<VeWtiFuL> yea but now i started a garden center out of my driveway

PREEMPTIVE STRIKE

POV: Gurr

Log Rating: -3.6364

KoS lesson #1: Don't afk in non-peace

414H 98V 4173954X 0C Exits:NESW> a
Caraj looks behind herself just in time to avoid your poor attempt at a backstab.

414H 98V 4173954X 0C [Gurr:V.Good] [Caraj:Fair] Exits:NESW>
You massacre Caraj with your pierce.
You pierce Caraj extremely hard.
You move aside quickly as Caraj attacks!

414H 98V 4173954X 0C [Gurr:V.Good] [Caraj:Bad] Exits:NESW> fade s
sneak

A little girl leaves west.
414H 98V 4173954X 0C [Gurr:V.Good] [Caraj:Bad] Exits:NESW> n
Southern Avenue
Southern avenue is much smaller than the other three streets going
through the park. Few people wander southern avenue, and the street itself
is in bad shape. Potholes mark the surface, and the paving in places is
completely gone. A few benches, old and splintering, line the street,
occupied only by emptiness. The flowerbeds that once lined southern avenue
now lay dry and decaying, a lack of care leaving them to the elements. Off
to the side of the road, the park seems wild and untamed. Trees and bushes
are entwined in a ritual dance for light, seeking to kill the other. Vines
climb over everything, trying to stake their claim to the light.
An annoying pigeon raises havoc in the park.

414H 96V 4173954X 0C Exits:NESW> a
You begin moving quietly.

414H 96V 4173954X 0C Exits:NESW> As you enter park square, a fine mist of water fills the
air, dampening your skin.
Vingaard Park Square
Park Square dominates the center of the park, and the entire town. A
large fountain, constructed of solid copper, livens the square. Huge
geysers of water are shot through the copper pipes creating a beautiful
water display. A rainbow cascades across the square, adding color to the
stunning scene. The square is crowded, day and night, with locals and
tourists, all enjoying the scenery and splendor of the town park. Vendors
have set up tents and display goods at their carts. Small children run
about, chasing each other. The square is lively and full of energy. The
merchants tents range in size from small to gigantic, all being very
colorful.
A large copper fountain dominates the center of park square.
<KoS> Lady Caraj Morningsun, Knight of the Rose is resting here. (flying)
A large crow perches here.
An annoying pigeon raises havoc in the park.

414H 94V 4173954X 0C Exits:NESW> Caraj twists around to see you place a thin black sword
in her back.

414H 94V 4173954X 0C [Gurr:V.Good] [Caraj:Awful] Exits:NESW>
You miss Caraj with your pierce.
You pierce Caraj extremely hard.
Caraj is incapacitated and will slowly die, if not aided.

414H 94V 4173954X 0C [Caraj:Awful] Exits:NESW>
A large, black crow arrives from the west.

414H 94V 4173954X 0C [Caraj:Awful] Exits:NESW>
A large, black crow leaves north.

414H 94V 4173954X 0C [Caraj:Awful] Exits:NESW>
You annihilate Caraj with your pierce.
You receive 0 experience.
Caraj is dead! R.I.P.
The death cry of Caraj echoes from somewhere nearby...
Caraj sinks gently to the ground.
414H 94V 4173954X 0C [Caraj:Awful] Exits:NESW>
You annihilate Caraj with your pierce.
You receive 0 experience.
Caraj is dead! R.I.P.
The death cry of Caraj echoes from somewhere nearby...
Caraj sinks gently to the ground.

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