 128V 8568941X 0C [Me:V.Good] [Jierk:Fair] Exits:ES>
You are sent sprawling as Maldrik crashes into you.

436H 128V 8568941X 0C [Me:V.Good] [Jierk:Fair] Exits:ES>
Jierk panics, and attempts to flee.
You direct your attention to Maldrik.
Jierk leaves east.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:Perfect] Exits:ES>
Sengir arrives from the east.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:Perfect] Exits:ES>
Sengir misses Maldrik with his slash.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:Perfect] Exits:ES>
Sengir misses Maldrik with his slash.
You pierce Maldrik extremely hard.
You pierce Maldrik extremely hard.
Maldrik misses you with his crush.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:V.Good] Exits:ES> stfl
Sengir panics, and attempts to flee.
Sengir leaves east.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:V.Good] Exits:ES> flfl
Sengir arrives from the east.

436H 128V 8568941X 0C [Me:V.Good] [Maldrik:V.Good] Exits:ES>
You pierce Maldrik extremely hard.
You pierce Maldrik very hard.
Maldrik massacres YOU with his crush.

413H 128V 8568941X 0C [Me:Good] [Maldrik:V.Good] Exits:ES>
Maldrik panics, and attempts to flee.
Maldrik leaves south.

413H 128V 8568941X 0C Exits:ES>
Sengir charges at you, but you manage to move away.

413H 128V 8568941X 0C [Me:Good] [Sengir:Perfect] Exits:ES> env elegant.daggersneak
Maldrik arrives from the south.

413H 128V 8568941X 0C [Me:Good] [Sengir:Perfect] Exits:ES> You stand up.

413H 128V 8568941X 0C [Me:Good] [Sengir:Perfect] Exits:ES> You flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

413H 126V 8568941X 0C Exits:EW> You're not fighting, why bother fleeing?

413H 126V 8568941X 0C Exits:EW> You're not fighting, why bother fleeing?

413H 126V 8568941X 0C Exits:EW> You stealthily dip the dagger in a toxic concoction of your own making.

413H 126V 8568941X 0C Exits:EW> You begin moving quietly.

413H 126V 8568941X 0C Exits:EW> e
Maldrik arrives from the west.

413H 126V 8568941X 0C Exits:EW> back JierkAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

413H 124V 8568941X 0C Exits:ESW> You couldn't find what you were looking for.

413H 124V 8568941X 0C Exits:ESW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

413H 122V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

413H 120V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

413H 118V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

413H 116V 8568941X 0C Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Nasir the Original Dumbass is standing here. (flying) (red aura)

413H 114V 8568941X 0C Exits:NS>
Nasir flies south.

413H 114V 8568941X 0C Exits:NS>
Edwai flies in from the south.

413H 114V 8568941X 0C Exits:NS> back nasirYou couldn't find what you were looking for.

413H 114V 8568941X 0C Exits:NS>
Kohin arrives from the south.

413H 114V 8568941X 0C Exits:NS>
Edwai flies south.

413H 114V 8568941X 0C Exits:NS>
Nasir flies in from the south.

413H 114V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

413H 112V 8568941X 0C Exits:NEW> back NasirYou couldn't find what you were looking for.

413H 112V 8568941X 0C Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Nasir the Original Dumbass is standing here. (flying) (red aura)
Kohin Borealis is standing here.

413H 110V 8568941X 0C Exits:NS> back Nasir
Nasir massacres YOU with his crush.
A darkness flows from Nightbringer, sending a chill through your bones.
You feel a slight chill.

381H 110V 8568941X 0C [Me:Good] [Nasir:V.Good] Exits:NS> You can't do that while fighting.

381H 110V 8568941X 0C [Me:Good] [Nasir:V.Good] Exits:NS>
You pierce Nasir very hard.
Nasir appears noticeably weaker.
You pierce Nasir extremely hard.
Nasir massacres YOU with his crush.
Nasir pierces YOU extremely hard.

334H 110V 8568941X 0C [Me:Fair] [Nasir:V.Good] Exits:NS> flYou flee head over heels.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

334H 108V 8568941X 0C Exits:NSW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

334H 108V 8568941X 0C Exits:NSW> You begin moving quietly.

334H 108V 8568941X 0C Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Nasir the Original Dumbass is standing here. (flying) (red aura)
Kohin Borealis is standing here.

334H 106V 8568941X 0C Exits:NS> back NasirNasir quickly avoids your backstab, and you nearly cut your finger.

334H 106V 8568941X 0C [Me:Fair] [Nasir:V.Good] Exits:NS>
Kohin swings madly at you with a massive sword of divine wrath, cutting deep into your flesh.

297H 106V 8568941X 0C [Me:Fair] [Nasir:V.Good] Exits:NS> flfl
Kohin massacres YOU with his slash.
You pierce Nasir extremely hard.
You miss Nasir with your pierce.
Nasir massacres YOU with his crush.
Nasir pierces YOU extremely hard.

230H 106V 8568941X 0C [Me:Bad] [Nasir:Good] Exits:NS> fl
Nasir strikes your weapon, but you maintain your grip on it.

230H 106V 8568941X 0C [Me:Bad] [Nasir:Good] Exits:NS> flYou flee head over heels.
It is pitch black.

230H 104V 8568941X 0C Exits:NEW> You're not fighting, why bother fleeing?

230H 104V 8568941X 0C Exits:NEW> You're not fighting, why bother fleeing?

230H 104V 8568941X 0C Exits:NEW> env elegant.daggersneakYou're not fighting, why bother fleeing?

230H 104V 8568941X 0C Exits:NEW> You stealthily dip the dagger in a toxic concoction of your own making.

230H 104V 8568941X 0C Exits:NEW> You begin moving quietly.

230H 104V 8568941X 0C Exits:NEW> eIt is pitch black.

230H 102V 8568941X 0C Exits:SW> sIt is pitch black.

230H 100V 8568941X 0C Exits:NE> eIt is pitch black.

230H 98V 8568941X 0C Exits:SW> sIt is pitch black.

