<VeWtiFuL> yea but now i started a garden center out of my driveway

Pkill with backfire?

POV: Alleq

Log Rating: 1.4000

Some RGB tried to kill us while doing Sh'iar, I sacrificed my self for Kuuz and died! Needless to say they all paid for their crimes!

Juli flies in from the north.
Mustafa flies in from the north.
Tiva flies in from the north.
Selena flies in from the north.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
Mustafa focuses harshly on Kuuz and utters the words, 'hold person'.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
You miss Sh'iar, the Black Robe and destroy an image instead.
A gas elemental misses Sh'iar, the Black Robe with its drain.
Sh'iar, the Black Robe massacres Kuuz with his drain.
Kuuz misses Sh'iar, the Black Robe and destroys an image instead.
Kuuz misses Sh'iar, the Black Robe with his slash.
Kuuz tries to kick Sh'iar, the Black Robe but misses and destroys an image.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
Selena focuses harshly on Kuuz and utters the words, 'hold person'.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
Juli focuses harshly on Kuuz and utters the words, 'hold person'.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
Tiva focuses harshly on you and utters the words, 'hold person'.
You feel a slight chill.

228H 104V 5593028X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Fair] Mem:2 Exits:ND>
You bludgeon Sh'iar, the Black Robe hard.
A gas elemental misses Sh'iar, the Black Robe with its drain.
Sh'iar, the Black Robe misses Kuuz with his drain.
Kuuz annihilates Sh'iar, the Black Robe with his stab.
Kuuz massacres Sh'iar, the Black Robe with his slash.

228H 104V 5592818X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Bad] Mem:2 Exits:ND>
Selena focuses harshly on Kuuz and utters the words, 'hold person'.

228H 104V 5592818X 611C [Me:Perfect] [Kuuz:Fair] [Sh'iar, the Black Robe:Bad] Mem:2 Exits:ND>
Juli focuses harshly on you and utters the words, 'yafqz barh'.
Juli comes out of hiding.
You feel ribs shatter as Juli's force bolt slams into you.
That Really did HURT!

171H 104V 5592818X 611C [Me:Good] [Kuuz:Fair] [Sh'iar, the Black Robe:Bad] Mem:2 Exits:ND>
Sh'iar, the Black Robe utters the words, 'qhije turr'.
A yellowish-green cloud permeates the air.
Tiva focuses harshly on you and utters the words, 'hold person'.
You feel a slight chill.

171H 104V 5592818X 611C [Me:Good] [Kuuz:Fair] [Sh'iar, the Black Robe:Bad] Mem:2 Exits:ND>
Mustafa focuses harshly on you and utters the words, 'hold person'.
You feel a slight chill.

171H 104V 5592818X 611C [Me:Good] [Kuuz:Fair] [Sh'iar, the Black Robe:Bad] Mem:2 Exits:ND>
You become confused as the surrounding fumes take effect on you.
The air suddenly ceases its violent rush.
A yellowish-green cloud billows into the room.
A yellowish-green cloud billows into the room.
You miss Sh'iar, the Black Robe with your bludgeon.
A gas elemental drains Sh'iar, the Black Robe hard.
A gas elemental misses Sh'iar, the Black Robe with its drain.
Sh'iar, the Black Robe misses Kuuz with his drain.
Kuuz annihilates Sh'iar, the Black Robe with his stab.
Kuuz massacres Sh'iar, the Black Robe with his slash.

162H 104V 5592818X 611C [Me:Fair] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Selena focuses harshly on Kuuz and utters the words, 'hold person'.

162H 104V 5592818X 611C [Me:Fair] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Juli focuses harshly on you and utters the words, 'yafqz barh'.
Juli comes out of hiding.
You feel ribs shatter as Juli's force bolt slams into you.

117H 104V 5592818X 611C [Me:Fair] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Tiva focuses harshly on you and utters the words, 'yafqz barh'.
Tiva slowly fades into existence.
You feel ribs shatter as Tiva's force bolt slams into you.
That Really did HURT!

59H 104V 5592818X 611C [Me:V.Bad] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Mustafa focuses harshly on Kuuz and utters the words, 'hold person'.

59H 104V 5592818X 611C [Me:V.Bad] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Sh'iar, the Black Robe focuses harshly on you and utters the words, 'hold monster'.
You feel a slight chill.

59H 104V 5592818X 611C [Me:V.Bad] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
You quickly shake off the effects of the foul stench which fills the room.
You quickly shake off the effects of the foul stench which fills the room.
You become confused as the surrounding fumes take effect on you.
You bludgeon Sh'iar, the Black Robe hard.
A gas elemental misses Sh'iar, the Black Robe with its drain.
Sh'iar, the Black Robe massacres Kuuz with his drain.
Kuuz annihilates Sh'iar, the Black Robe with his stab.
Kuuz massacres Sh'iar, the Black Robe with his slash.

50H 104V 5592584X 611C [Me:V.Bad] [Kuuz:Fair] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND> rec recall kuuz
You stop using a first aid kit.
You grab a scroll of recall.
You recite a scroll of recall which dissolves.
Kuuz disappears.

50H 104V 5592584X 611C [Me:V.Bad] [a gas elemental:Good] [Sh'iar, the Black Robe:V.Bad] Mem:2 Exits:ND>
Juli focuses harshly on you and utters the words, 'yafqz barh'.
Juli comes out of hiding.
You feel ribs shatter as someone's force bolt slams into you.
You're stunned, but will likely regain consciousness again.

0H 104V 5592584X 611C Mem:2 Exits:ND>
Your skull explodes as someone's force bolt drives right through it.
You're dead.

-11H 104V 5592584X 611C Mem:2 Exits:ND> The ball of light following you winks out.
You now follow someone.
You stop following someone.

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.


*********

c 'relocate' mustafa
You utter the words, 'relocate'
Off in the distance, you hear the sounds of an elven lute playing.
Before a Temple
To the west grows a gigantic circle of ancient oaks, spiraling
together to form a tower. The tower is all solid save one spot due west of
here, where two younger oaks have arched to form a doorway. The sound of an
elven lute greets you as you walk westward, while the quiet chirping of the
forest beckons from the east. A small patch of greenish moss grows on an
oak here.
Mustafa the Male Hill Dwarf is standing here. (flying) (invisible) (red aura)
A guardian of the forest stands here, blocking the path to the temple.

