<VeWtiFuL> yea but now i started a garden center out of my driveway

Casanova RIP

POV: Mala

Log Rating: 1.1579

Thanks for not getting me flagged!

X 137V 1207256X 2898C Exits:N>
Someone focuses harshly on you and utters the words, 'hold person'.
You feel a slight chill.

X 137V 1207256X 2898C Exits:N> l kender
You do not see that here.

X 137V 1207256X 2898C Exits:N>
A drunken sailor arrives from the north.

X 137V 1207256X 2898C Exits:N> l
Jenna's Fine Grocery Store
The sweet smell of incense is apparent as you walk through the doorway.
Many fine goods are well displayed in woven wicker baskets, or stood proud
on one of the many shelves that have been fixed to the walls. The long
wooden counter is cluttered with many customer orders, it is a thriving
business. There is a small sign stuck to the wall.
A drunken sailor steadies himself as he tries to stagger back to his boat.
You sense that you are not alone.
Jenna the General Store manageress smiles at your entrance.

X 137V 1207256X 2898C Exits:N> sigh
You sigh.

X 137V 1207256X 2898C Exits:N> sc
You are Mala the Female High Elf, a level 20 Mage.
You are 31 years old.
You have X hit and 137(141) movement points.
You are influenced by the white moon, Solinari.
The warmth of good envelopes your soul.
You have scored 10792744 exp, and have 2898(18500) steel coins.
You need 1207256 more experience to advance.
You have died 16 horrible deaths.
You have been connected for 1 hour(s) and 20 minute(s).
You have been playing for 4 day(s), 0 hour(s) and 1 minute(s).
You are standing.
You are affected by the following:
anti-spam measures
improved invisibility
invisibility
barkskin
continual light

X 137V 1207256X 2898C Exits:N> n
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kender nearby.
A feral cat parades her territory and sniffs your leg.
A feral cat purrs contentedly.

X 136V 1207256X 2898C Exits:NESW> w
Dock Road and High Street
Dock Road and High Street meet here in a three way junction. As you
observe the intersection, you note that there are numerous sailors
staggering from the local bars to their ships at all times of day. You also
notice traders conversing both with themselves and the local shopkeepers.
They are buying and selling the wares that they use to make a living.
A young kender stands here, looking about curiously.
A wandering preacher stands here, trying to convert the people to his faith.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.

X 135V 1207256X 2898C Exits:NESW> n
Dock Road
The fresh sea breeze blows cold against your unguarded face, its salty
odour bringing with it the smell of the fisherman's catch. The deep blue
ocean rolls its waves gently against the wooden jetties and piers. The
slapping of water on wood is the only sound that can be heard above the
wailing of hungry sea birds. The road leads along the sea-front, passing
between small boats and rotting wooden shacks that house the hardy
fishermen.

X 134V 1207256X 2898C Exits:NES> e
Guild Road
Guild road leads both east and west. To the east are some very large
buildings and halls, home of apprentices and masters alike. Sounds of
combat and spell casting are thick in the air.
A black-robed priest of Hiddukel is here, trying to find his temple.

X 133V 1207256X 2898C Exits:NEW> e
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.

X 132V 1207256X 2898C Exits:NESW> n
The Master Mages Laboratory
The laboratory is large and bright, quite unlike many others you have
seen in your time. Two large stone tables occupy the centre of the room and
carry literally hundreds of spell components. A large bookcase contains
papers and notes on every magical subject.
An orrery is mounted on a stand here...it glows blue
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.

X 131V 1207256X 2898C Exits:S> You utter the words, 'detect invisibility'
Your eyes tingle.

X 131V 1207256X 2898C Mem:1 Exits:S> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
A black-robed priest of Hiddukel is here, trying to find his temple.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 131V 1207256X 2898C Mem:1 Exits:S> s
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
A black-robed priest of Hiddukel is here, trying to find his temple.
A drunken sailor steadies himself as he tries to stagger back to his boat.