230H 96V 8568941X 0C Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Shaddaric, The Shadow of Death is standing here, fighting Jerrin.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)
Jerrin, Runt of Clan Wimp is standing here, fighting Shaddaric. (flying) (red aura)

230H 94V 8568941X 0C Exits:W>
Edwai slowly fades into existence.
Edwai massacres Shaddaric with his slash.

230H 94V 8568941X 0C Exits:W>
Jerrin attacks Shaddaric with lightning fast series of attacks that leaves him defenseless.

230H 94V 8568941X 0C Exits:W>
Edwai annihilates Shaddaric with his slash.
Edwai massacres Shaddaric with his slash.
Shaddaric cleaves Jerrin very hard.
Jerrin annihilates Shaddaric with his slash.
Jerrin smites Shaddaric extremely hard.

230H 94V 8568941X 0C Exits:W> env elegant.daggersneak
Kohin arrives from the west.

230H 94V 8568941X 0C Exits:W> wYou stealthily dip the dagger in a toxic concoction of your own making.

230H 94V 8568941X 0C Exits:W> You begin moving quietly.

230H 94V 8568941X 0C Exits:W>
Trabzon slowly fades into existence.
Trabzon comes out of hiding.
Trabzon places an engraved emerald knife in Kohin's back, resulting in some strange noises and some blood.

230H 94V 8568941X 0C Exits:W> Jerrin gazes at Shaddaric with a look of evilness.
It is pitch black.

230H 92V 8568941X 0C Exits:NE>
Shaddaric arrives from the east.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonShaddaric leaves north.
You couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

230H 92V 8568941X 0C Exits:NE> You begin moving quietly.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> back TrabzonYou couldn't find what you were looking for.

230H 92V 8568941X 0C Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Kohin Borealis is standing here, fighting Trabzon.
Trabzon Trabzoff, Crimson Maw Assassin is lying here, about to die.
Jerrin, Runt of Clan Wimp is standing here, fighting Trabzon. (flying) (red aura)

230H 90V 8568941X 0C Exits:W> back TrabzonTrabzon makes a strange sound but is suddenly very silent, as you place an elegant dagger in his back.
Twinkling lights surround Trabzon and he disappears.

230H 90V 8568941X 0C [Me:Bad] [Trabzon:Awful] Exits:W>
Edwai flies in from the west.

230H 90V 8568941X 0C Exits:W> env elegant.daggersneak
Kohin leaves west.

230H 90V 8568941X 0C Exits:W>
Kohin arrives from the west.

230H 90V 8568941X 0C Exits:W> You stealthily dip the dagger in a toxic concoction of your own making.

230H 90V 8568941X 0C Exits:W> Jerrin massacres YOU with his slash.
You can't do that while fighting.

205H 90V 8568941X 0C [Me:Bad] [Jerrin:Fair] Exits:W>
Jerrin misses you with his slash.
Jerrin misses you with his smite.
You pierce Jerrin extremely hard.
Jerrin appears noticeably weaker.
You pierce Jerrin very hard.

205H 90V 8568941X 0C [Me:Bad] [Jerrin:Fair] Exits:W>
Kohin swings madly at you with a massive sword of divine wrath, cutting deep into your flesh.

178H 90V 8568941X 0C [Me:V.Bad] [Jerrin:Fair] Exits:W> flPANIC! You couldn't escape!

178H 90V 8568941X 0C [Me:V.Bad] [Jerrin:Fair] Exits:W> flPANIC! You couldn't escape!

178H 90V 8568941X 0C [Me:V.Bad] [Jerrin:Fair] Exits:W> flYou flee head over heels.
It is pitch black.

178H 88V 8568941X 0C Exits:NE> flYou're not fighting, why bother fleeing?

178H 88V 8568941X 0C Exits:NE> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

178H 88V 8568941X 0C Exits:NE> nYou begin moving quietly.

178H 88V 8568941X 0C Exits:NE> wIt is pitch black.

178H 86V 8568941X 0C Exits:SW> It is pitch black.

178H 84V 8568941X 0C Exits:NE> wAlas, you cannot go that way...

178H 84V 8568941X 0C Exits:NE> nIt is pitch black.

178H 82V 8568941X 0C Exits:SW> wIt is pitch black.

178H 80V 8568941X 0C Exits:NEW> nIt is pitch black.

178H 78V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Sengir Vampire is standing here.

178H 76V 8568941X 0C Exits:NSW>
Sengir leaves south.

178H 76V 8568941X 0C Exits:NSW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Sir Maleki, Darkmoon S.W.A.T. is standing here.

178H 74V 8568941X 0C Exits:NS> n
Maleki leaves south.

178H 74V 8568941X 0C Exits:NS> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

178H 72V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

178H 70V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 98V 8568941X 0C Exits:ESW>
Sengir arrives from the east.

198H 98V 8568941X 0C Exits:ESW>
Sengir leaves west.

198H 98V 8568941X 0C Exits:ESW> back SengirYou couldn't find what you were looking for.

198H 98V 8568941X 0C Exits:ESW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 96V 8568941X 0C Exits:EW> back SengirYou couldn't find what you were looking for.

198H 96V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Sengir Vampire is standing here.

198H 94V 8568941X 0C Exits:ES> back SengirSengir twists around to see you place an elegant dagger in his back.
Sengir appears noticeably weaker.

198H 94V 8568941X 0C [Me:Bad] [Sengir:V.Bad] Exits:ES>
Edwai flies in from the south.

198H 94V 8568941X 0C [Me:Bad] [Sengir:V.Bad] Exits:ES>
Sengir panics, and attempts to flee.
Sengir leaves south.

198H 94V 8568941X 0C Exits:ES> back Sengirback Sengirback Sengir
Edwai flies south.

198H 94V 8568941X 0C Exits:ES> back SengirYou couldn't find what you were looking for.

198H 94V 8568941X 0C Exits:ES> You couldn't find what you were looking for.

198H 94V 8568941X 0C Exits:ES>
198H 94V 8568941X 0C Exits:ES> You couldn't find what you were looking for.