223H 82V 8472584X 0C Mem:4 Exits:EW>
Mustafa begins RESTING but stays aloft.

223H 82V 8472584X 0C Mem:4 Exits:EW>
Fetsomfan shouts 'black metal bracers studded with rubies for trade'

223H 82V 8472584X 0C Mem:4 Exits:EW> c 'hold person' mustafa

Mustafa sniffs sadly.

223H 82V 8472584X 0C Mem:4 Exits:EW> You utter the words, 'hold person'

223H 82V 8472584X 0C Mem:4 Exits:EW>
Mustafa points at a guardian of the forest.

223H 82V 8472584X 0C Mem:4 Exits:EW> c 'lightning bolt' mustafa

Mustafa stands up.

223H 82V 8472584X 0C Mem:4 Exits:EW> You utter the words, 'lightning bolt'
The lightning bolt hits Mustafa with full impact.
Mustafa panics, and attempts to flee.
Mustafa flies east.

223H 82V 8472584X 0C Mem:5 Exits:EW> e
c 'lightning bolt' mustafa
A Cobbled Path
The sounds of the forest, still abundant, speak to your heart.
Thoughts of splendor and earthly comfort fill your mind, putting you at
ease. To the east is the main road, while to the west lies a circle of
trees, clawing at the sky.

223H 81V 8472584X 0C Mem:5 Exits:EW> Who should the spell be cast upon?

223H 81V 8472584X 0C Mem:5 Exits:EW> e
A Cobbled Path
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of delicate elven hands, reach skyward, clawing at the heavens
themselves. Small patches of flowers line the road, with an occasional fern
or two, spicing up the forested landscape. A small patch of fluorescent
green moss grows on the side of an ancient tree, forming letters. The
cobbled path, leading north and south, forms a tee intersection, with a
path leading west.
You see the outline of a life form here, carrying: a thin gold necklace; some spirit armor; a ruby shield.

223H 80V 8472584X 0C Mem:5 Exits:NSW>
Agarash shouts '16 rolls, and ALL BELOW 18 str paladins! come on!!!'

223H 80V 8472584X 0C Mem:5 Exits:NSW>
Mustafa flies south.

223H 80V 8472584X 0C Mem:5 Exits:NSW> c 'lightning bolt' mustafa
Who should the spell be cast upon?

223H 80V 8472584X 0C Mem:5 Exits:NSW> s
c 'lightning bolt' mustafa
A Path through Sorinthalas
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of deft elven druidic hands, reach skyward towards the heavens.
Small patches of flowers line the road, with an occasional fern or bush. A
small patch of green moss grows on the side of another ancient oak, forming
a small phrase. The cobbled path, leading north and south, forms a tee
intersection with a smaller path leading eastward. The town feels exactly
like the forest itself, and the wildlife acts as if no one lived here. The
town has a general happy feel to it, and you sense that the residents are
contented with their existence within Sorinthalas.
You see the outline of a life form here, carrying: a thin gold necklace; some spirit armor; a ruby shield.

223H 79V 8472584X 0C Mem:5 Exits:NES> You utter the words, 'lightning bolt'
The lightning bolt hits Mustafa with full impact.

223H 79V 8472584X 0C [Me:Perfect] [Mustafa:Bad] Mem:5 Exits:NES>
You miss Mustafa with your hit.
Mustafa slowly fades into existence.
Mustafa comes out of hiding.
Mustafa crushes YOU hard.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Bad] Mem:5 Exits:NES> TICK IN 16 SECONDS.

Some smoke blows into the room and slowly forms into Selena.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Bad] Mem:5 Exits:NES>
Mustafa utters some strange words.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:5 Exits:NES> c 'lightning bolt' mustafa
You utter the words, 'lightning bolt'
The lightning bolt hits Mustafa with full impact.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Dain tells your group 'branchala'

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Dain tells your group 'branchala'

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES> c 'hold person' selena
You utter the words, 'hold person'
A glowing portal opens in front of Mustafa, and Juli steps from it.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Selena focuses harshly on you and utters the words, 'hold person'.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Mustafa misses you with his crush.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Malek shouts 'More harmful chemicles in water are absorbed in your body during 1 warm shower than while drinking 3 glasses of water.'

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Mustafa panics, and attempts to flee.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Selena focuses harshly on you and utters the words, 'silence'.

213H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
You miss Mustafa with your hit.
Mustafa crushes YOU hard.

203H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES> fle

Mustafa utters some strange words.

203H 79V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES> fle
You flee head over heels.
A Path off the Main Road
This small path off the main road appears to be travelled quite
heavily. The road appears to be washed out due to heavy rainfall, and in
somewhat ill-repair. Flowers line the road in a dazzling array of color,
with brilliant hues of red, green, and blue. To the west lies the main
path, and eastward lies a huge building.

203H 78V 8472584X 0C Mem:6 Exits:EW> You're not fighting, why bother fleeing?

203H 78V 8472584X 0C Mem:6 Exits:EW> sca
Looking north:
You see nothing special.
Looking east:
A large building lies further to your east.
Looking south:
You see nothing special.
Looking west:
The main path is just a little west of here.
You see the outline of a life form here, carrying: a glowing scroll of recall.
Selena the Female Gnome is standing here. (flying)
. . . is followed by a hovering ball of light.
Mustafa the Male Hill Dwarf is standing here. (flying) (red aura)
Looking up:
You see nothing special.
Looking down:
You see nothing special.

203H 78V 8472584X 0C Mem:6 Exits:EW> e

Juli flies in from the west.
Selena flies in from the west.

203H 78V 8472584X 0C Mem:6 Exits:EW> e
A Political Forum
This hall appears to be fashioned for political debate. Totally
immaculate, it features fine works of elven art and ancient relics. Rows of
benches, seemingly sculpted from the earth itself, line the hall, probably
to seat the audiences. The benches face a desk shaped in a half circle with
several chairs.

203H 77V 8472584X 0C Mem:6 Exits:W> Alas, you cannot go that way...

