<VeWtiFuL> yea but now i started a garden center out of my driveway

Back stabby

POV: Frederic

Log Rating: 0.4000

420H 55V 3032671X 2374C Exits:SW> env ruby.knife
sneak
You stealthily dip the knife in a toxic concoction of your own making.

420H 55V 3032671X 2374C Exits:SW> You begin moving quietly.

420H 55V 3032671X 2374C Exits:SW> s
A Tall Archery Room
A circular beam of light falls down through the dusty air onto the
floor, originating from a round hole in the high ceiling. Hundreds of light
metal and wood arrows protrude from bales of hay and short dummies against
the southern wall. A few arrows also stick out at varying angles all around
the oak ceiling. Standing here, you might as well have a target painted on
you for schooling archers to practice on like the rest of the dummies. Rock
walls box you in on three sides, relenting to the north where the long room
is cleared for archers to stand.
Laddron the Male Goblin is resting here.

420H 54V 3032671X 2374C Exits:N> backstab Laddron
Laddron twists around to see you place a ruby-hilted knife in his back.
Laddron appears noticeably weaker.

420H 54V 3032671X 2374C [Frederic:Perfect] [Laddron:V.Bad] Exits:N> > PK Mode ENABLED set to B
> PK List: Laddron

You massacre Laddron with your pierce.
You massacre Laddron with your pierce.
You move aside quickly as Laddron attacks!

420H 54V 3032671X 2374C [Frederic:Perfect] [Laddron:Awful] Exits:N> fade n
s

Laddron grabs a scroll of recall.
Laddron recites a scroll of recall.
Laddron disappears.


***


420H 66V 2976167X 1044C Exits:NSW> env ruby.knife
sneak
n
Mortals
-------
Anaria the Female Silvanesti

Total visible people : 1 Total people online : 35

420H 66V 2976167X 1044C Exits:NSW> You stealthily dip the knife in a toxic concoction of your own making.

420H 66V 2976167X 1044C Exits:NSW> You begin moving quietly.

420H 66V 2976167X 1044C Exits:NSW> North Main Street
Main Street is a busy place. The new pavement means heavy traffic,
often moving a bit too fast for pedestrians. The street continues to the
north and south.
Her dragonfly wings flapping lightly, a beautiful woman is here.
Anaria the Female Silvanesti is standing here. (flying)
backstab Anaria
----------> TARGET Anaria ON SIGHT <----------
. . . has a tough exterior.
A Tarsian peasant cleans up the streets.

420H 65V 2976167X 1044C Exits:NES> Anaria makes a strange sound, as you place a ruby-hilted knife in her back.
Anaria is mortally wounded, and will die soon, if not aided.
Anaria appears noticeably weaker.
You receive 0 experience.
g all.coins corpse
Anaria is dead! R.I.P.
> PK Mode ENABLED set to B
> PK List:

420H 65V 2976167X 1044C [Anaria:Dying] Exits:NES>
The death cry of Anaria echoes from somewhere nearby...
A sylph stops following Anaria.
A sylph transcends this world and enters another plane.
A stallion stops following Anaria.


***


420H 136V 2809277X 3930C Exits:NSW> l
Intersection of Alan Ak-Khan
Hot, dry flatlands expand around you. The days in the Alan-Ak Khan are
usually lazy, drifting lazily by into history as the sun beats down. This
crossroads is well traveled, both by Green Dragonarmy patrols and merchants
alike. Delphon sprawls out to the west, while the city of Flotsam sits on
the Blood Sea north of here. Southeast of these parched flatlands, Port
Balifor abuts the Khurman Sea. As an area of heavy trade, it is no wonder
that bandits frequent these roads.
A small grove of trees thrives just off to the side of the road.
A wooden signpost has been hammered into the ground here.
You see the outline of a life form here, carrying: a crystal shard necklace.

420H 136V 2809277X 3930C Exits:NSW> det
You notice Tamlin hiding in the shadows.

420H 136V 2809277X 3930C Exits:NSW> TICK IN 5 SECONDS.
backstab tamlin
who tamlin
Tamlin makes a strange sound, as you place a ruby-hilted knife in his back.
You feel especially skillful today.
Tamlin appears noticeably weaker.