198H 94V 8568941X 0C Exits:ES> env elegant.daggersneaksback SengirYou couldn't find what you were looking for.

198H 94V 8568941X 0C Exits:ES> You stealthily dip the dagger in a toxic concoction of your own making.

198H 94V 8568941X 0C Exits:ES> You begin moving quietly.

198H 94V 8568941X 0C Exits:ES> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 92V 8568941X 0C Exits:NS> You couldn't find what you were looking for.

198H 92V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 90V 8568941X 0C Exits:NES> back SengirYou couldn't find what you were looking for.

198H 90V 8568941X 0C Exits:NES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 88V 8568941X 0C Exits:NS> back SengirYou couldn't find what you were looking for.

198H 88V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 86V 8568941X 0C Exits:NEW> back SengirYou couldn't find what you were looking for.

198H 86V 8568941X 0C Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 84V 8568941X 0C Exits:ES> back SengirYou couldn't find what you were looking for.

198H 84V 8568941X 0C Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 82V 8568941X 0C Exits:NW> back SengirYou couldn't find what you were looking for.

198H 82V 8568941X 0C Exits:NW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)

198H 80V 8568941X 0C Exits:ES> back Sengir
Edwai flies east.

198H 80V 8568941X 0C Exits:ES> You couldn't find what you were looking for.

198H 80V 8568941X 0C Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 78V 8568941X 0C Exits:NW> back SengirYou couldn't find what you were looking for.

198H 78V 8568941X 0C Exits:NW> wBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.

198H 76V 8568941X 0C Exits:E> back SengirYou couldn't find what you were looking for.

198H 76V 8568941X 0C Exits:E> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 74V 8568941X 0C Exits:NW> n
From a small monitor: Sancho says '2 down, 11 left'

198H 74V 8568941X 0C Exits:NW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 72V 8568941X 0C Exits:ES> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 70V 8568941X 0C Exits:NW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 68V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 66V 8568941X 0C Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 64V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 62V 8568941X 0C Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 60V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 58V 8568941X 0C Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 56V 8568941X 0C Exits:SW>
Sengir arrives from the south.

198H 56V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Maldrik the Male Hylar Dwarf is standing here.

198H 54V 8568941X 0C Exits:NE>
Maldrik leaves north.

198H 54V 8568941X 0C Exits:NE> back SengirYou couldn't find what you were looking for.

198H 54V 8568941X 0C Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 52V 8568941X 0C Exits:SW> back SengirYou couldn't find what you were looking for.

198H 52V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 50V 8568941X 0C Exits:NEW> back SengirYou couldn't find what you were looking for.

198H 50V 8568941X 0C Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 48V 8568941X 0C Exits:NS> back SengirYou couldn't find what you were looking for.

198H 48V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 46V 8568941X 0C Exits:NSW> back SengirYou couldn't find what you were looking for.

198H 46V 8568941X 0C Exits:NSW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 44V 8568941X 0C Exits:NS> back SengirYou couldn't find what you were looking for.

198H 44V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 42V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 40V 8568941X 0C Exits:EW> back SengirYou couldn't find what you were looking for.

198H 40V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

198H 38V 8568941X 0C Exits:ESW> back SengirYou couldn't find what you were looking for.

198H 38V 8568941X 0C Exits:ESW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

198H 36V 8568941X 0C Exits:NS> back SengirYou couldn't find what you were looking for.

198H 36V 8568941X 0C Exits:NS> sAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.
Mabel Mabel Quite Contrabel is standing here. (invisible) (red aura)

198H 34V 8568941X 0C Exits:NESW>
Mabel leaves east.

198H 34V 8568941X 0C Exits:NESW> back SengirYou couldn't find what you were looking for.

198H 34V 8568941X 0C Exits:NESW>
Edwai flies in from the west.

198H 34V 8568941X 0C Exits:NESW>
Edwai flies east.

198H 34V 8568941X 0C Exits:NESW> env elegant.daggersneak
Nasir flies in from the west.

198H 34V 8568941X 0C Exits:NESW> You stealthily dip the dagger in a toxic concoction of your own making.

198H 34V 8568941X 0C Exits:NESW> You begin moving quietly.

198H 34V 8568941X 0C Exits:NESW> back Mabel
Nasir flies east.

198H 34V 8568941X 0C Exits:NESW> back MabelYou couldn't find what you were looking for.

198H 34V 8568941X 0C Exits:NESW>
Nasir flies in from the east.

198H 34V 8568941X 0C Exits:NESW> You couldn't find what you were looking for.

198H 34V 8568941X 0C Exits:NESW>
Nasir flies west.

198H 34V 8568941X 0C Exits:NESW> back MabelYou couldn't find what you were looking for.

198H 34V 8568941X 0C Exits:NESW> back Mabel
Nasir flies in from the west.

198H 34V 8568941X 0C Exits:NESW>
Nasir massacres YOU with his crush.

168H 34V 8568941X 0C [Me:V.Bad] [Nasir:V.Bad] Exits:NESW> You can't do that while fighting.

168H 34V 8568941X 0C [Me:V.Bad] [Nasir:V.Bad] Exits:NESW> back Mabel
Maldrik arrives from the west.

168H 34V 8568941X 0C [Me:V.Bad] [Nasir:V.Bad] Exits:NESW> You can't do that while fighting.

168H 34V 8568941X 0C [Me:V.Bad] [Nasir:V.Bad] Exits:NESW>
Maldrik leaves east.

168H 34V 8568941X 0C [Me:V.Bad] [Nasir:V.Bad] Exits:NESW> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 32V 8568941X 0C Exits:NS> vneHuh?!

168H 32V 8568941X 0C Exits:NS> nAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.
Nasir the Original Dumbass is standing here. (flying) (red aura)

168H 30V 8568941X 0C Exits:NESW>
Maldrik arrives from the east.

168H 30V 8568941X 0C Exits:NESW>
Maldrik leaves west.

168H 30V 8568941X 0C Exits:NESW> back nsirYou couldn't find what you were looking for.