X 130V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
A rainbow of colors radiate from the doorway.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.
Looking east:
A stormcloud hovers over the road.
Looking south:
The dead and dying are carried into the sanctum to beseech divine favor.
A Balifor watchman watches for trouble in the city.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A guild guard watches vigilantly for trouble.
The head cleric stands here, full of righteousness and blessing.
Looking west:
A group of sailors guffaw at passing students.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 130V 1207256X 2898C Mem:1 Exits:NESW> w
Guild Road
Guild road leads both east and west. To the east are some very large
buildings and halls, home of apprentices and masters alike. Sounds of
combat and spell casting are thick in the air.

X 129V 1207256X 2898C Mem:1 Exits:NEW> w
Dock Road
The fresh sea breeze blows cold against your unguarded face, its salty
odour bringing with it the smell of the fisherman's catch. The deep blue
ocean rolls its waves gently against the wooden jetties and piers. The
slapping of water on wood is the only sound that can be heard above the
wailing of hungry sea birds. The road leads along the sea-front, passing
between small boats and rotting wooden shacks that house the hardy
fishermen.

X 128V 1207256X 2898C Mem:1 Exits:NES> sca
Looking north:
The road continues its course around the western side of Port Balifor.
Looking east:
Guilds line the road that extends to the east.
Looking south:
The road continues its course around the western side of Port Balifor.
A young kender stands here, looking about curiously.
A wandering preacher stands here, trying to convert the people to his faith.
Looking west:
The bay of Port Balifor.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 128V 1207256X 2898C Mem:1 Exits:NES> s
Dock Road and High Street
Dock Road and High Street meet here in a three way junction. As you
observe the intersection, you note that there are numerous sailors
staggering from the local bars to their ships at all times of day. You also
notice traders conversing both with themselves and the local shopkeepers.
They are buying and selling the wares that they use to make a living.
A young kender stands here, looking about curiously.
A wandering preacher stands here, trying to convert the people to his faith.

X 127V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
The road continues its course around the western side of Port Balifor.
Looking east:
The narrow road extends into the heart of Port Balifor.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A feral cat parades her territory and sniffs your leg.
Looking south:
The road continues its course around the western side of Port Balifor.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 127V 1207256X 2898C Mem:1 Exits:NESW> e
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kender nearby.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A feral cat parades her territory and sniffs your leg.

X 126V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
You see nothing special.
A heavily perfumed lady dressed in black silk is standing here.
Looking east:
The narrow road extends into the heart of Port Balifor.
A feral cat parades her territory and sniffs your leg.
Looking south:
A general store, providing Port Balifor with various goods.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Jenna the General Store manageress smiles at your entrance.
Looking west:
A curving shoreline extends in the distance.
A young kender stands here, looking about curiously.
A wandering preacher stands here, trying to convert the people to his faith.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 126V 1207256X 2898C Mem:1 Exits:NESW> w
Dock Road and High Street
Dock Road and High Street meet here in a three way junction. As you
observe the intersection, you note that there are numerous sailors
staggering from the local bars to their ships at all times of day. You also
notice traders conversing both with themselves and the local shopkeepers.
They are buying and selling the wares that they use to make a living.
A young kender stands here, looking about curiously.
A wandering preacher stands here, trying to convert the people to his faith.

X 125V 1207256X 2898C Mem:1 Exits:NESW> e
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kender nearby.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A feral cat parades her territory and sniffs your leg.
A feral cat pounces on a piece of dirt.

X 124V 1207256X 2898C Mem:1 Exits:NESW> e
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kenders nearby.
A feral cat parades her territory and sniffs your leg.
A feral cat purrs contentedly.

X 123V 1207256X 2898C Mem:1 Exits:ESW> sca
Looking north:
More shops and hovels.
Looking east:
The narrow road extends into the heart of Port Balifor.
Looking south:
A nice, sturdy store with bars on the windows.
An old dwarven jeweller bids you good day and offers his services.
Looking west:
The road heads toward the docks and the bay.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A feral cat parades her territory and sniffs your leg.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 123V 1207256X 2898C Mem:1 Exits:ESW> e
High Street
You are on the main shopping street of Port Balifor. To the west you
hear shouts as the shopkeepers make their living. Traders square lies to
the east. From the north comes the heat of a furnace and the sound of
clanging metal. Heavy steel shutters to the south are the main defense of
the bank of Balifor.