203H 77V 8472584X 0C Mem:6 Exits:W> w
w
A Path off the Main Road
This small path off the main road appears to be travelled quite
heavily. The road appears to be washed out due to heavy rainfall, and in
somewhat ill-repair. Flowers line the road in a dazzling array of color,
with brilliant hues of red, green, and blue. To the west lies the main
path, and eastward lies a huge building.
Selena the Female Gnome is standing here. (flying)
. . . is followed by a hovering ball of light.
You see the outline of a life form here, carrying: a glowing scroll of recall.

215H 94V 8472584X 0C Mem:5 Exits:EW> w
A Path through Sorinthalas
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of deft elven druidic hands, reach skyward towards the heavens.
Small patches of flowers line the road, with an occasional fern or bush. A
small patch of green moss grows on the side of another ancient oak, forming
a small phrase. The cobbled path, leading north and south, forms a tee
intersection with a smaller path leading eastward. The town feels exactly
like the forest itself, and the wildlife acts as if no one lived here. The
town has a general happy feel to it, and you sense that the residents are
contented with their existence within Sorinthalas.
You see the outline of a life form here, carrying: a thin gold necklace; some spirit armor; a ruby shield.

215H 93V 8472584X 0C Mem:5 Exits:NES> Alas, you cannot go that way...

215H 93V 8472584X 0C Mem:5 Exits:NES> n
n
A Cobbled Path
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of delicate elven hands, reach skyward, clawing at the heavens
themselves. Small patches of flowers line the road, with an occasional fern
or two, spicing up the forested landscape. A small patch of fluorescent
green moss grows on the side of an ancient tree, forming letters. The
cobbled path, leading north and south, forms a tee intersection, with a
path leading west.

215H 92V 8472584X 0C Mem:5 Exits:NSW> n
Inside Sorinthalas
Glancing quickly all around, you wonder how the simple forested Loft
Hills could hide a village of this magnitude. Undoubtedly hundreds live
here within plain sight, and you wonder how a village of this size has been
able to stay intact with Delphon and Neraka so close. Surely any
insurrection from this village would require a full battalion of draconian
soldiers. A small cobblestone road begins here, worn and shaped by
centuries of inclement weather and heavy footsteps.

215H 91V 8472584X 0C Mem:5 Exits:NS> Before Two Large Trees
The path suddenly stops, and two large trees bar your way south. The
forest grows considerably thicker here compared to the rest of the forest,
almost as if forming city walls. The trees also appear to be carefully
molded and shaped by a force much more intelligent and much less chaotic
than nature. Unable to see anything past the trees blocking your path
southward, humility washes over you. Whomever made it probably didn't want
to be disturbed.
A buckskin gelding is tethered here.
A stallion is standing here, pawing at the ground impatiently.
A stallion is standing here, pawing at the ground impatiently.
A camel with two large humps on its back is chewing on something.
A quarter horse is standing here chewing on something.
A stallion is standing here, pawing at the ground impatiently.
A mighty clydesdale stands before you.
An oaken tree stands here, apart from the rest of the forest.

215H 89V 8472584X 0C Mem:5 Exits:NS> n
An Isolated Path
The familiar clatter and chirps of the wildlife fade as you travel
further down the faded path. Small fish swim to the surface of the creek,
jumping at the occasional tick or dragonfly. The creek takes an abrupt
turn, and resumes its intermittent course. The trees appear to have reached
their maximum height, formidable to most adventurers. Farther south, a
single flow of pale smoke floats helplessly towards the sky.

215H 87V 8472584X 0C Mem:5 Exits:NS>
Kuuz flies in from the north.

215H 87V 8472584X 0C Mem:5 Exits:NS>
Kuuz flies south.
You follow Kuuz south.
Before Two Large Trees
The path suddenly stops, and two large trees bar your way south. The
forest grows considerably thicker here compared to the rest of the forest,
almost as if forming city walls. The trees also appear to be carefully
molded and shaped by a force much more intelligent and much less chaotic
than nature. Unable to see anything past the trees blocking your path
southward, humility washes over you. Whomever made it probably didn't want
to be disturbed.
Laura the Female Minotaur is standing here. (flying) (red aura)
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
. . . has a tough exterior.
Malaya Malice is standing here. (flying) (red aura)
Ollip Legacy is standing here. (flying)
Kuuz the Insane is standing here. (flying)
A buckskin gelding is tethered here.
A stallion is standing here, pawing at the ground impatiently.
A stallion is standing here, pawing at the ground impatiently.
A camel with two large humps on its back is chewing on something.
A quarter horse is standing here chewing on something.
A stallion is standing here, pawing at the ground impatiently.
A mighty clydesdale stands before you.
An oaken tree stands here, apart from the rest of the forest.

215H 85V 8472584X 0C Mem:5 Exits:NS>
Dain says 'brancala'

215H 85V 8472584X 0C Mem:5 Exits:NS>
Ollip utters a word and quickly disappears through the trees.

215H 85V 8472584X 0C Mem:5 Exits:NS>
Laura utters a word and quickly disappears through the trees.

215H 85V 8472584X 0C Mem:5 Exits:NS> 'branchala

Malaya gulps, looks up from the mask red-faced and says, 'Ooops'.

215H 85V 8472584X 0C Mem:5 Exits:NS> You utter the divine name and find yourself beyond the trees.
Inside Sorinthalas
Glancing quickly all around, you wonder how the simple forested Loft
Hills could hide a village of this magnitude. Undoubtedly hundreds live
here within plain sight, and you wonder how a village of this size has been
able to stay intact with Delphon and Neraka so close. Surely any
insurrection from this village would require a full battalion of draconian
soldiers. A small cobblestone road begins here, worn and shaped by
centuries of inclement weather and heavy footsteps.
Laura the Female Minotaur is standing here. (flying) (red aura)
Ollip Legacy is standing here. (flying)

215H 85V 8472584X 0C Mem:5 Exits:NS> c 'hold person' juli
s
Who should the spell be cast upon?

215H 85V 8472584X 0C Mem:5 Exits:NS>
Ollip flies north.

215H 85V 8472584X 0C Mem:5 Exits:NS> A Cobbled Path
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of delicate elven hands, reach skyward, clawing at the heavens
themselves. Small patches of flowers line the road, with an occasional fern
or two, spicing up the forested landscape. A small patch of fluorescent
green moss grows on the side of an ancient tree, forming letters. The
cobbled path, leading north and south, forms a tee intersection, with a
path leading west.

