<VeWtiFuL> yea but now i started a garden center out of my driveway

Accendaz Rip

POV: Blyss

Log Rating: -2.0714

261H 114V 578280X 1760C Exits:NESWU>
The janitor leaves up.

261H 114V 578280X 1760C Exits:NESWU>
A glowing portal opens in front of you, and Accendaz steps from it.

261H 114V 578280X 1760C Exits:NESWU> sca
A Solace peacekeeper arrives from the west.

261H 114V 578280X 1760C Exits:NESWU> Looking north:
You can see the northern gate far ahead.
A stray dog slowly moves about the area, sniffing the nearby trees.
Looking east:
You see a path leading up to the east gate.
Looking south:
You can see a path running towards the southern gate.
A singing, happy dwarf stumbles along drunkenly.
A citizen of Solace moves quickly about.
Looking west:
You see nothing special.
Looking up:
You see a ladder, going up into the guilds.
You see the outline of a life form here, carrying: a transparent eyepatch.
A janitor is walking around, cleaning up. (white aura)
A citizen of Solace moves quickly about.
The guild guard stands here guarding the adventurer's guild. (white aura)
Looking down:
Not surprisingly, you see dirt.

261H 114V 578280X 1760C Exits:NESWU> cast 'hold person' accendazYou utter the words, 'hold person'
Accendaz freezes in place.

261H 114V 578280X 1760C Mem:3 Exits:NESWU>
A Solace peacekeeper leaves north.

261H 114V 578280X 1760C Mem:3 Exits:NESWU> lSolace Square
A long torch functions as a street lamp here...it glows dimly
A large fountain sits in the middle of the road, taking up space.
Accendaz the Male High Elf is standing here.
A young minotaur strolls by, seeking adventure.
An old beggar hobbles along here looking for handouts.

261H 114V 578280X 1760C Mem:3 Exits:NESWU> c 'harm' accendazYou can't remember how to cast that spell!

261H 114V 578280X 1760C Mem:3 Exits:NESWU>
Accendaz says 'nice'

261H 114V 578280X 1760C Mem:3 Exits:NESWU> 'yupYou say 'yup'

261H 114V 578280X 1760C Mem:3 Exits:NESWU>
Accendaz says 'go on'

261H 114V 578280X 1760C Mem:3 Exits:NESWU> cast 'dispel evil' accendazYou utter the words, 'dispel evil'
Accendaz briefly reveals a red aura!
Accendaz shivers, and suffers from his evilness!

261H 114V 578280X 1760C [Blyss:V.Good] [Accendaz:Fair] Mem:5 Exits:NESWU> cast 'dispel evil' accendaz
You whip Accendaz very hard.

261H 114V 578280X 1760C [Blyss:V.Good] [Accendaz:Bad] Mem:5 Exits:NESWU> You utter the words, 'dispel evil'
Accendaz briefly reveals a red aura!
Accendaz shivers, and suffers from his evilness!
Accendaz is stunned, but will likely regain consciousness again.

261H 114V 578280X 1760C [Accendaz:Dying] Mem:7 Exits:NESWU>
A Solace peacekeeper arrives from the north.

261H 114V 578280X 1760C [Accendaz:Dying] Mem:7 Exits:NESWU>
You massacre Accendaz with your whip.
You receive 0 experience.
get coins corpseexam corpseAccendaz is dead! R.I.P.
The death cry of Accendaz echoes from somewhere nearby...

261H 114V 578280X 1760C Mem:7 Exits:NESWU> You get a large pile of coins from the corpse of Accendaz.
There were 183 coins.
sp 183
261H 114V 578280X 1943C Mem:7 Exits:NESWU> It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a blue ochre bracer [2]
a pair of green leather sleeves
a pair of green leather boots
a pair of green leather leggings
a green leather cap
a dagger [2]
an entire loaf of bread
a vial of powerfully blessed holy water..it glows dimly
an entire loaf of bread [4]
a torch
a map of Solace
a hooded lantern
a bundle of blunt tipped arrows (20)
a bundle of blunt tipped arrows (7)
a stable note for a horse
an acorn
an elm arrow with a blunt tip
a hooded lantern
a short pine bow

261H 114V 578280X 1943C Mem:7 Exits:NESWU> You belong to no group.

261H 114V 578280X 1943C Mem:7 Exits:NESWU>

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