X 122V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
You hear the clanking of a forge.
Ithrall the master blacksmith stands here, ready to serve your needs.
Looking east:
The narrow road extends into the heart of Port Balifor.
A young kender stands here, looking about curiously.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A wandering preacher stands here, trying to convert the people to his faith.
Looking south:
A small, rundown bank sits a short distance off the road.
Looking west:
The commercial district extends for a distance.
A feral cat parades her territory and sniffs your leg.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 122V 1207256X 2898C Mem:1 Exits:NESW> w
High Street
The street continues in an east-west direction. There is much more
space here. There is no need to dive into the gutter when one of the many
wooden barrows tries to push through the ever-increasing crowd. You keep a
watchful eye on the kenders nearby.
A feral cat parades her territory and sniffs your leg.
A feral cat hunches down and hisses in your general direction.

X 121V 1207256X 2898C Mem:1 Exits:ESW> e
High Street
You are on the main shopping street of Port Balifor. To the west you
hear shouts as the shopkeepers make their living. Traders square lies to
the east. From the north comes the heat of a furnace and the sound of
clanging metal. Heavy steel shutters to the south are the main defense of
the bank of Balifor.
A young kender stands here, looking about curiously.

X 120V 1207256X 2898C Mem:1 Exits:NESW> e
Traders Square
This is the centre and heart of Port Balifor. All around you tradesmen
banter for your custom. Their many bright and varied goods hang from wooden
stalls and mobile barrows. The smell of fresh produce fills the air,
sea-salt sweet. The hustle and bustle of people coming and going distort
your view of the many fine houses that occupy the streets that lead away
from the centre in all directions. A sign stands in the centre of the
cobbled square.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A wandering preacher stands here, trying to convert the people to his faith.

X 119V 1207256X 2898C Mem:1 Exits:NESW> e
A Cobbled Lane
The narrow cobbled lane leads east-west towards the main town squares.
Old houses loom above you, casting shadows that dance and seem to follow
your movements. The occasional rat scurries away in your presence. Traders
can be seen travelling down this to and from the inns of Balifor at all
times of day or night.
A drunken sailor is attempting to walk back to his ship.

X 118V 1207256X 2898C Mem:1 Exits:EW> e
A Cobbled Lane
The narrow cobbled lane leads east-west towards the main town squares.
Old houses loom above you, casting shadows that dance and seem to follow
your movements. The occasional rat scurries away in your presence. To the
north you see an old well house, possibly the oldest building in this
section of town.
A feral cat parades her territory and sniffs your leg.
A feral cat parades her territory and sniffs your leg.
A feral cat hunches down and hisses in your general direction.

X 117V 1207256X 2898C Mem:1 Exits:NEW> s
Alas, you cannot go that way...

X 117V 1207256X 2898C Mem:1 Exits:NEW> sca
Looking north:
A small trickle of water meanders between the cobbles and soaks in.
A Balifor watchman watches for trouble in the city.
Looking east:
Most creatures coming from this direction have a happy look on their face.
A black-robed priest of Hiddukel is here, trying to find his temple.
Looking south:
A set of dark windows bear the name of a business establishment. The name
is in an unrecognizable tongue. An odd dwelling comprises the second floor.
Looking west:
The narrow road extends into the heart of Port Balifor.
A drunken sailor is attempting to walk back to his ship.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 117V 1207256X 2898C Mem:1 Exits:NEW> e
The Tavern Square
Before you stands tavern square, a meeting place of many people and
races. The cobbles have been freshly washed and there is an air of
peacefulness about the drinkers wandering into the inn to the south. A dark
alley leads to the north, a cobbled lane to the west. Death row and the
executioners block lead to the east. Far to the west lies high street and
the main shops of Balifor. A big painted sign swings from an iron clasp on
the tavern wall.
A small leather purse lies on the floor.
The corpse of a curious kender is lying here.
A black-robed priest of Hiddukel is here, trying to find his temple.