215H 84V 8472584X 0C Mem:5 Exits:NSW> s
A Path through Sorinthalas
The tall oaks of the town known as Sorinthalas, carefully shaped by
centuries of deft elven druidic hands, reach skyward towards the heavens.
Small patches of flowers line the road, with an occasional fern or bush. A
small patch of green moss grows on the side of another ancient oak, forming
a small phrase. The cobbled path, leading north and south, forms a tee
intersection with a smaller path leading eastward. The town feels exactly
like the forest itself, and the wildlife acts as if no one lived here. The
town has a general happy feel to it, and you sense that the residents are
contented with their existence within Sorinthalas.
You see the outline of a life form here, carrying: a thin gold necklace; some spirit armor; a ruby shield.

215H 83V 8472584X 0C Mem:5 Exits:NES> sca

Malaya tells your group 'i cant go'

215H 83V 8472584X 0C Mem:5 Exits:NES> Looking north:
A well maintained road leads north-south.
Looking east:
Yet another small path leads off the main road.
Selena the Female Gnome is standing here. (flying)
. . . is followed by a hovering ball of light.
You see the outline of a life form here, carrying: a glowing scroll of recall.
Looking south:
A well maintained road leads north-south.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

215H 83V 8472584X 0C Mem:5 Exits:NES> c 'lightning bolt' mustafa

Malaya tells your group 'go w/o me'

215H 83V 8472584X 0C Mem:5 Exits:NES> You utter the words, 'lightning bolt'
The lightning bolt hits Mustafa with full impact.

215H 83V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Malaya tells your group 'cuz of mask'

215H 83V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Juli flies in from the east.

215H 83V 8472584X 0C [Me:V.Good] [Mustafa:Fair] Mem:6 Exits:NES>
Juli focuses harshly on you and utters the words, 'lightning bolt'.
Juli comes out of hiding.
YOU'RE HIT. A lightning bolt from Juli has reached its goal.
That Really did HURT!

126H 83V 8472584X 0C [Me:Fair] [Mustafa:Fair] Mem:6 Exits:NES>
You miss Mustafa with your hit.
Mustafa slowly fades into existence.
Mustafa comes out of hiding.
Mustafa crushes YOU hard.

119H 83V 8472584X 0C [Me:Fair] [Mustafa:Fair] Mem:6 Exits:NES> gt s
You tell your group 's'

119H 83V 8472584X 0C [Me:Fair] [Mustafa:Fair] Mem:6 Exits:NES>
Mustafa utters some strange words.

119H 83V 8472584X 0C [Me:Fair] [Mustafa:Good] Mem:6 Exits:NES>
Selena flies in from the east.

119H 83V 8472584X 0C [Me:Fair] [Mustafa:Good] Mem:6 Exits:NES> c 'hold person' juli

Juli focuses harshly on you and utters the words, 'lightning bolt'.
Juli comes out of hiding.
YOU'RE HIT. A lightning bolt from Juli has reached its goal.

76H 83V 8472584X 0C [Me:V.Bad] [Mustafa:Good] Mem:6 Exits:NES> You can't remember how to cast that spell!

76H 83V 8472584X 0C [Me:V.Bad] [Mustafa:Good] Mem:6 Exits:NES>
Kuuz flies in from the north.

76H 83V 8472584X 0C [Me:V.Bad] [Mustafa:Good] Mem:6 Exits:NES> fle

Laura crashes into Mustafa in a thundering collision, knocking him to the ground!

76H 83V 8472584X 0C [Me:V.Bad] [Mustafa:Fair] Mem:6 Exits:NES> You flee head over heels.
A Path through Sorinthalas
The tall oaks of the town known as Sorinthalas, carefully scuplted by
centures of deft elven druidic hands, reach skyward, clawing at the heavens
themself. Small flowers and bushes line the road here in a dazzling array
of color. Hues of red, green, and blue stun your eyes. Splendor and
magnificense indeed, these forests rival any you bring to memory. To the
west lies a home of one of the elven people. The flowers and trees here
seem to glow with their own light, emitting a pleasant aura. You also
notice that unlike most cities known to you, this town has no streetlights
or lanterns.

76H 82V 8472584X 0C Mem:6 Exits:NSW> sca

Dain flies in from the north.

76H 82V 8472584X 0C Mem:6 Exits:NSW> Looking north:
A well maintained cobbled road leads north-south.
Laura the Female Minotaur is standing here, fighting Mustafa. (flying) (red aura)
Kuuz the Insane is standing here. (flying)
Selena the Female Gnome is standing here. (flying)
. . . is followed by a hovering ball of light.
You see the outline of a life form here, carrying: a glowing scroll of recall.
Mustafa the Male Hill Dwarf is sitting here, fighting Laura. (flying) (red aura)
Looking east:
You see nothing special.
Looking south:
A well maintained cobbled road leads north-south.
Looking west:
A nice looking home.
An elven noble glances at you, and sneers contemptuosly.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

76H 82V 8472584X 0C Mem:6 Exits:NSW> w

Ollip tells your group 'he picked and snuck'

76H 82V 8472584X 0C Mem:6 Exits:NSW> The Home of an Elven Noble
A magnificent collection of artwork and old manuscripts line the
walls. The sound of an elven lute playing puts your mind at ease, and fills
your heart with warmth. Emitting a faint greenish aura, you sense they are
protected by magical means. The home appears to be like that of any noble,
garnished with gold and silver. A large canopy bed with rosewood drawers
beckons you.
An elven noble glances at you, and sneers contemptuosly.

76H 81V 8472584X 0C Mem:6 Exits:E> e
e
A Path through Sorinthalas
The tall oaks of the town known as Sorinthalas, carefully scuplted by
centures of deft elven druidic hands, reach skyward, clawing at the heavens
themself. Small flowers and bushes line the road here in a dazzling array
of color. Hues of red, green, and blue stun your eyes. Splendor and
magnificense indeed, these forests rival any you bring to memory. To the
west lies a home of one of the elven people. The flowers and trees here
seem to glow with their own light, emitting a pleasant aura. You also
notice that unlike most cities known to you, this town has no streetlights
or lanterns.

76H 80V 8472584X 0C Mem:6 Exits:NSW> Juli flies in from the north.
Alas, you cannot go that way...

