Thoughts from a reflective educator.
I'm presenting twice at the Northwest Mathematics conference, once on computers in math, and the other on programming in math. Here are my resources from the day, which you are welcome to adapt and share (for non-commercial purposes) provided you give me attribution. Despite the titles, both of these presentations are focused on the use of computers in mathematics education, rather than the more general topic of computers in mathematics itself.
Computers in Mathematics
Programming in Math
Resources shared by participants
Lightbot 2.0 - A game which introduced programming concepts
Star Logo TNG - A 3d programming environment which uses the block system made popular in Scratch & Turtle Art.
David is a mathematics teacher and a learning specialist for technology at Stratford Hall in Vancouver, BC. He has been teaching since 2002, and has worked in Brooklyn, London, and Bangkok before moving back to Canada. He has his Masters degree in Educational Technology from UBC, and is the co-author of a mathematics textbook. He has been published in ISTE's Leading and Learning, Educational Technology Solutions, The Software Developers Journal, The Bangkok Post and Edutopia. He blogs with the Cooperative Catalyst, and is the Assessment group facilitator for Edutopia. He has also helped organize the first Edcamp in Canada, and TEDxKIDS@BC.