X 116V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
A narrow, gloomy space.
Looking east:
Many boarded buildings are in this direction. It is quite desolate.
Looking south:
The building looms several floors above you.
The Tavern owner, William Sweetwater, offers you a drink and a pie.
Looking west:
The narrow road extends into the heart of Port Balifor.
A feral cat parades her territory and sniffs your leg.
A feral cat parades her territory and sniffs your leg.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 116V 1207256X 2898C Mem:1 Exits:NESW> s
The Pig and Whistle
You have entered the tavern of the Pig and Whistle. Unusually large, it
has a full length oak bar against the far wall. Many bottles of spirits
fill racks on the walls and beer kegs lay stacked and at the ready in the
corner. Small stools and tables encrusted with grime invite you to sit and
relax. A small staircase leads upwards to the sleeping quarters, and to the
west is a meeting room.
The Tavern owner, William Sweetwater, offers you a drink and a pie.

X 115V 1207256X 2898C Mem:1 Exits:NWU> w
The Meeting Room
The room is sparse but clean. Two long wooden benches have been placed
in the centre of the room, along with a heavy oak eating table. Oil
paintings of the surrounding seas and countryside occupy almost every wall.
The bar lies to the east.
A large bulletin board is mounted on a wall here.

X 114V 1207256X 2898C Mem:1 Exits:E> e
The Pig and Whistle
You have entered the tavern of the Pig and Whistle. Unusually large, it
has a full length oak bar against the far wall. Many bottles of spirits
fill racks on the walls and beer kegs lay stacked and at the ready in the
corner. Small stools and tables encrusted with grime invite you to sit and
relax. A small staircase leads upwards to the sleeping quarters, and to the
west is a meeting room.
The Tavern owner, William Sweetwater, offers you a drink and a pie.

X 113V 1207256X 2898C Mem:1 Exits:NWU> sca
Looking north:
Tavern Square, a busier part of Port Balifor.
A black-robed priest of Hiddukel is here, trying to find his temple.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
A beefy bouncer stands near the innkeeper, watching for trouble.
Ed, the crotchety innkeeper stands here.
Looking down:
You see nothing special.

X 113V 1207256X 2898C Mem:1 Exits:NWU> w
The Meeting Room
The room is sparse but clean. Two long wooden benches have been placed
in the centre of the room, along with a heavy oak eating table. Oil
paintings of the surrounding seas and countryside occupy almost every wall.
The bar lies to the east.
A large bulletin board is mounted on a wall here.

X 112V 1207256X 2898C Mem:1 Exits:E> e
The Pig and Whistle
You have entered the tavern of the Pig and Whistle. Unusually large, it
has a full length oak bar against the far wall. Many bottles of spirits
fill racks on the walls and beer kegs lay stacked and at the ready in the
corner. Small stools and tables encrusted with grime invite you to sit and
relax. A small staircase leads upwards to the sleeping quarters, and to the
west is a meeting room.
The Tavern owner, William Sweetwater, offers you a drink and a pie.

X 111V 1207256X 2898C Mem:1 Exits:NWU> n
The Tavern Square
Before you stands tavern square, a meeting place of many people and
races. The cobbles have been freshly washed and there is an air of
peacefulness about the drinkers wandering into the inn to the south. A dark
alley leads to the north, a cobbled lane to the west. Death row and the
executioners block lead to the east. Far to the west lies high street and
the main shops of Balifor. A big painted sign swings from an iron clasp on
the tavern wall.
A small leather purse lies on the floor.
The corpse of a curious kender is lying here.
A black-robed priest of Hiddukel is here, trying to find his temple.

X 110V 1207256X 2898C Mem:1 Exits:NESW> w
A Cobbled Lane
The narrow cobbled lane leads east-west towards the main town squares.
Old houses loom above you, casting shadows that dance and seem to follow
your movements. The occasional rat scurries away in your presence. To the
north you see an old well house, possibly the oldest building in this
section of town.
A feral cat parades her territory and sniffs your leg.
A feral cat parades her territory and sniffs your leg.
A feral cat chases a piece of dust around the room.