76H 80V 8472584X 0C Mem:6 Exits:NSW> c 'lightning bolt' mustafa

Juli flies south.

76H 80V 8472584X 0C Mem:6 Exits:NSW> Who should the spell be cast upon?

76H 80V 8472584X 0C Mem:6 Exits:NSW> sca
Looking north:
A well maintained cobbled road leads north-south.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
. . . has a tough exterior.
Laura the Female Minotaur is standing here, fighting Mustafa. (flying) (red aura)
Kuuz the Insane is standing here, fighting Mustafa. (flying)
Mustafa the Male Hill Dwarf is sitting here, fighting Laura. (flying) (red aura)
Looking east:
You see nothing special.
Looking south:
A well maintained cobbled road leads north-south.
Juli the Female Gnome is standing here. (flying)
. . . is followed by a hovering ball of light.
Looking west:
A nice looking home.
An elven noble glances at you, and sneers contemptuosly.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

76H 80V 8472584X 0C Mem:6 Exits:NSW>
Ollip tells your group 'it looks like'

76H 80V 8472584X 0C Mem:6 Exits:NSW>
Juli flies in from the south.

76H 80V 8472584X 0C Mem:6 Exits:NSW>
Juli focuses harshly on you and utters the words, 'lightning bolt'.
Juli comes out of hiding.
YOU'RE HIT. A lightning bolt from Juli has reached its goal.
That Really did HURT!
You wish your wounds would stop BLEEDING so much!

29H 80V 8472584X 0C [Me:Awful] [Juli:Bad] Mem:6 Exits:NSW>
Juli whips YOU hard.
You wish your wounds would stop BLEEDING so much!
You miss Juli with your hit.
Your blood FREEZES as you hear someone's death cry.
Mustafa stops following Juli.
Tiva now follows Juli.

19H 80V 8472584X 0C [Me:Awful] [Juli:Bad] Mem:6 Exits:NSW> c 'lightning bolt' juli
You utter the words, 'lightning bolt'
The lightning bolt hits Juli with full impact.

19H 80V 8472584X 0C [Me:Awful] [Juli:V.Bad] Mem:6 Exits:NSW> c 'lightning bolt' juli

Dain flies in from the north.

19H 80V 8472584X 0C [Me:Awful] [Juli:V.Bad] Mem:6 Exits:NSW>
Juli focuses harshly on you and utters the words, 'lightning bolt'.
You feel enlightened by the lightning bolt someone sends and then all is darkness - RIP.
You're dead.

-11H 80V 8472584X 0C Mem:6 Exits:NSW> You feel less protected.
Your divine blessing subsides.
The white aura around your body fades.
Your detect invisibility wears off.
==> LOST DET INVIS <==
You LOSE a level! You hide your head in shame.
You stop following someone.

0) Leave Arctic.
1) Enter the game.
2) Change your description.
3) Change your password.
4) Delete this character.


*****

Me mates ganked Selena, after I had divined located with relo

*****

Cypher focuses on you and utters some strange words.
Your entire body tingles for a few seconds.

223H 65V 3592584X 0C Mem:3 Exits:N> c 'relocate' tiva
You utter the words, 'relocate'
Base of the West Tower
This is the base of the west tower of the castle. A steel ladder leads
upward into the tower. This appears to be where the mages of the castle
reside, judging from the magical wards which are inscribed on the walls.
Tiva, Beholder is standing here. (flying)
. . . is followed by a hovering ball of light.

223H 65V 3592584X 0C Mem:4 Exits:EU>
Dain flies in from above.

223H 65V 3592584X 0C Mem:4 Exits:EU>
Tiva flies east.

223H 65V 3592584X 0C Mem:4 Exits:EU>
Dain flies east.
You follow Dain east.
The Great Hall
The walls of this part of the hall have been covered in all manner of
arcane runes. Even the door leading to the west has runes carved into it.
Most of the regular soldiers tend to avoid this particular part of the
hall, having a healthy distrust of magic.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

223H 64V 3592584X 0C Mem:4 Exits:NESW>
Kuuz tells your group 'need refs'

223H 64V 3592584X 0C Mem:4 Exits:NESW>
Dain flies east.
You follow Dain east.
The Great Hall
To one side, the great oaken table extends to both the north and south.
The head of the table appears to be to the north, while to the south an
archway leading out of the hall can be seen.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 63V 3592584X 0C Mem:4 Exits:NESW>
Dain flies east.
You follow Dain east.
The Great Hall
Low torchlight illuminates the red stone of the hall, the monotonous
dull red color of the walls only broken by the brown of the wooden
furniture, and the green of freshly cut rushes which lie on the floor. To
the east, an archway leads to the bottom of one of the castle's towers.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

223H 62V 3592584X 0C Mem:4 Exits:NESW>
An ergothian knight arrives from the north.

223H 62V 3592584X 0C Mem:4 Exits:NESW>
Dain flies east.
You follow Dain east.
Base of the East Tower
This is the base of the east tower of the castle. A spiral staircase
winds its way upwards around the inside wall of the tower. It has been so
designed that archers from above could easily fire on those below, while
those below would not find a good shot at those above. Everywhere in the
tower there are traces of the thoughtfulness of the architect, who made
this tower to be a good place to retreat to.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 61V 3592584X 0C Mem:4 Exits:WU>
Dain flies up.
You follow Dain up.
The East Tower
The spiral stairway leads down and up at this point. The stone floor
and wooden trapdoor to the topmost chamber of the tower can be seen above,
just around the bend of the stairway. Looking at the stairway, one can see
that it was designed so that this portion of the stairway could be
collapsed by pulling out a keystone near the trapdoor.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 60V 3592584X 0C Mem:4 Exits:UD>
Dain flies up.
You follow Dain up.
The Commander's Chambers
The commander of the garrison of the castle has taken over this room as
her own. A plain bed is against one wall, and a large desk is against
another. Against all other parts of the walls are racks of weapons.
Obviously this chamber was meant as a place to retreat to should the tower
fall.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
The commander knight of the Crimson Guard stands here.

