<VeWtiFuL> yea but now i started a garden center out of my driveway

Round 2

POV: Natya

Log Rating: -0.0000

Natya has instilled fear for some reason in the masses, and fights a much harder 2nd round, quickly making loose associations only to backstab those people later, Natya somehow manages to win again.

Reconnecting.

343H 206V 1X 602C Mem:1 Exits:NESWUD> lArena Starting Room - Opt Brief Not Recommended!
You are in a large peaceful hall, the starting arena for your team. A
sense of calm foreboding invades your soul as you prepare yourself for what
lies ahead.

IMPORTANT: Read Post 1 For Details/Rules/Etc.
IMPORTANT #2: ON ENTERING THE ARENA YOU ARE DISPELLED!!!!

Any direction leads into the arena, pick your DOOM!

Inky darkness flows into the area.
a giant steel club lies here
a small hatchet lies here [2]
a steel handaxe lies here
The board of tournament rules is lying here, dead...it glows blue
A magical portal shimmers with an unknown source of energy...it glows blue..it glows dimly..it hums softly
A large stone fountain with a sign on it sits in the middle of the room.
Sancho Lopez is standing here.
A man stands here, ready to prepare you for the tournament.
Crysania, Revered Daughter of Paladine, stands here to further instruct you.

343H 206V 1X 602C Mem:1 Exits:NESWUD> uYou feel more vulnerable.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

343H 204V 1X 602C Mem:1 Exits:EW> scanLooking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Shaddaric Ironheart, Born of Suffering is standing here.
Barron the Male Wild Elf is standing here. (flying)
. . . has a tough exterior.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

343H 204V 1X 602C Mem:1 Exits:EW> eAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.
Inky darkness flows into the area.

343H 202V 1X 602C Mem:1 Exits:NESW> c 'steel'You utter the words, 'steelskin'
Your skin tightens and begins to shine like steel.

343H 202V 1X 602C Mem:2 Exits:NESW> lAn Intersection Of Tunnels
You find yourself in the middle of a large four way intersection of
very large tunnels, which you hope are abandoned. Darkness branches off in
every direction, and you are unable to make out the tunnels end. The
poignant stench of mildew emanates from the wet dungeon walls, and the
floor is covered with foul pools of brackish water. Directly above you, is
a small ladder which reaches up towards the base of a large stone
structure.
Inky darkness flows into the area.

343H 202V 1X 602C Mem:2 Exits:NESW> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]blindness [ 2]cure blindness [ 1]light
[ 1]remove curse [ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [12]harm
7: [ 5]sunbolt
8: [ 1]gate [ 2]holy word

Spells being memorized:
6: [ 1]darkness
8: [ 1]steelskin

You estimate your studies will complete in 2 hours.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

343H 202V 1X 602C Mem:2 Exits:NESW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

343H 200V 1X 602C Mem:3 Exits:NS> rem lanternYou stop using Harn's Glorious Lantern.

324H 200V 1X 602C Mem:3 Exits:NS> n
Barron flies in from the south.

324H 200V 1X 602C Mem:3 Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Inky darkness flows into the area.
A large waterskin made from animal hide is lying here.

324H 198V 1X 602C Mem:3 Exits:ESW>
Barron flies in from the south.

324H 198V 1X 602C Mem:3 Exits:ESW> Alas, you cannot go that way...

324H 198V 1X 602C Mem:3 Exits:ESW> w
Barron flies east.

324H 198V 1X 602C Mem:3 Exits:ESW> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 196V 1X 602C Mem:3 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Inky darkness flows into the area.
A large waterskin made from animal hide is lying here.
Cruise Control, Easy Rider is standing here. (flying)

324H 194V 1X 602C Mem:3 Exits:ESW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 192V 1X 602C Mem:3 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Inky darkness flows into the area.
Barron the Male Wild Elf is standing here. (flying)
. . . has a tough exterior.

324H 190V 1X 602C Mem:2 Exits:SW>
Barron flies south.

324H 190V 1X 602C Mem:2 Exits:SW> eAlas, you cannot go that way...

324H 190V 1X 602C Mem:2 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.
Barron the Male Wild Elf is standing here. (flying)
. . . has a tough exterior.

324H 188V 1X 602C Mem:3 Exits:NS> e
Barron utters some strange words.
Barron begins to become blurry and hard to see.

324H 188V 1X 602C Mem:3 Exits:NS> Alas, you cannot go that way...

324H 188V 1X 602C Mem:3 Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Inky darkness flows into the area.
You see the outline of a life form here, carrying: a crystal pendant; a blood red cape; an opal shield.

324H 186V 1X 602C Mem:3 Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 184V 1X 602C Mem:3 Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Inky darkness flows into the area.

324H 182V 1X 602C Mem:3 Exits:NEW> sAlas, you cannot go that way...

324H 182V 1X 602C Mem:3 Exits:NEW> e
Attai flies in from the east.

324H 182V 1X 602C Mem:3 Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 180V 1X 602C Mem:3 Exits:SW> eAlas, you cannot go that way...