X 109V 1207256X 2898C Mem:1 Exits:NEW> w
A Cobbled Lane
The narrow cobbled lane leads east-west towards the main town squares.
Old houses loom above you, casting shadows that dance and seem to follow
your movements. The occasional rat scurries away in your presence. Traders
can be seen travelling down this to and from the inns of Balifor at all
times of day or night.
A drunken sailor is attempting to walk back to his ship.

X 108V 1207256X 2898C Mem:1 Exits:EW> w
Traders Square
This is the centre and heart of Port Balifor. All around you tradesmen
banter for your custom. Their many bright and varied goods hang from wooden
stalls and mobile barrows. The smell of fresh produce fills the air,
sea-salt sweet. The hustle and bustle of people coming and going distort
your view of the many fine houses that occupy the streets that lead away
from the centre in all directions. A sign stands in the centre of the
cobbled square.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A wandering preacher stands here, trying to convert the people to his faith.

X 107V 1207256X 2898C Mem:1 Exits:NESW> n
Traders Street
The narrow trading street continues to the north, where it leads to the
docks that provide the town with its revenue. The cry of seabirds is
carried on the sea breeze, the occasional flash of white in the sky
confirms this. The smells and sounds of many horses comes from the east,
where some wooden stables have been built, while to the west is a
warehouse.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.

X 106V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
A wide variety of races and animals clog the lane.
Looking east:
The Port Balifor Stables.
A Balifor watchman watches for trouble in the city.
One of Balifor's stable boys is standing here.
Looking south:
The narrow road extends into the heart of Port Balifor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A wandering preacher stands here, trying to convert the people to his faith.
Looking west:
Captain Dala's Boatyard lies in this direction.
Captain Dala is here, selling boats and canoes.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 106V 1207256X 2898C Mem:1 Exits:NESW> n
Traders Street
The narrow trading street continues to the north, where it leads to the
docks that provide the town with its revenue. The cry of seabirds is
carried on the sea breeze. The occasional flash of white in the sky
confirms the presence of gulls. To the west lies Guild Road, where
adventurers of many guilds can find training in their arts.
The jailer's keys have been left here.

X 105V 1207256X 2898C Mem:1 Exits:NSW> sca
Looking north:
Clumps of travellers discuss their final destination.
A Balifor watchman watches for trouble in the city.
Looking east:
An elegant home is set slightly off the street.
Looking south:
The narrow road extends into the heart of Port Balifor.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.
Looking west:
Commerce seems to taper off as the guild houses begin.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 105V 1207256X 2898C Mem:1 Exits:NSW> w
Guild Road
The road leads both east and west, reaching the famed guild halls and
also Traders Street. Many young guild members trudge miserably back to
town.

X 104V 1207256X 2898C Mem:1 Exits:EW> sca
Looking north:
A man inspects the honed edge of an axe.
Looking east:
Heavy commercial traffic passes by.
Looking south:
A horse is tied up to a post.
Looking west:
Students and masters of many disciplines move about.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 104V 1207256X 2898C Mem:1 Exits:EW> w
Guild Road
The roads leads east and west between the buildings and halls. To the
north is the warriors' arena, where sounds of clashing weapons can be
heard. South of you, followers of Takhisis dressed in dark metal armor and
wielding dangerous long swords train against one another. Sparks fly from
bare metal in both directions.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.

X 103V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
Two swaggering pikemen push through the entry.
A dwarven guild guard stands here, staring ominously at everyone.
The master warrior stands patiently here, flexing his sword-arm.
Looking east:
Guild Road ends a short distance farther.
Looking south:
Solemn followers of Takhisis can be seen training here.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Rianna, the dark knight guildmaster, sneers as she fences with a student.
Looking west:
A strange stormcloud billows into the street.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 103V 1207256X 2898C Mem:1 Exits:NESW> s
The Dark Knights' Academy
With the dragonarmy forces fully in occupation in Balifor, this academy
is overflowing with young students practicing to serve the Dark Queen. Most
of the students are eager to learn but they appear very clumsy. Some of the
more advanced students watch from the side and laugh to their friends. On
the walls are several large drawings of a five headed dragon and of a very
beautiful woman.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Rianna, the dark knight guildmaster, sneers as she fences with a student.