223H 59V 3592584X 0C Mem:4 Exits:D>
Dain flies down.
You follow Dain down.
The East Tower
The spiral stairway leads down and up at this point. The stone floor
and wooden trapdoor to the topmost chamber of the tower can be seen above,
just around the bend of the stairway. Looking at the stairway, one can see
that it was designed so that this portion of the stairway could be
collapsed by pulling out a keystone near the trapdoor.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 58V 3592584X 0C Mem:4 Exits:UD>
Dain flies down.
You follow Dain down.
Base of the East Tower
This is the base of the east tower of the castle. A spiral staircase
winds its way upwards around the inside wall of the tower. It has been so
designed that archers from above could easily fire on those below, while
those below would not find a good shot at those above. Everywhere in the
tower there are traces of the thoughtfulness of the architect, who made
this tower to be a good place to retreat to.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 57V 3592584X 0C Mem:4 Exits:WU>
Dain flies west.
You follow Dain west.
The Great Hall
Low torchlight illuminates the red stone of the hall, the monotonous
dull red color of the walls only broken by the brown of the wooden
furniture, and the green of freshly cut rushes which lie on the floor. To
the east, an archway leads to the bottom of one of the castle's towers.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
An Ergothian Knight, one of the Crimson Guard, stands here.

223H 56V 3592584X 0C Mem:4 Exits:NESW>
Dain flies south.
You follow Dain south.
The Great Hall
The hall extends to both the west and north. A great oaken table takes
up the center of the hall. Several doorways lead out of the hall, one of
which is just to the east of here. Everything here seems very plain and
utilitarian, as one would expect of the military.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A soldier of the Crimson Guard stands here.

223H 55V 3592584X 0C Mem:4 Exits:NEW> c 'hold person' tiva

Kuuz tells your group 'so we can rock em'

223H 55V 3592584X 0C Mem:4 Exits:NEW> Who should the spell be cast upon?

223H 55V 3592584X 0C Mem:4 Exits:NEW> sca
Looking north:
You see nothing special.
An Ergothian Knight, one of the Crimson Guard, stands here.
Looking east:
You see nothing special.
The door is open.
A dwarven weaponsmith stands here, working at his forge.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
An Ergothian Knight, one of the Crimson Guard, stands here.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 55V 3592584X 0C Mem:4 Exits:NEW>
Dain flies west.
You follow Dain west.
The Great Hall
To the north, the great hall extends for some ways. A great oak table,
fully fifty feet long, takes up most of the center of the room. To the
south, an archway leads out into the entryway to the castle. Several doors
line the east and west walls of the hall.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
An Ergothian Knight, one of the Crimson Guard, stands here.

223H 54V 3592584X 0C Mem:4 Exits:NESW> w
The Great Hall
Muted torchlight reaches almost the entire hall, except for this
corner. Here, the red of the stone walls appears darker than the rest of
the hall. Legend has it that a great commander died in this corner after
defending the castle against great odds. The corner is kept dim out of
respect for the fallen hero.

223H 53V 3592584X 0C Mem:4 Exits:NE> w
Alas, you cannot go that way...

223H 53V 3592584X 0C Mem:4 Exits:NE> n
w
The Great Hall
The walls of this part of the hall have been covered in all manner of
arcane runes. Even the door leading to the west has runes carved into it.
Most of the regular soldiers tend to avoid this particular part of the
hall, having a healthy distrust of magic.

223H 52V 3592584X 0C Mem:4 Exits:NESW> Base of the West Tower
This is the base of the west tower of the castle. A steel ladder leads
upward into the tower. This appears to be where the mages of the castle
reside, judging from the magical wards which are inscribed on the walls.

223H 51V 3592584X 0C Mem:4 Exits:EU> u
u
On the Ladder
A metal ladder leads up to a chamber at the top of the tower, and down
to the base of the tower. The ladder seems quite sturdy, and there is no
danger of falling, unless someone above were to disconnect the ladder.

223H 50V 3592584X 0C Mem:4 Exits:UD> The Mage's Chamber
The chamber of the mage of the tower is quite clean. Tables are covered
with orderly arrays of all kinds of magical apparatus. Wards of protection
are carved on the red walls, most looking quite old, but still powerful
nonetheless. There is a door in the center of each of the walls, and they
appear to lead into small chambers, even though your senses tell you,
judging from the walls, that they should lead out into the mid-air.
The mage of the tower paces about, pondering some magical problem.

223H 49V 3592584X 0C Mem:3 Exits:NESWD> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 49V 3592584X 0C Mem:3 Exits:NESWD> d
d
On the Ladder
A metal ladder leads up to a chamber at the top of the tower, and down
to the base of the tower. The ladder seems quite sturdy, and there is no
danger of falling, unless someone above were to disconnect the ladder.

223H 48V 3592584X 0C Mem:4 Exits:UD> Base of the West Tower
This is the base of the west tower of the castle. A steel ladder leads
upward into the tower. This appears to be where the mages of the castle
reside, judging from the magical wards which are inscribed on the walls.

223H 47V 3592584X 0C Mem:4 Exits:EU> e
The Great Hall
The walls of this part of the hall have been covered in all manner of
arcane runes. Even the door leading to the west has runes carved into it.
Most of the regular soldiers tend to avoid this particular part of the
hall, having a healthy distrust of magic.

223H 46V 3592584X 0C Mem:4 Exits:NESW> sca
Looking north:
You see nothing special.
A soldier of the Crimson Guard stands here.
Looking east:
You see nothing special.
A soldier of the Crimson Guard stands here.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
The door is open.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 46V 3592584X 0C Mem:4 Exits:NESW> e
sca
The Great Hall
To one side, the great oaken table extends to both the north and south.
The head of the table appears to be to the north, while to the south an
archway leading out of the hall can be seen.
A soldier of the Crimson Guard stands here.

223H 45V 3592584X 0C Mem:4 Exits:NESW>
Dain tells your group 'hmm need bashes'

223H 45V 3592584X 0C Mem:4 Exits:NESW> Looking north:
You see nothing special.
Looking east:
You see nothing special.
An Ergothian Knight, one of the Crimson Guard, stands here.
Looking south:
You see nothing special.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
An Ergothian Knight, one of the Crimson Guard, stands here.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 45V 3592584X 0C Mem:4 Exits:NESW> e
The Great Hall
Low torchlight illuminates the red stone of the hall, the monotonous
dull red color of the walls only broken by the brown of the wooden
furniture, and the green of freshly cut rushes which lie on the floor. To
the east, an archway leads to the bottom of one of the castle's towers.
An Ergothian Knight, one of the Crimson Guard, stands here.