168H 30V 8568941X 0C Exits:NESW>
Nasir flies east.

168H 30V 8568941X 0C Exits:NESW> back nasirYou couldn't find what you were looking for.

168H 30V 8568941X 0C Exits:NESW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

168H 30V 8568941X 0C Exits:NESW> eYou begin moving quietly.

168H 30V 8568941X 0C Exits:NESW> back nasirAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 28V 8568941X 0C Exits:EW> You couldn't find what you were looking for.

168H 28V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

168H 26V 8568941X 0C Exits:NSW>
Maldrik arrives from the north.

168H 26V 8568941X 0C Exits:NSW> back nasirYou couldn't find what you were looking for.

168H 26V 8568941X 0C Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 24V 8568941X 0C Exits:NS> back nasir
Maldrik arrives from the north.

168H 24V 8568941X 0C Exits:NS> You couldn't find what you were looking for.

168H 24V 8568941X 0C Exits:NS> s
Maldrik leaves south.

168H 24V 8568941X 0C Exits:NS> back nasirAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Maldrik the Male Hylar Dwarf is standing here.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)

168H 22V 8568941X 0C Exits:NEW> You couldn't find what you were looking for.

168H 22V 8568941X 0C Exits:NEW>
Edwai flies north.

168H 22V 8568941X 0C Exits:NEW> e
Maldrik leaves east.

168H 22V 8568941X 0C Exits:NEW> back nasirAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Maldrik the Male Hylar Dwarf is standing here.

168H 20V 8568941X 0C Exits:SW> You couldn't find what you were looking for.

168H 20V 8568941X 0C Exits:SW>
Maldrik leaves south.

168H 20V 8568941X 0C Exits:SW>
Jerrin flies in from the south.

168H 20V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)

168H 18V 8568941X 0C Exits:NEW> n
Jierk arrives from the west.

168H 18V 8568941X 0C Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 16V 8568941X 0C Exits:NS> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

168H 14V 8568941X 0C Exits:NSW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 12V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

168H 10V 8568941X 0C Exits:SW> back nasirYou couldn't find what you were looking for.

168H 10V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 8V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

168H 6V 8568941X 0C Exits:ESW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 4V 8568941X 0C Exits:NS> back nasirYou couldn't find what you were looking for.

168H 4V 8568941X 0C Exits:NS> sAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.

168H 2V 8568941X 0C Exits:NESW> back nasirYou couldn't find what you were looking for.

168H 2V 8568941X 0C Exits:NESW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 0V 8568941X 0C Exits:EW> back nasirYou couldn't find what you were looking for.

168H 0V 8568941X 0C Exits:EW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

168H 0V 8568941X 0C Exits:EW> 'refffYou say 'refff'

168H 0V 8568941X 0C Exits:EW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 0V 8568941X 0C Exits:EW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

168H 0V 8568941X 0C Exits:EW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 0V 8568941X 0C Exits:EW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

168H 0V 8568941X 0C Exits:EW> You begin moving quietly.

168H 0V 8568941X 0C Exits:EW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

168H 0V 8568941X 0C Exits:EW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

168H 0V 8568941X 0C Exits:EW>
Viran arrives from the west.

188H 30V 8568941X 0C Exits:EW>
Viran leaves east.

188H 30V 8568941X 0C Exits:EW> back viranYou couldn't find what you were looking for.

188H 30V 8568941X 0C Exits:EW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

188H 30V 8568941X 0C Exits:EW> eYou begin moving quietly.

188H 30V 8568941X 0C Exits:EW> back nasirAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.
Nasir the Original Dumbass is standing here. (flying) (red aura)

188H 28V 8568941X 0C Exits:NESW> Nasir makes a strange sound, as you place an elegant dagger in his back.
Nasir appears noticeably weaker.

188H 28V 8568941X 0C [Me:Bad] [Nasir:Awful] Exits:NESW>
Nasir panics, and attempts to flee.
Nasir flies east.

188H 28V 8568941X 0C Exits:NESW> eback nasir
Nasir flies in from the east.

188H 28V 8568941X 0C Exits:NESW>
Nasir flies west.

188H 28V 8568941X 0C Exits:NESW> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 26V 8568941X 0C Exits:EW> wYou couldn't find what you were looking for.

188H 26V 8568941X 0C Exits:EW> wAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.

188H 24V 8568941X 0C Exits:NESW> back nasirAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 22V 8568941X 0C Exits:EW> You couldn't find what you were looking for.

188H 22V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 20V 8568941X 0C Exits:NES> back nasirYou couldn't find what you were looking for.

188H 20V 8568941X 0C Exits:NES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 18V 8568941X 0C Exits:NS> back nasirYou couldn't find what you were looking for.

188H 18V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Mabel Mabel Quite Contrabel is standing here. (invisible) (red aura)

188H 16V 8568941X 0C Exits:NEW> back nasir
Mabel leaves east.

188H 16V 8568941X 0C Exits:NEW> You couldn't find what you were looking for.

188H 16V 8568941X 0C Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Kohin Borealis is standing here.

188H 14V 8568941X 0C Exits:ES> back nasir
Kohin leaves east.

188H 14V 8568941X 0C Exits:ES> You couldn't find what you were looking for.

188H 14V 8568941X 0C Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 12V 8568941X 0C Exits:NW> back nasirYou couldn't find what you were looking for.

188H 12V 8568941X 0C Exits:NW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 10V 8568941X 0C Exits:ES> back nasirYou couldn't find what you were looking for.

188H 10V 8568941X 0C Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 8V 8568941X 0C Exits:NW> back nasirYou couldn't find what you were looking for.

188H 8V 8568941X 0C Exits:NW> wBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.

188H 6V 8568941X 0C Exits:E> back nasirYou couldn't find what you were looking for.

188H 6V 8568941X 0C Exits:E> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 4V 8568941X 0C Exits:NW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 2V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

188H 0V 8568941X 0C Exits:NW> back MabelYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW>
188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

188H 0V 8568941X 0C Exits:NW> You begin moving quietly.