X 102V 1207256X 2898C Mem:1 Exits:N> n
Guild Road
The roads leads east and west between the buildings and halls. To the
north is the warriors' arena, where sounds of clashing weapons can be
heard. South of you, followers of Takhisis dressed in dark metal armor and
wielding dangerous long swords train against one another. Sparks fly from
bare metal in both directions.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.

X 101V 1207256X 2898C Mem:1 Exits:NESW> w
Guild Road
The road leads east and west between the buildings and halls. To the
north is the rangers' guild, while to the south is a large hall occupied by
druids.

X 100V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
Green-clad rangers string their bows for a hunt.
A solemn looking ranger stands here, protecting patrons of the guild.
The master ranger is kneeling here, examining tracks of a long-gone apprentice.
Looking east:
Bulky fighters clog the road.
A mouse scampers about, scavenging for food and carefully avoiding the
feral cats.
Looking south:
A mongrel flees from the door as his skin turns stone hard.
A Balifor watchman watches for trouble in the city.
A massive black panther is here, tail swishing from side to side.
The master druid stands here, looking very somber.
Looking west:
Various colored robes glide along the road.
A Balifor watchman watches for trouble in the city.
A black-robed priest of Hiddukel is here, trying to find his temple.
A drunken sailor steadies himself as he tries to stagger back to his boat.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 100V 1207256X 2898C Mem:1 Exits:NESW> w
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
A Balifor watchman watches for trouble in the city.
A black-robed priest of Hiddukel is here, trying to find his temple.
A drunken sailor steadies himself as he tries to stagger back to his boat.

X 99V 1207256X 2898C Mem:1 Exits:NESW> sca
Looking north:
A rainbow of colors radiate from the doorway.
Casanova the Male Theiwar Dwarf is resting here. (invisible)
. . . is followed by a hovering ball of light.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.
Looking east:
A stormcloud hovers over the road.
Looking south:
The dead and dying are carried into the sanctum to beseech divine favor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A guild guard watches vigilantly for trouble.
The head cleric stands here, full of righteousness and blessing.
Looking west:
A group of sailors guffaw at passing students.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 99V 1207256X 2898C Mem:1 Exits:NESW> n
The Master Mages Laboratory
The laboratory is large and bright, quite unlike many others you have
seen in your time. Two large stone tables occupy the centre of the room and
carry literally hundreds of spell components. A large bookcase contains
papers and notes on every magical subject.
An orrery is mounted on a stand here...it glows blue
Casanova the Male Theiwar Dwarf is resting here. (invisible)
. . . is followed by a hovering ball of light.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.

X 98V 1207256X 2898C Mem:1 Exits:S> l casanova
You see nothing special about him.
Casanova the adult male theiwar dwarf is in an excellent condition (invisible).

Casanova is using:
<worn around neck> a sleek, black cloak
<worn as shield> a carved marble shield
<worn about body> a multi-colored cloak, covered in patches
<worn about waist> a merchant's beltpouch
<used in primary hand> an arm of a sea golem

X 98V 1207256X 2898C Mem:1 Exits:S> 'why?
You say 'why?'

X 98V 1207256X 2898C Mem:1 Exits:S> 'randomer?
You say 'randomer?'

X 98V 1207256X 2898C Mem:1 Exits:S>
Casanova looks at you.

X 98V 1207256X 2898C Mem:1 Exits:S>
A drunken sailor arrives from the south.

X 98V 1207256X 2898C Mem:1 Exits:S>
Your studies complete, you close your spellbook with a smile.
Casanova closes his spellbook with a content look on his face.

X 131V 1207256X 2898C Exits:S>
Casanova stands up.

X 131V 1207256X 2898C Exits:S>
Casanova leaves south.