223H 44V 3592584X 0C Mem:4 Exits:NESW> sca
Looking north:
You see nothing special.
A weary traveller is here, sleeping on one of the pallets.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
A soldier of the Crimson Guard stands here.
Looking west:
You see nothing special.
A soldier of the Crimson Guard stands here.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 44V 3592584X 0C Mem:4 Exits:NESW> e
sca
Base of the East Tower
This is the base of the east tower of the castle. A spiral staircase
winds its way upwards around the inside wall of the tower. It has been so
designed that archers from above could easily fire on those below, while
those below would not find a good shot at those above. Everywhere in the
tower there are traces of the thoughtfulness of the architect, who made
this tower to be a good place to retreat to.

223H 43V 3592584X 0C Mem:4 Exits:WU> Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
An Ergothian Knight, one of the Crimson Guard, stands here.
Looking up:
You see nothing special.
A soldier of the Crimson Guard stands here.
A soldier of the Crimson Guard stands here.
Looking down:
You see nothing special.

223H 43V 3592584X 0C Mem:4 Exits:WU> u
TICK IN 16 SECONDS.
sca
The East Tower
The spiral stairway leads down and up at this point. The stone floor
and wooden trapdoor to the topmost chamber of the tower can be seen above,
just around the bend of the stairway. Looking at the stairway, one can see
that it was designed so that this portion of the stairway could be
collapsed by pulling out a keystone near the trapdoor.
A soldier of the Crimson Guard stands here.
A soldier of the Crimson Guard stands here.

223H 42V 3592584X 0C Mem:4 Exits:UD> Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
The commander knight of the Crimson Guard stands here.
Looking down:
You see nothing special.

223H 42V 3592584X 0C Mem:4 Exits:UD> d
d
Base of the East Tower
This is the base of the east tower of the castle. A spiral staircase
winds its way upwards around the inside wall of the tower. It has been so
designed that archers from above could easily fire on those below, while
those below would not find a good shot at those above. Everywhere in the
tower there are traces of the thoughtfulness of the architect, who made
this tower to be a good place to retreat to.

223H 41V 3592584X 0C Mem:4 Exits:WU> d
Alas, you cannot go that way...

223H 41V 3592584X 0C Mem:4 Exits:WU> w
Alas, you cannot go that way...

223H 41V 3592584X 0C Mem:4 Exits:WU> w
The Great Hall
Low torchlight illuminates the red stone of the hall, the monotonous
dull red color of the walls only broken by the brown of the wooden
furniture, and the green of freshly cut rushes which lie on the floor. To
the east, an archway leads to the bottom of one of the castle's towers.
An Ergothian Knight, one of the Crimson Guard, stands here.

223H 40V 3592584X 0C Mem:4 Exits:NESW> w
The Great Hall
To one side, the great oaken table extends to both the north and south.
The head of the table appears to be to the north, while to the south an
archway leading out of the hall can be seen.
A soldier of the Crimson Guard stands here.

223H 39V 3592584X 0C Mem:4 Exits:NESW> w
The Great Hall
The walls of this part of the hall have been covered in all manner of
arcane runes. Even the door leading to the west has runes carved into it.
Most of the regular soldiers tend to avoid this particular part of the
hall, having a healthy distrust of magic.

223H 38V 3592584X 0C Mem:4 Exits:NESW> w
Base of the West Tower
This is the base of the west tower of the castle. A steel ladder leads
upward into the tower. This appears to be where the mages of the castle
reside, judging from the magical wards which are inscribed on the walls.

223H 37V 3592584X 0C Mem:4 Exits:EU> Alas, you cannot go that way...

223H 37V 3592584X 0C Mem:4 Exits:EU>
Kuuz tells your group 'yes that is why'

223H 37V 3592584X 0C Mem:4 Exits:EU> u
On the Ladder
A metal ladder leads up to a chamber at the top of the tower, and down
to the base of the tower. The ladder seems quite sturdy, and there is no
danger of falling, unless someone above were to disconnect the ladder.

223H 36V 3592584X 0C Mem:4 Exits:UD> u
The Mage's Chamber
The chamber of the mage of the tower is quite clean. Tables are covered
with orderly arrays of all kinds of magical apparatus. Wards of protection
are carved on the red walls, most looking quite old, but still powerful
nonetheless. There is a door in the center of each of the walls, and they
appear to lead into small chambers, even though your senses tell you,
judging from the walls, that they should lead out into the mid-air.
The mage of the tower paces about, pondering some magical problem.

223H 35V 3592584X 0C Mem:3 Exits:NESWD> r
You rest your tired bones but stay aloft.

223H 35V 3592584X 0C Mem:1 Exits:NESWD>
Kuuz tells your group 'you ref us'

223H 35V 3592584X 0C Mem:1 Exits:NESWD> gt poofing more in tick
You tell your group 'poofing more in tick'

223H 35V 3592584X 0C Mem:1 Exits:NESWD> gro
Your group of 6 members consists of:
Member Hits Move Position Fly Inv Water Light Mem
------------------------------------------------------------------------
Ollip v.good exhausted RESTING Y N N 1 0
Kuuz perfect exhausted RESTING Y N N 0 0
Dain good rested standing Y Y N 0 4
Alleq v.good fatigued RESTING Y N N 1 1
Cypher perfect rested RESTING Y N N 0 1
Laura perfect exhausted standing Y N N 0 0

223H 35V 3592584X 0C Mem:1 Exits:NESWD> m
Spells currently memorized:
1: [ 1]blur [ 4]magic missile [ 1]shield
2: [ 1]continual light [ 1]detect invisibility [ 3]shocking grasp
[ 1]strength
3: [ 1]fly [ 6]lightning bolt
4: [ 1]hold person [ 1]improved invisibilit [ 2]teleport
5: [ 2]hold monster [ 3]locate object
6: [ 2]relocate
7: [ 4]conjure elemental

Spells being memorized:
4: [ 2]hold person
6: [ 3]relocate

You estimate your studies will complete in 1 (game) hour.

Spells left (level-number): 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-1

223H 35V 3592584X 0C Mem:1 Exits:NESWD>
Kuuz tells your group 'nods'

223H 35V 3592584X 0C Mem:1 Exits:NESWD>
Your studies complete, you close your spellbook with a smile.
Timer now at 62 secs.