188H 0V 8568941X 0C Exits:NW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> 'refsirYou say 'refsir'

188H 0V 8568941X 0C Exits:NW> wh i[ Guardian ] Sancho Lopez

[ Heroine ] Dominatrix Mistress Lisa, Here to Listen to Your Sexual Problems
[ Retired ] Locke is forever confused

Total visible people : 3 Total people online : 98

188H 0V 8568941X 0C Exits:NW> yellYour yells echo around the room for a while.

188H 0V 8568941X 0C Exits:NW> shoutYour shouts echo around the room for a while.

188H 0V 8568941X 0C Exits:NW> t sancho ref?You tell Sancho 'ref?'

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

188H 0V 8568941X 0C Exits:NW> You begin moving quietly.

188H 0V 8568941X 0C Exits:NW>
There is lightning in the sky.

188H 0V 8568941X 0C Exits:NW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

188H 0V 8568941X 0C Exits:NW>
Nasir flies in from the north.

188H 0V 8568941X 0C Exits:NW> back MabelYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW>
Nasir flies north.

188H 0V 8568941X 0C Exits:NW> back NasirYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW> back NasirYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW> back NasirYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW> back NasirYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

188H 0V 8568941X 0C Exits:NW> You begin moving quietly.

188H 0V 8568941X 0C Exits:NW> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 0V 8568941X 0C Exits:NW>
Edwai flies in from the north.

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)

188H 0V 8568941X 0C Exits:NW>
Edwai flies west.

188H 0V 8568941X 0C Exits:NW>
Jerrin flies in from the north.

188H 0V 8568941X 0C Exits:NW> lookAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Jerrin, Runt of Clan Wimp is standing here. (flying) (red aura)

188H 0V 8568941X 0C Exits:NW>
Jerrin flies west.

188H 0V 8568941X 0C Exits:NW> back jerriYou couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW>
Edwai flies in from the west.

188H 0V 8568941X 0C Exits:NW> back jerrin
From a small monitor: Sancho says 'fight fight'

188H 0V 8568941X 0C Exits:NW> You couldn't find what you were looking for.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW> nYou are too exhausted.

188H 0V 8568941X 0C Exits:NW>
Edwai appears rejuvenated.
Edwai rises up off the ground.
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.

188H 132V 8568941X 0C Exits:NW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 130V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 128V 8568941X 0C Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 126V 8568941X 0C Exits:NS>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.

188H 132V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 130V 8568941X 0C Exits:NES> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 128V 8568941X 0C Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 126V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 124V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 122V 8568941X 0C Exits:ESW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 120V 8568941X 0C Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 118V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 116V 8568941X 0C Exits:NS> s
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.

188H 132V 8568941X 0C Exits:NS> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 130V 8568941X 0C Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

188H 128V 8568941X 0C Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

188H 126V 8568941X 0C Exits:NEW>
The lightning has stopped.

208H 132V 8568941X 0C Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 130V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 128V 8568941X 0C Exits:NE> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 126V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 124V 8568941X 0C Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Maldrik the Male Hylar Dwarf is sitting here, fighting Kohin. (flying)
Kohin Borealis is standing here, fighting Maldrik. (flying)

208H 122V 8568941X 0C Exits:W>
Maldrik says 'haha'

208H 122V 8568941X 0C Exits:W>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.
Maldrik appears rejuvenated.
Maldrik rises up off the ground.
Kohin appears rejuvenated.
Kohin rises up off the ground.
Maldrik stands up.

208H 132V 8568941X 0C Exits:W>
Kohin solidly slashes Maldrik.
Maldrik crushes Kohin extremely hard.

208H 132V 8568941X 0C Exits:W>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.
Maldrik appears rejuvenated.
Maldrik rises up off the ground.
Kohin appears rejuvenated.
Kohin rises up off the ground.

208H 132V 8568941X 0C Exits:W> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 130V 8568941X 0C Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Maldrik the Male Hylar Dwarf is standing here, fighting Kohin. (flying)
Kohin Borealis is standing here, fighting Maldrik. (flying)

208H 128V 8568941X 0C Exits:W>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.
Maldrik appears rejuvenated.
Maldrik rises up off the ground.
Kohin appears rejuvenated.
Kohin rises up off the ground.

208H 132V 8568941X 0C Exits:W> ki kohinYou miss Kohin with your pierce.

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:Fair] Exits:W>
You pierce Kohin extremely hard.
You pierce Kohin very hard.
Kohin slashes Maldrik extremely hard.
Maldrik crushes Kohin extremely hard.

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:Bad] Exits:W>
Maldrik says 'oh look'

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:Bad] Exits:W>
Maldrik says 'i cant read'

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:Bad] Exits:W>
Maldrik crashes into Kohin in a thundering collision, knocking him to the ground!

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:Bad] Exits:W>
You massacre Kohin with your pierce.
You miss Kohin with your pierce.
Kohin expertly slashes Maldrik with his sword!
Maldrik massacres Kohin with his crush.

208H 132V 8568941X 0C [Me:Bad] [Maldrik:Awful] [Kohin:V.Bad] Exits:W> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)

208H 130V 8568941X 0C Exits:NE> e
Edwai flies east.

208H 130V 8568941X 0C Exits:NE> Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)
Maldrik the Male Hylar Dwarf is standing here, fighting Kohin. (flying)
Kohin Borealis is sitting here, fighting Maldrik. (flying)

208H 128V 8568941X 0C Exits:W>
Sancho appears rejuvenated.
Sancho rises up off the ground.
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.
Edwai appears rejuvenated.
Edwai rises up off the ground.
Maldrik appears rejuvenated.
Maldrik rises up off the ground.
Kohin appears rejuvenated.
Kohin rises up off the ground.

208H 132V 8568941X 0C Exits:W>
Edwai slowly fades into existence.
Edwai annihilates Maldrik with his slash.

208H 132V 8568941X 0C Exits:W> ki maldrikYou pierce Maldrik extremely hard.