X 131V 1207256X 2898C Exits:S> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Casanova the Male Theiwar Dwarf is standing here. (invisible)
. . . is followed by a hovering ball of light.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 131V 1207256X 2898C Exits:S> s
Guild Road
The road leads east and west between the buildings and halls. To the
north is the mages' laboratory, while to the south is the clerics' sanctum.
Casanova the Male Theiwar Dwarf is standing here. (invisible)
. . . is followed by a hovering ball of light.

X 130V 1207256X 2898C Exits:NESW>
Casanova focuses harshly on you and utters the words, 'hold person'.
You feel a slight chill.

X 130V 1207256X 2898C Exits:NESW> sca
Looking north:
A rainbow of colors radiate from the doorway.
A drunken sailor steadies himself as he tries to stagger back to his boat.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.
Looking east:
A stormcloud hovers over the road.
A Balifor watchman watches for trouble in the city.
Looking south:
The dead and dying are carried into the sanctum to beseech divine favor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A guild guard watches vigilantly for trouble.
The head cleric stands here, full of righteousness and blessing.
Looking west:
A group of sailors guffaw at passing students.
A black-robed priest of Hiddukel is here, trying to find his temple.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 130V 1207256X 2898C Exits:NESW> You utter the words, 'hold person'
Casanova freezes in place.

X 130V 1207256X 2898C Mem:2 Exits:NESW> l casanova

Casanova says 'pker'

X 130V 1207256X 2898C Mem:2 Exits:NESW> You see nothing special about him.
Casanova the adult male theiwar dwarf is in an excellent condition (invisible).

Casanova is using:
<worn around neck> a sleek, black cloak
<worn as shield> a carved marble shield
<worn about body> a multi-colored cloak, covered in patches
<worn about waist> a merchant's beltpouch
<used in primary hand> an arm of a sea golem

X 130V 1207256X 2898C Mem:2 Exits:NESW> 'oh well decent equip

X 130V 1207256X 2898C Mem:2 Exits:NESW> sca
Looking north:
A rainbow of colors radiate from the doorway.
A drunken sailor steadies himself as he tries to stagger back to his boat.
An attractive guild guard stands here, watching everyone warily.
The master mage is standing here, making little balls of light dance around.
Looking east:
A stormcloud hovers over the road.
Looking south:
The dead and dying are carried into the sanctum to beseech divine favor.
A drunken sailor steadies himself as he tries to stagger back to his boat.
A guild guard watches vigilantly for trouble.
The head cleric stands here, full of righteousness and blessing.
Looking west:
A group of sailors guffaw at passing students.
A black-robed priest of Hiddukel is here, trying to find his temple.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

X 130V 1207256X 2898C Mem:2 Exits:NESW>
Casanova says 'u'

X 130V 1207256X 2898C Mem:2 Exits:NESW> You utter the words, 'lightning bolt'
The lightning bolt hits Casanova with full impact.

X 130V 1207256X 2898C [Mala:Perfect] [Casanova:Fair] Mem:2 Exits:NESW>
You pierce Casanova hard.
You feel enlightened.

X 130V 1207256X 2898C [Mala:Perfect] [Casanova:Fair] Mem:2 Exits:NESW> You utter the words, 'lightning bolt'
The lightning bolt hits Casanova with full impact.

X 130V 1207256X 2898C [Mala:Perfect] [Casanova:V.Bad] Mem:3 Exits:NESW> You utter the words, 'lightning bolt'
Your lightning bolt shatters Casanova to pieces.
You receive 0 experience.
Casanova is dead! R.I.P.

X 130V 1207256X 2898C [Casanova:Dying] Mem:3 Exits:NESW>
The death cry of Casanova echoes from somewhere nearby...

X 130V 1207256X 2898C Mem:3 Exits:NESW> It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
an arm of a sea golem
a merchant's beltpouch
a multi-colored cloak, covered in patches
a carved marble shield
a sleek, black cloak
a large pile of coins
a large first-aid kit
a pork pie [3]
a bright red apple [3]
a small wooden chest
a large first-aid kit
a torch
a waterskin [4]

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