420H 136V 2809277X 3930C [Frederic:Perfect] [Tamlin:Awful] Exits:NSW>
You massacre Tamlin with your pierce.
You receive 0 experience.
g all.coins corpse
Tamlin is dead! R.I.P.
The death cry of Tamlin echoes from somewhere nearby...

420H 136V 2809277X 3930C Exits:NSW> No matches for 'tamlin'. Total people online : 36

420H 136V 2809277X 3930C Exits:NSW> You get a very large pile of coins from the corpse of Tamlin.
There were 2582 coins.

420H 136V 2809277X 6512C Exits:NSW> exa corpse
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a dinosaur tooth
a black adamantite shortsword..it glows dimly
a grey leather bracer
an elfin sword-belt
a sleek, black cloak
a pair of flesh colored gloves
thin golden dragonscale boots
a suit of silent leather armor
a crystal shard necklace..it glows dimly
a fur-trimmed, gray cape
a green nephaline ring
a grey owl's feather
a pork pie [7]
a loaf of waybread [3]
a fishbone necklace
a torch
a waterskin
a large wooden barrel
a fine silk belt-pouch


***


420H 10V 2806344X 5981C Exits:EW> e
A Political Forum
This hall appears to be fashioned for political debate. Totally
immaculate, it features fine works of elven art and ancient relics. Rows of
benches, seemingly sculpted from the earth itself, line the hall, probably
to seat the audiences. The benches face a desk shaped in a half circle with
several chairs.
<AMA> Vinci the Male Half Elf is resting here. (flying) (invisible)
Elle the Female Hill Dwarf is resting here. (flying)

420H 9V 2806344X 5981C Exits:W> backstab vinci
Vinci makes a strange sound, as you place a ruby-hilted knife in his back.
Vinci appears noticeably weaker.

420H 9V 2806344X 5981C [Frederic:Perfect] [Vinci:Fair] Exits:W>
You massacre Vinci with your pierce.
You pierce Vinci extremely hard.
Vinci stabs YOU very hard.
Vinci misses you with his slash.

420H 67V 2806344X 5981C [Frederic:Perfect] [Vinci:Fair] Exits:W>
Vinci stands up.

420H 67V 2806344X 5981C [Frederic:Perfect] [Vinci:Fair] Exits:W>
Elle grabs a glowing scroll of recall.
Elle recites a glowing scroll of recall.
Elle disappears.

420H 67V 2806344X 5981C [Frederic:Perfect] [Vinci:Fair] Exits:W> > PK Mode ENABLED set to B
> PK List: Maxis|Vinci
fl
env ruby.knife
sneak

Vinci stops using a light glassteel saber.
Vinci grabs a glowing scroll of recall.
Vinci recites a glowing scroll of recall.
Vinci disappears.


***


294H 87V 2735116X 1392C Exits:NESW>
Smehl flies in from the west.

294H 87V 2735116X 1392C Exits:NESW> sca
Looking north:
You see nothing special.
A heavily perfumed lady dressed in black silk is standing here.
Looking east:
The narrow road extends into the heart of Port Balifor.
Looking south:
A general store, providing Port Balifor with various goods.
A large draconian follows the patrol leader about the city.
A large draconian follows the patrol leader about the city.
A slender draconian patrol leader marches about the city here.
A Balifor watchman watches for trouble in the city.
Jenna the General Store manageress smiles at your entrance.
Looking west:
A curving shoreline extends in the distance.
A wandering preacher stands here, trying to convert the people to his faith.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

294H 87V 2735116X 1392C Exits:NESW> backstab Smehl
Smehl twists around to see you place a ruby-hilted knife in his back.
Smehl appears noticeably weaker.

294H 87V 2735116X 1392C [Frederic:Fair] [Smehl:Awful] Exits:NESW>
A Balifor watchman arrives from the south.

294H 87V 2735116X 1392C [Frederic:Fair] [Smehl:Awful] Exits:NESW>
You miss Smehl with your pierce.
You pierce Smehl very hard.
Smehl is mortally wounded, and will die soon, if not aided.