225H 62V 3592584X 0C Exits:NESWD> st
YOU STAND UP!

225H 62V 3592584X 0C Exits:NESWD> c 'relocate' tiva
You utter the words, 'relocate'
The West Gate
A gate leads through a wooden stockade which surrounds a small hamlet.
The hinges on the gate appear to be rusted shut, leaving the gate
perpetually ajar. The logs of the stockade appear to have once been quite
solid, but now they are showing signs of rotting.
Dain the Male Hill Dwarf is standing here, fighting Tiva. (flying)
Tiva, Beholder is standing here, fighting Dain. (flying)
. . . is followed by a hovering ball of light.

225H 62V 3592584X 0C Mem:2 Exits:EW>
Dain misses Tiva with his crush.
Tiva crushes Dain hard.

225H 62V 3592584X 0C Mem:2 Exits:EW>
Tiva panics, and attempts to flee.
Tiva flies east.

225H 62V 3592584X 0C Mem:2 Exits:EW> c 'lightning bolt' tiva
e

Dain flies east.
You follow Dain east.
A Path Through the Hamlet
This path, covered in gravel, is the main one of the hamlet. Small huts
of turf appear to be the only living quarters for the poor farmers who live
here. The low stockade which surrounds the hamlet can be seen over the tops
of the huts.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
Tiva, Beholder is standing here, fighting a savage werewolf. (flying)
. . . is followed by a hovering ball of light.
A savage werewolf is standing here, fighting Tiva.

225H 61V 3592584X 0C Mem:2 Exits:NEW> c 'lightning bolt' tiva

Dain focuses harshly on Tiva and utters some strange words.
Dain slowly fades into existence.
Dain comes out of hiding.
Flesh burns as Dain enshrouds Tiva in a cloak of flames.

225H 61V 3592584X 0C Mem:2 Exits:NEW> You utter the words, 'lightning bolt'
The lightning bolt hits Tiva with full impact.
Tiva panics, and attempts to flee.
Tiva flies east.

225H 61V 3592584X 0C Mem:2 Exits:NEW>
Grimluk shouts 'a bloodstained battle axe and a swordfish's for sale/trade'

225H 61V 3592584X 0C Mem:2 Exits:NEW> e
c 'lightning bolt' tiva

Cypher stops following you.

225H 61V 3592584X 0C Mem:2 Exits:NEW>
Dain flies east.
You follow Dain east.
A Path Through the Hamlet
This path, covered in gravel, is the main one of the hamlet. Huts of
turf dot the inside of the hamlet, which is surrounded by a low stockade of
wooden logs.
A single steel coin lies here.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

225H 60V 3592584X 0C Mem:2 Exits:NESW> The Ruined Marketplace
Once a place of activity, the marketplace has been ruined by both
vandalism and time. Wooden stalls have been pushed down, and have begun to
rot. Small bits of cloth flutter here and there, lost within the wreckage.

225H 59V 3592584X 0C Mem:2 Exits:NESW> Who should the spell be cast upon?

225H 59V 3592584X 0C Mem:2 Exits:NESW> sca
The Ruined Marketplace
Once a place of activity, the marketplace has been ruined by both
vandalism and time. Although the marketplace is on bare ground, it was
obviously at one time the center of life in the hamlet, as great attention
was once lavished upon it, as evidenced by careful paths lined in rock
which wind their way through the marketplace.

225H 58V 3592584X 0C Mem:2 Exits:NEW> Who should the spell be cast upon?

225H 58V 3592584X 0C Mem:2 Exits:NEW> Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
Looking up:
You see nothing special.
Looking down:
You see nothing special.

225H 58V 3592584X 0C Mem:2 Exits:NEW>
Dain flies in from the west.

225H 58V 3592584X 0C Mem:2 Exits:NEW> c 'relocate' tiva
You utter the words, 'relocate'
The magic fails!

225H 58V 3592584X 0C Mem:3 Exits:NEW>
Dain flies east.
You follow Dain east.
A Path Through the Hamlet
This path, covered in gravel, is the main one of the hamlet. Small huts
of turf line the path, and appear to be the only residences in the entire
hamlet. A low stockade which surrounds the hamlet can be seen over the tops
of the huts.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

225H 57V 3592584X 0C Mem:3 Exits:ESW>
Dain flies west.
You follow Dain west.
The Ruined Marketplace
Once a place of activity, the marketplace has been ruined by both
vandalism and time. Although the marketplace is on bare ground, it was
obviously at one time the center of life in the hamlet, as great attention
was once lavished upon it, as evidenced by careful paths lined in rock
which wind their way through the marketplace.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

225H 56V 3592584X 0C Mem:3 Exits:NEW>
Dain flies west.
You follow Dain west.
The Ruined Marketplace
Once a place of activity, the marketplace has been ruined by both
vandalism and time. Wooden stalls have been pushed down, and have begun to
rot. Small bits of cloth flutter here and there, lost within the wreckage.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)

225H 55V 3592584X 0C Mem:3 Exits:NESW> who tiva

Dain flies west.
You follow Dain west.
A Path Through the Hamlet
This path, covered in gravel, is the main one of the hamlet. Huts of
turf dot the inside of the hamlet, which is surrounded by a low stockade of
wooden logs.
A single steel coin lies here.
Dain the Male Hill Dwarf is standing here. (flying) (invisible)
A savage werewolf searches the area for prey.
A savage werewolf claws YOU extremely hard.

210H 54V 3592584X 0C [Me:V.Good] [a savage werewolf:Perfect] Mem:3 Exits:NESW>
A savage werewolf misses you with his claw.
You miss a savage werewolf with your bludgeon.

210H 54V 3592584X 0C [Me:V.Good] [a savage werewolf:Perfect] Mem:3 Exits:NESW>
Dain flies west.

210H 54V 3592584X 0C [Me:V.Good] [a savage werewolf:Perfect] Mem:3 Exits:NESW> No matches for 'tiva'. Total people online : 88

210H 54V 3592584X 0C [Me:V.Good] [a savage werewolf:Perfect] Mem:3 Exits:NESW> c 'locate object' corpse
You utter the words, 'locate object'
The corpse of Tiva is in "Within a Small Hut".

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