208H 132V 8568941X 0C [Me:Bad] [Kohin:V.Bad] [Maldrik:Awful] Exits:W>
You massacre Maldrik with your pierce.
Twinkling lights surround Maldrik and he disappears.

208H 132V 8568941X 0C Exits:W> env elegant.daggersneak
Edwai slowly fades into existence.
Edwai obliterates Kohin with his slash.

208H 132V 8568941X 0C Exits:W> You stealthily dip the dagger in a toxic concoction of your own making.

208H 132V 8568941X 0C Exits:W> You begin moving quietly.

208H 132V 8568941X 0C Exits:W> back kohinKohin is flailing around too much. Oh well.

208H 132V 8568941X 0C Exits:W>
Kohin stands up.

208H 132V 8568941X 0C Exits:W> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 130V 8568941X 0C Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 128V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 126V 8568941X 0C Exits:NE> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 124V 8568941X 0C Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 122V 8568941X 0C Exits:NE>
Kohin flies in from the east.

208H 122V 8568941X 0C Exits:NE>
Kohin flies north.

208H 122V 8568941X 0C Exits:NE> back kohinYou couldn't find what you were looking for.

208H 122V 8568941X 0C Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 120V 8568941X 0C Exits:SW> nAlas, you cannot go that way...

208H 120V 8568941X 0C Exits:SW>
Edwai flies in from the south.

208H 120V 8568941X 0C Exits:SW>
Edwai flies west.

208H 120V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 118V 8568941X 0C Exits:NE> back KohinYou couldn't find what you were looking for.

208H 118V 8568941X 0C Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 116V 8568941X 0C Exits:SW> back KohinYou couldn't find what you were looking for.

208H 116V 8568941X 0C Exits:SW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

208H 114V 8568941X 0C Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 112V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

208H 110V 8568941X 0C Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 108V 8568941X 0C Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

208H 106V 8568941X 0C Exits:NEW> back KohinYou couldn't find what you were looking for.

208H 106V 8568941X 0C Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Nasir the Original Dumbass is standing here. (flying) (red aura)
Jerrin, Runt of Clan Wimp is standing here. (flying) (red aura)

208H 104V 8568941X 0C Exits:ES> wAlas, you cannot go that way...

208H 104V 8568941X 0C Exits:ES> back KohinYou couldn't find what you were looking for.

208H 104V 8568941X 0C Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

208H 102V 8568941X 0C Exits:NW> back nasirYou couldn't find what you were looking for.

208H 102V 8568941X 0C Exits:NW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

208H 102V 8568941X 0C Exits:NW> nYou begin moving quietly.

208H 102V 8568941X 0C Exits:NW> back NAsirAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Nasir the Original Dumbass is standing here, fighting Jerrin. (flying) (red aura)
Jerrin, Runt of Clan Wimp is standing here, fighting Nasir. (flying) (red aura)

208H 100V 8568941X 0C Exits:ES> Nasir is flailing around too much. Oh well.

208H 100V 8568941X 0C Exits:ES> ki nasirYou massacre Nasir with your pierce.
Nasir appears noticeably weaker.

208H 100V 8568941X 0C [Me:Bad] [Jerrin:Awful] [Nasir:Awful] Exits:ES>
You pierce Nasir very hard.
You pierce Nasir very hard.
Jerrin massacres Nasir with his slash.
Jerrin smites Nasir extremely hard.
Nasir massacres Jerrin with his crush.
Jerrin panics, and attempts to flee.
Jerrin flies east.
Nasir pierces YOU very hard.

195H 100V 8568941X 0C [Me:Bad] [Nasir:Awful] Exits:ES>
You feel ribs crack as you are kicked in the chest by Nasir.

184H 100V 8568941X 0C [Me:V.Bad] [Nasir:Awful] Exits:ES>
Nasir massacres YOU with his crush.
Nasir massacres YOU with his pierce.
You pierce Nasir extremely hard.
Twinkling lights surround Nasir and he disappears.

135H 100V 8568941X 0C Exits:ES> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

135H 100V 8568941X 0C Exits:ES> You begin moving quietly.

135H 100V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Jerrin, Runt of Clan Wimp is standing here. (flying) (red aura)

135H 98V 8568941X 0C Exits:NEW> back NAsirYou couldn't find what you were looking for.

135H 98V 8568941X 0C Exits:NEW>
Jerrin massacres YOU with his slash.

111H 98V 8568941X 0C [Me:V.Bad] [Jerrin:Awful] Exits:NEW> back jerrinYou can't do that while fighting.

111H 98V 8568941X 0C [Me:V.Bad] [Jerrin:Awful] Exits:NEW> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

111H 96V 8568941X 0C Exits:ES> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Jerrin, Runt of Clan Wimp is standing here. (flying) (red aura)

111H 94V 8568941X 0C Exits:NEW> back JErrinJerrin reaches behind himself quickly, only to discover your deadly dagger in his back.
Twinkling lights surround Jerrin and he disappears.

111H 94V 8568941X 0C Exits:NEW> env elegant.daggersneak
Edwai flies in from the east.

111H 94V 8568941X 0C Exits:NEW>
Edwai flies west.

111H 94V 8568941X 0C Exits:NEW> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

111H 94V 8568941X 0C Exits:NEW> You begin moving quietly.

111H 94V 8568941X 0C Exits:NEW> You stealthily dip the dagger in a toxic concoction of your own making.

111H 94V 8568941X 0C Exits:NEW> back EdwaiYou begin moving quietly.

111H 94V 8568941X 0C Exits:NEW> back EdwaiYou couldn't find what you were looking for.

111H 94V 8568941X 0C Exits:NEW> back EdwaiYou couldn't find what you were looking for.

111H 94V 8568941X 0C Exits:NEW> back EdwaiYou couldn't find what you were looking for.

111H 94V 8568941X 0C Exits:NEW> back EdwaiEdwai flies in from the west.
Edwai twists around to see you place an elegant dagger in his back.
Edwai appears noticeably weaker.