324H 180V 1X 602C Mem:3 Exits:SW> Alas, you cannot go that way...

324H 180V 1X 602C Mem:3 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 178V 1X 602C Mem:3 Exits:NE> sAlas, you cannot go that way...

324H 178V 1X 602C Mem:3 Exits:NE> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.

324H 176V 1X 602C Mem:3 Exits:SW> eAlas, you cannot go that way...

324H 176V 1X 602C Mem:3 Exits:SW>
324H 176V 1X 602C Mem:3 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.
Aspasia, the death celestial, appears as a dark and unyielding void.

324H 174V 1X 602C Mem:3 Exits:NE> scanLooking north:
It is pitch black.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.

324H 174V 1X 602C Mem:3 Exits:NE> l aspasiaAspasia appears as an impenetrable blackness with a single pulse of light
emanating from the center of her chest. Her features and true form are well
hidden in the darkness that she radiates.
Aspasia is in an excellent condition.

324H 174V 1X 602C Mem:3 Exits:NE> eAspasia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.

324H 172V 1X 602C Mem:2 Exits:W> release AspasiaYou release Aspasia from your service.
Aspasia transcends this world and enters another plane.
Aspasia stops following you.

324H 172V 1X 602C Mem:2 Exits:W> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]blindness [ 2]cure blindness [ 1]light
[ 1]remove curse [ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [12]harm
7: [ 5]sunbolt
8: [ 1]gate [ 2]holy word

Spells being memorized:
6: [ 1]darkness
8: [ 1]steelskin

You estimate your studies will complete in 2 hours.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

324H 172V 1X 602C Mem:2 Exits:W> c 'gate'You utter the words, 'gate'
You wave your hand, and Aspasia appears!
Aspasia starts following you.

324H 172V 1X 602C Mem:3 Exits:W> lwho i
Shaddaric arrives from the west.

324H 172V 1X 602C Mem:3 Exits:W> Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Shaddaric Ironheart, Born of Suffering is standing here.
Aspasia, the death celestial, appears as a dark and unyielding void.

324H 172V 1X 602C Mem:3 Exits:W> [ Greater God ] Sancho Lopez

[ Retired ] Chu the Male Plant

Total visible people : 2 Total people online : 81

324H 172V 1X 602C Mem:3 Exits:W> w
Shaddaric leaves west.

324H 172V 1X 602C Mem:3 Exits:W> Aspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Inky darkness flows into the area.
Shaddaric Ironheart, Born of Suffering is standing here.

324H 170V 1X 602C Mem:4 Exits:NE>
Shaddaric leaves north.

324H 170V 1X 602C Mem:4 Exits:NE> eAspasia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.

324H 168V 1X 602C Mem:3 Exits:W> rYou walk over to the sofa and sit down on it.
You sink into the soft leather cushions.

324H 168V 1X 602C Mem:1 Exits:W> grab lanternYou light Harn's Glorious Lantern and hold it.

324H 168V 1X 602C Mem:1 Exits:W> lt sancho goddamnitBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Aspasia, the death celestial, appears as a dark and unyielding void.

324H 168V 1X 602C Mem:1 Exits:W> You tell Sancho 'goddamnit'

324H 168V 1X 602C Mem:1 Exits:W> t sancho my internet cut outYou tell Sancho 'my internet cut out'

324H 168V 1X 602C Mem:1 Exits:W> iYou are carrying:
a piece of sweet bread..it glows blue [8]
a glowing scroll of recall..it glows blue..it glows dimly [4]
a bright ball of light..it glows dimly [2]
a small canteen
a brewed potion..it glows blue

324H 168V 1X 602C Mem:1 Exits:W> t sancho ill be on the move on tickYou tell Sancho 'ill be on the move on tick'

324H 168V 1X 602C Mem:1 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Aspasia, the death celestial, appears as a dark and unyielding void.

324H 168V 1X 602C Mem:1 Exits:W> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]blindness [ 2]cure blindness [ 1]light
[ 1]remove curse [ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [12]harm
7: [ 5]sunbolt
8: [ 2]holy word

Spells being memorized:
6: [ 1]darkness
8: [ 1]gate [ 1]steelskin

You estimate your studies will complete in 1 hour.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

324H 168V 1X 602C Mem:1 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Inky darkness flows into the area.
Aspasia, the death celestial, appears as a dark and unyielding void.

324H 168V 1X 602C Mem:1 Exits:W> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]blindness [ 2]cure blindness [ 1]light
[ 1]remove curse [ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [12]harm
7: [ 5]sunbolt
8: [ 2]holy word

Spells being memorized:
6: [ 1]darkness
8: [ 1]gate [ 1]steelskin

You estimate your studies will complete in 1 hour.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

324H 168V 1X 602C Mem:1 Exits:W>
Your studies complete, you close your prayerbook with a smile.

343H 206V 1X 602C Exits:W> stYou stand up.

343H 206V 1X 602C Exits:W>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.

343H 206V 1X 602C Exits:W> rem laanternYou are not wearing anything with that description.