294H 87V 2735116X 1392C [Smehl:Dying] Exits:NESW> l smehl
You see nothing special about him.
Smehl the young adult male gnome is bleeding awfully from big wounds.

Smehl is using:
<used as light> a bright ball of light..it glows dimly
<worn on head> a leather cap
<worn on legs> a pair of leather pants
<worn on arms> a pair of leather sleeves
<used in primary hand> a shortsword
You attempt to peek at his inventory:
a scroll of recall
a leg of lamb
a leg of lamb
a waterskin
a waterskin

294H 87V 2735116X 1392C [Smehl:Dying] Exits:NESW>
A Balifor watchman looks at you and yells 'There's the scoundrel!'

294H 87V 2735116X 1392C [Smehl:Dying] Exits:NESW>
A Balifor watchman smites YOU very hard.
A Balifor watchman smites YOU very hard.
You annihilate Smehl with your pierce.
You receive 0 experience.
g all.coins corpse
Smehl is dead! R.I.P.
The death cry of Smehl echoes from somewhere nearby...
You direct your attention to a Balifor watchman.

267H 87V 2735116X 1392C [Frederic:Fair] [a Balifor watchman:Perfect] Exits:NESW> You get a large pile of coins from the corpse of Smehl.
There were 273 coins.

267H 87V 2735116X 1665C [Frederic:Fair] [a Balifor watchman:Perfect] Exits:NESW> recite recall
You stop using a pearl-handled knife.
You grab a scroll of recall.
You recite a scroll of recall which dissolves.
Hurin Avenue
Hurin Avenue extends towards a large intersection far to the north,
while it moves south towards a pair of the city gates. Just southeast of
here is a large clay building with a stable next door to it. To the
northeast, a small roadway leads into the mass of brightly colored tents of
Delphon's bazaar. In sharp contrast, the black granite walls of the temple
loom to the west, blocking all view of the slums.
One of the mercantile guards patrols along the street, wary for trouble.



***


420H 74V 2728293X 4291C Exits:NES> env ruby.knife
sneak
You stealthily dip the knife in a toxic concoction of your own making.

420H 74V 2728293X 4291C Exits:NES> You begin moving quietly.

420H 74V 2728293X 4291C Exits:NES> n
A Large Stone Hut
Smoke hangs heavy and thick in this large stone hut, lingering near the
thatched roof before drifting out of a crude hole cut into the center of
the structure. The walls are made of stones of various sizes and shapes,
clearly not the work of a professional stoneworker. Dark, hard dirt serves
as a floor, and a firepit is in the middle of the room. Several hides and
furs lie along the northern wall, probably a sleeping area.
A smoldering fire burns softly here, embers glowing...it glows dimly
<Drgn> Emik T'Kor, Elven Priest of the Cute Little Trees is resting here. (flying)
A primitive looking woman kneels over a fire here, roasting some lion meat.

420H 73V 2728293X 4291C Exits:S> backstab emik
Emik makes a strange sound, as you place a ruby-hilted knife in his back.
Emik appears noticeably weaker.

420H 73V 2728293X 4291C [Frederic:Perfect] [Emik:V.Bad] Exits:S> > PK Mode ENABLED set to B
> PK List: Emik

Emik stands up.

420H 73V 2728293X 4291C [Frederic:Perfect] [Emik:V.Bad] Exits:S>
You pierce Emik extremely hard.
You pierce Emik hard.
Emik bludgeons YOU hard.

410H 73V 2728293X 4291C [Frederic:V.Good] [Emik:V.Bad] Exits:S> fl
PANIC! You couldn't escape!

410H 73V 2728293X 4291C [Frederic:V.Good] [Emik:V.Bad] Exits:S> n

Emik quaffs a yellow potion.

410H 73V 2728293X 4291C [Frederic:V.Good] [Emik:V.Bad] Exits:S> You can't do that while fighting.

410H 73V 2728293X 4291C [Frederic:V.Good] [Emik:V.Bad] Exits:S> fl
You flee head over heels.
It is pitch black.
A primitive looking human squats here, skinning a lion.