111H 94V 8568941X 0C [Me:V.Bad] [Edwai:Bad] Exits:NEW> back Edwai
You miss Edwai with your pierce.
You pierce Edwai extremely hard.
Edwai massacres YOU with his slash.
You wish your wounds would stop BLEEDING so much!
Edwai massacres YOU with his slash.
You wish your wounds would stop BLEEDING so much!

50H 94V 8568941X 0C [Me:Awful] [Edwai:Bad] Exits:NEW> fl
Edwai tries to disarm your weapon, but you deftly avoid him.

50H 94V 8568941X 0C [Me:Awful] [Edwai:Bad] Exits:NEW> flflYou can't do that while fighting.

50H 94V 8568941X 0C [Me:Awful] [Edwai:Bad] Exits:NEW> You massacre Edwai with your pierce.
You miss Edwai with your pierce.
Edwai annihilates YOU with his slash.
You wish your wounds would stop BLEEDING so much!
Edwai slashes YOU extremely hard.
You are incapacitated and will slowly die, if not aided.
You're too busy dying right now, sorry!

-4H 94V 8568941X 0C Exits:NEW>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.

-4H 132V 8568941X 0C Exits:NEW> You're too busy dying right now, sorry!

-4H 132V 8568941X 0C Exits:NEW> env elegant.daggersneakYou're too busy dying right now, sorry!

-4H 132V 8568941X 0C Exits:NEW> You're too busy dying right now, sorry!

-4H 132V 8568941X 0C Exits:NEW> You are unable to do that right now!

-4H 132V 8568941X 0C Exits:NEW> You're too busy dying right now, sorry!

-4H 132V 8568941X 0C Exits:NEW>
Someone kicks you in your chest, causing your ribs to shatter and puncture your lungs. Death is slow and agonizing.
Twinkling lights surround you and cover your body entirely.
When they disappear, you find yourself somewhere else.
Lie still, you are dead.
You wish your wounds would stop BLEEDING so much!

15H 132V 8568941X 0C>
Crysania heals Jerrin.

15H 132V 8568941X 0C>
The cloud-veiled sky becomes even darker as the sun sets.

35H 132V 8568941X 0C>
Jerrin begins resting but stays aloft.

35H 132V 8568941X 0C> 'stabbing edwai was unwiseYou say 'stabbing edwai was unwise'

35H 132V 8568941X 0C> sniffYou sniff sadly. *SNIFF*

35H 132V 8568941X 0C> kneel crysaniaYour entire body tingles for a few seconds.
Crysania focuses on you and utters the words 'pzar.'

464H 132V 8568941X 0C>
Kohin laughs heartily.

464H 132V 8568941X 0C>
Mabel says 'heh'

464H 132V 8568941X 0C>
Mabel says 'i did it too'

464H 132V 8568941X 0C> drink fountainYou drink the silver elixir.
You do not feel thirsty.
You are full.

464H 132V 8568941X 0C> drink fountainYour stomach can't contain anymore!

464H 132V 8568941X 0C> drink fountain
Maleki rolls on the floor in a fit of laughter.

464H 132V 8568941X 0C> Your stomach can't contain anymore!

464H 132V 8568941X 0C> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

464H 132V 8568941X 0C> env elegant.daggersneaklookYou stealthily dip the dagger in a toxic concoction of your own making.

464H 132V 8568941X 0C> You begin moving quietly.

464H 132V 8568941X 0C> The Pit Of Shame
You find yourself in a large pit of shame, probably because you lost
this round. Please wait here until the round is over. The fountain will
provide food and water. For those wishing to go home, the portal will take
you there.
a large wooden chest lies here
a shadowy shortsword lies here..it glows blue [2]
a small beaker lies here
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Jerrin, Runt of Clan Wimp is resting here. (flying) (red aura)
Nasir the Original Dumbass is resting here. (flying) (red aura)
Kohin Borealis is standing here. (flying)
Viran, Wielder of Viran is standing here. (flying) (red aura)
Maldrik the Male Hylar Dwarf is standing here. (flying)
You sense that you are not alone.
Jierk Upwrite, Four Pleasures In One is standing here. (flying)
Sir Maleki, Darkmoon S.W.A.T. is standing here. (flying)
Shaddaric, The Shadow of Death is standing here. (flying)
You sense that you are not alone.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

464H 132V 8568941X 0C>
Shaddaric drops a can of Duff.

464H 132V 8568941X 0C>
Nasir glances at Jerrin.

464H 132V 8568941X 0C>
Mabel says 'then 20 million people came'

464H 132V 8568941X 0C>
Maleki drops a can of Duff.

464H 132V 8568941X 0C> 'well i ran out of people to killYou say 'well i ran out of people to kill'

464H 132V 8568941X 0C> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

464H 132V 8568941X 0C> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

464H 132V 8568941X 0C> You begin moving quietly.

464H 132V 8568941X 0C> lookThe Pit Of Shame
You find yourself in a large pit of shame, probably because you lost
this round. Please wait here until the round is over. The fountain will
provide food and water. For those wishing to go home, the portal will take
you there.
a can of Duff lies here [2]
a large wooden chest lies here
a shadowy shortsword lies here..it glows blue [2]
a small beaker lies here
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Jerrin, Runt of Clan Wimp is resting here. (flying) (red aura)
Nasir the Original Dumbass is resting here. (flying) (red aura)
Kohin Borealis is standing here. (flying)
Viran, Wielder of Viran is standing here. (flying) (red aura)
Maldrik the Male Hylar Dwarf is standing here. (flying)
You sense that you are not alone.
Jierk Upwrite, Four Pleasures In One is standing here. (flying)
Sir Maleki, Darkmoon S.W.A.T. is standing here. (flying)
Shaddaric, The Shadow of Death is standing here. (flying)
You sense that you are not alone.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

464H 132V 8568941X 0C>
Sancho crawls out of his hole.

464H 132V 8568941X 0C>
Edwai arrives from a puff of smoke.

464H 132V 8568941X 0C>
Nasir stops using a frozen short sword.

464H 132V 8568941X 0C>
Nasir starts using a wooden shield of dragons as a shield.

464H 132V 8568941X 0C>
Mabel huffs in exasperation.