410H 72V 2728293X 4291C Exits:NES> n
A Large Stone Hut
Smoke hangs heavy and thick in this large stone hut, lingering near the
thatched roof before drifting out of a crude hole cut into the center of
the structure. The walls are made of stones of various sizes and shapes,
clearly not the work of a professional stoneworker. Dark, hard dirt serves
as a floor, and a firepit is in the middle of the room. Several hides and
furs lie along the northern wall, probably a sleeping area.
A smoldering fire burns softly here, embers glowing...it glows dimly
<Drgn> Emik T'kor, Tree Whisperer of the Dragonarmy Woodlands is standing here. (flying)
A primitive looking woman kneels over a fire here, roasting some lion meat.

410H 71V 2728293X 4291C Exits:S> backstab Emik
Emik makes a strange sound but is suddenly very silent, as you place a ruby-hilted knife in his back.
You receive 0 experience.
g all.coins corpse
Emik is dead! R.I.P.
> PK Mode ENABLED set to B
> PK List:

410H 71V 2728293X 4291C [Emik:Dying] Exits:S>
The death cry of Emik echoes from somewhere nearby...
Ovenna stops following Emik.

410H 71V 2728293X 4291C Exits:S> exa corpse
You get a large pile of coins from the corpse of Emik.
There were 125 coins.

410H 71V 2728293X 4416C Exits:S> It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a feathered wooden staff
a golden heartwood staff
a thin bronze bracelet
a copper wrist guard
a plain component pouch
a studded leather belt
a shimmering purple robe..it glows dimly
a wolf's head shield
spun silver sleeves
a pair of wolf's hide gloves
a pair of silver threaded boots
a sparkling bejeweled miter
a sleeveless black robe
an ivy necklace [2]
a pink diamond ring..it glows dimly
an obsidian ring
the tough, scaled hide of a brass dragon..it glows dimly
a crystal gemstone..it glows dimly
a pair of worn snakeskin pants
cloak of meditation

[return for more, q to stop]
an elixir of health
an illusionary scroll
a loaf of waybread [25]
an enchanted chest..it glows dimly

410H 71V 2728293X 4416C Exits:S> g chest corpse
You get an enchanted chest from the corpse of Emik.

410H 71V 2728293X 4416C Exits:S> exa chest
The wooden surface of the chest is in perfect condition.
chest (carried) :
a tattered old robe
a milky potion of see invisible
a pair of wolf's hide boots
a cruel-looking forked dagger
a shark tooth necklace
a scroll of recall
a glowing scroll of recall..it glows dimly
a small down feather

410H 71V 2728293X 4416C Exits:S> drop chest
You can't drop the chest.

410H 71V 2728293X 4416C Exits:S> g miter corpse
You get a sparkling bejeweled miter from the corpse of Emik.

410H 71V 2728293X 4416C Exits:S>
Stabu flies in from the south.

410H 71V 2728293X 4416C Exits:S> l
A Large Stone Hut
Smoke hangs heavy and thick in this large stone hut, lingering near the
thatched roof before drifting out of a crude hole cut into the center of
the structure. The walls are made of stones of various sizes and shapes,
clearly not the work of a professional stoneworker. Dark, hard dirt serves
as a floor, and a firepit is in the middle of the room. Several hides and
furs lie along the northern wall, probably a sleeping area.
The corpse of Emik is lying here.
A smoldering fire burns softly here, embers glowing...it glows dimly
Stabu the Male Goblin is standing here. (flying)
. . . has a tough exterior.
A primitive looking woman kneels over a fire here, roasting some lion meat.

410H 71V 2728293X 4416C Exits:S>
Stabu flies south.

410H 71V 2728293X 4416C Exits:S> backstab stabu
You couldn't find what you were looking for.

410H 71V 2728293X 4416C Exits:S> sca
Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.


***


401H 32V 2725033X 3896C Exits:EW> w
Intersection of Northern Avenue and Perimeter Street
Northern Avenue intersects Perimeter Street here. The avenue leads
north and south, while Perimeter Street appears to loop to the east,
circling above the region Solace is built in. What appears to be a gate is
to the north, while you see signs of Solace to the south.
A long torch functions as a street lamp here.
A Solace peacekeeper is here making his rounds.
A janitor is walking around, cleaning up.
Shunpo Vitago, Page to Lady Emma is standing here.
. . . is followed by a hovering ball of light.

401H 31V 2725033X 3896C Exits:NES> backstab Shunpo
Shunpo makes a strange sound, as you place a ruby-hilted knife in his back.

401H 31V 2725033X 3896C [Frederic:V.Good] [Shunpo:Bad] Exits:NES> TICK IN 5 SECONDS.

You find an opening in Shunpo's armor and drive your knife there.
You massacre Shunpo with your pierce.
You pierce Shunpo hard.
You move aside quickly as Shunpo attacks!

401H 31V 2725033X 3896C [Frederic:V.Good] [Shunpo:V.Bad] Exits:NES> > PK Mode ENABLED set to B
> PK List: Shunpo

A Solace peacekeeper looks at you and yells 'There's the scoundrel!'

401H 31V 2725033X 3896C [Frederic:V.Good] [Shunpo:V.Bad] Exits:NES> fade e
w
Perimeter Street
This road twists through the thick vallenwoods. It often rises and
falls among the hills created by the roots of the huge trees. To the south,
you hear and smell signs of Solace, but the thick foliage prevents you from
actually being able to see it. The road leads east and west here.

401H 30V 2725033X 3896C Exits:EW> A Solace peacekeeper arrives from the east.
A Solace peacekeeper says 'Aha! There you are!'
A Solace peacekeeper focuses harshly on you and utters some strange words.
You feel great pain as flames leap from a Solace peacekeeper's fingers to your body.
You can't do that while fighting.

382H 30V 2725033X 3896C [Frederic:V.Good] [a Solace peacekeeper:Perfect] Exits:EW> fl
You flee head over heels.
Perimeter Street
The road has been cut deftly between the thick vallenwoods. They tower
above you, almost blocking the sun from view. The air about you is thick
with the smells of the forest, as the vallenwoods protect the area from the
harsh winds of the outside world. The road twists east and west through the
sanctuary of the green forest.
A janitor is walking around, cleaning up.

382H 29V 2725033X 3896C Exits:EW>
The rising sun proclaims a new day.

396H 57V 2725033X 3896C Exits:EW> fad
You must fade in a direction.

396H 57V 2725033X 3896C Exits:EW> w
Perimeter Street
This road twists through the thick vallenwoods. It often rises and
falls among the hills created by the roots of the huge trees. To the south,
you hear and smell signs of Solace, but the thick foliage prevents you from
actually being able to see it. The road leads east and west here.
A Solace peacekeeper is here making his rounds.

396H 56V 2725033X 3896C Exits:EW> w
Intersection of Northern Avenue and Perimeter Street
Northern Avenue intersects Perimeter Street here. The avenue leads
north and south, while Perimeter Street appears to loop to the east,
circling above the region Solace is built in. What appears to be a gate is
to the north, while you see signs of Solace to the south.
A long torch functions as a street lamp here.
A Solace peacekeeper is here making his rounds.
A janitor is walking around, cleaning up.
Shunpo Vitago, Page to Lady Emma is standing here.
backstab Shunpo
----------> TARGET Shunpo ON SIGHT <----------
. . . is followed by a hovering ball of light.
A Solace peacekeeper looks at you and yells 'There's the scoundrel!'

396H 55V 2725033X 3896C Exits:NES> Shunpo reaches behind himself quickly, only to discover your deadly knife in his back.
You receive 0 experience.
g all.coins corpse
Shunpo is dead! R.I.P.
> PK Mode ENABLED set to B
> PK List:

396H 55V 2725033X 3896C [Shunpo:Dying] Exits:NES>
The death cry of Shunpo echoes from somewhere nearby...
You direct your attention to a Solace peacekeeper.

396H 55V 2725033X 3896C [Frederic:V.Good] [a Solace peacekeeper:Perfect] Exits:NES>
Laddron shouts 'can i speak to an expericed thief please'

Vote On This Log
-5 -4 -3 -2 -1 0 1 2 3 4 5

Hated It

 

Loved It