464H 132V 8568941X 0C>
Maleki snaps his fingers.

464H 132V 8568941X 0C>
Mabel says 'i tried'

464H 132V 8568941X 0C>
Edwai stands up.

464H 132V 8568941X 0C>
Maleki says 'damn'

464H 132V 8568941X 0C>
Crysania heals Shaddaric.

464H 132V 8568941X 0C> lookThe Pit Of Shame
You find yourself in a large pit of shame, probably because you lost
this round. Please wait here until the round is over. The fountain will
provide food and water. For those wishing to go home, the portal will take
you there.
a can of Duff lies here [2]
a large wooden chest lies here
a shadowy shortsword lies here..it glows blue [2]
a small beaker lies here
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)
Sancho Lopez is standing here. (flying) (invisible)
Jerrin, Runt of Clan Wimp is resting here. (flying) (red aura)
Nasir the Original Dumbass is resting here. (flying) (red aura)
Kohin Borealis is standing here. (flying)
Viran, Wielder of Viran is standing here. (flying) (red aura)
Maldrik the Male Hylar Dwarf is standing here. (flying)
You sense that you are not alone.
Jierk Upwrite, Four Pleasures In One is standing here. (flying)
Sir Maleki, Darkmoon S.W.A.T. is standing here. (flying)
Shaddaric, The Shadow of Death is standing here. (flying)
You sense that you are not alone.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

464H 132V 8568941X 0C> env elegant.daggersneak
Edwai says 'only 2 that time'

464H 132V 8568941X 0C> You stealthily dip the dagger in a toxic concoction of your own making.

464H 132V 8568941X 0C> You begin moving quietly.

464H 132V 8568941X 0C>
Sancho snickers softly.

464H 132V 8568941X 0C>
Shaddaric snaps to attention and salutes Edwai respectfully.

464H 132V 8568941X 0C> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

464H 132V 8568941X 0C>
Nasir nods at Jerrin.

464H 132V 8568941X 0C> look
Crysania heals Edwai.

464H 132V 8568941X 0C>
Sancho says 'uh'

464H 132V 8568941X 0C> The Pit Of Shame
You find yourself in a large pit of shame, probably because you lost
this round. Please wait here until the round is over. The fountain will
provide food and water. For those wishing to go home, the portal will take
you there.
a can of Duff lies here [2]
a large wooden chest lies here
a shadowy shortsword lies here..it glows blue [2]
a small beaker lies here
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)
Sancho Lopez is standing here. (flying) (invisible)
Jerrin, Runt of Clan Wimp is resting here. (flying) (red aura)
Nasir the Original Dumbass is resting here. (flying) (red aura)
Kohin Borealis is standing here. (flying)
Viran, Wielder of Viran is standing here. (flying) (red aura)
Maldrik the Male Hylar Dwarf is standing here. (flying)
You sense that you are not alone.
Jierk Upwrite, Four Pleasures In One is standing here. (flying)
Sir Maleki, Darkmoon S.W.A.T. is standing here. (flying)
Shaddaric, The Shadow of Death is standing here. (flying)
You sense that you are not alone.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

464H 132V 8568941X 0C>
Sancho gives some steel coins to Edwai.

464H 132V 8568941X 0C>
Nasir gets a banner from his backpack.

464H 132V 8568941X 0C>
Sancho says '2nd place'

464H 132V 8568941X 0C>
Nasir lights a white dragonarmy war banner and holds it.

464H 132V 8568941X 0C>
Sancho says 'chitzkoi with 4 kills'

464H 132V 8568941X 0C> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

464H 132V 8568941X 0C> lookThe Pit Of Shame
You find yourself in a large pit of shame, probably because you lost
this round. Please wait here until the round is over. The fountain will
provide food and water. For those wishing to go home, the portal will take
you there.
a can of Duff lies here [2]
a large wooden chest lies here
a shadowy shortsword lies here..it glows blue [2]
a small beaker lies here
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Edwai, Wildly Searching for his Badger is standing here. (flying) (invisible)
Sancho Lopez is standing here. (flying) (invisible)
Jerrin, Runt of Clan Wimp is resting here. (flying) (red aura)
Nasir the Original Dumbass is resting here. (flying) (red aura)
Kohin Borealis is standing here. (flying)
Viran, Wielder of Viran is standing here. (flying) (red aura)
Maldrik the Male Hylar Dwarf is standing here. (flying)
You sense that you are not alone.
Jierk Upwrite, Four Pleasures In One is standing here. (flying)
Sir Maleki, Darkmoon S.W.A.T. is standing here. (flying)
Shaddaric, The Shadow of Death is standing here. (flying)
You sense that you are not alone.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

464H 132V 8568941X 0C>
Jerrin gives a round of applause.

464H 132V 8568941X 0C>
Maleki gives a round of applause.

464H 132V 8568941X 0C>
Sancho gives you 6500 steel coins.

464H 132V 8568941X 6500C>
Sancho says '3rd place'

464H 132V 8568941X 6500C> smackYou smack your lips.

464H 132V 8568941X 6500C>
Sancho says 'kohin '

464H 132V 8568941X 6500C>
Kohin flexes. What muscles!

464H 132V 8568941X 6500C>
Maleki gives a round of applause.

464H 132V 8568941X 6500C>
Jerrin closes his prayerbook with a content look on his face.
The darkness marks the end of another day.

465H 132V 8568941X 6500C>
Sancho gives some steel coins to Kohin.

465H 132V 8568941X 6500C>
Sancho says 'and'

465H 132V 8568941X 6500C> iYou are carrying:
a bandage kit
a potion of refresh [4]
a small wooden chest (invisible)

465H 132V 8568941X 6500C> env elegant.daggersneakYou stealthily dip the dagger in a toxic concoction of your own making.

465H 132V 8568941X 6500C> You begin moving quietly.

465H 132V 8568941X 6500C>
Sancho says 'bonus point to chitzkoi'

465H 132V 8568941X 6500C>
Sancho says 'for getting most kills but not last man standing'

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