343H 206V 1X 602C Exits:W> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.
Inky darkness flows into the area.
Shaddaric Ironheart, Born of Suffering is standing here. (flying)

343H 204V 1X 602C Exits:NE>
A yellowish-green cloud billows into the room.

343H 204V 1X 602C Exits:NE> rem lantern
Attai flies in from the north.

343H 204V 1X 602C Exits:NE> lYou stop using Harn's Glorious Lantern.

324H 204V 1X 602C Exits:NE> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.
Attai the Male Minotaur is standing here. (flying)
Aspasia, the death celestial, appears as a dark and unyielding void.
Shaddaric Ironheart, Born of Suffering is standing here. (flying)

324H 204V 1X 602C Exits:NE> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.

324H 202V 1X 602C Exits:SW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.
Attai the Male Minotaur is standing here. (flying)

324H 200V 1X 602C Exits:NE> eAspasia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
A yellowish, green haze fills the air of the room.
Inky darkness flows into the area.
Shaddaric Ironheart, Born of Suffering is standing here. (flying)

324H 198V 1X 602C Exits:W> l shaddari
Shaddaric flies west.

324H 198V 1X 602C Exits:W> You do not see that here.

324H 198V 1X 602C Exits:W>
A yellowish-green cloud billows into the room.

324H 198V 1X 602C Exits:W> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.
You sense that you are not alone.

324H 196V 1X 602C Exits:NE>
Attai flies east.

324H 196V 1X 602C Exits:NE> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.

324H 194V 1X 602C Exits:SW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Inky darkness flows into the area.

324H 192V 1X 602C Exits:NE> wAlas, you cannot go that way...

324H 192V 1X 602C Exits:NE> wThe inky blackness thins out.
Alas, you cannot go that way...

324H 192V 1X 602C Exits:NE> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]

324H 190V 1X 602C Exits:SW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [2]

324H 188V 1X 602C Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is standing here. (flying)

324H 186V 1X 602C Exits:EW> w
Halibio flies east.

324H 186V 1X 602C Exits:EW>
Saan flies in from the west.

324H 186V 1X 602C Exits:EW> Aspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [2]

324H 184V 1X 602C Exits:NEW>
Sancho tells you 'dont look, ATTACK'

324H 184V 1X 602C Exits:NEW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Saan the Female Human is standing here. (flying) (invisible)
. . . is surrounded by 4 duplicate images.

324H 182V 1X 602C Exits:EW>
Saan flies west.

324H 182V 1X 602C Exits:EW> l saanYou do not see that here.

324H 182V 1X 602C Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [2]

w324H 180V 1X 602C Exits:NEW> Aspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]

324H 178V 1X 602C Exits:EW> l saanYou do not see that here.

324H 178V 1X 602C Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [3]
You see the outline of a life form here, carrying: a crystal pendant; a blood red cape; an opal shield.

324H 176V 1X 602C Exits:NEW> w
You quickly shake off the effects of the foul stench.
You quickly shake off the effects of the foul stench.
You quickly shake off the effects of the foul stench.
You miss Saan with your hit.
Saan misses Aspasia with her crush.
Aspasia misses Saan with her hit.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Exits:NEW> wYou can't do that while fighting.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Exits:NEW> You can't do that while fighting.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Exits:NEW> lAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [3]
Aspasia is standing here, fighting Saan.
You see the outline of a life form here, carrying: a crystal pendant; a blood red cape; an opal shield.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Exits:NEW> c 'harm'You utter the words, 'harm'
You miss Saan and destroy an image instead.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Mem:3 Exits:NEW> l
Herman flies in from the west.
Aspasia utters the words, 'sanctuary'.
Aspasia is surrounded by a white aura.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Mem:3 Exits:NEW>
Herman flies east.

324H 176V 1X 602C [Aspasia:Perfect] [Saan:Good] Mem:3 Exits:NEW>
Saan panics, and attempts to flee.
Saan flies west.

324H 176V 1X 602C Mem:3 Exits:NEW>
Halibio flies in from the east.

324H 176V 1X 602C Mem:3 Exits:NEW> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room. [3]
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is standing here. (flying)
Aspasia, the death celestial, appears as a dark and unyielding void.
. . . is outlined with a dim aura.

324H 176V 1X 602C Mem:3 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [3]

324H 174V 1X 602C Mem:3 Exits:ES> wAlas, you cannot go that way...

324H 174V 1X 602C Mem:3 Exits:ES> wAlas, you cannot go that way...

324H 174V 1X 602C Mem:3 Exits:ES> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [3]
A tangle of vines and earth rises from a black pool of water here.
Machi Uno, The return of Paijeitng is standing here. (flying) (invisible)
. . . is surrounded by a white mist.
Shaddaric Ironheart, Born of Suffering is standing here. (flying)
You see the outline of a life form here, carrying: a crystal pendant; a blood red cape; an opal shield.

324H 172V 1X 602C Mem:3 Exits:NW> s
Shaddaric flies west.

324H 172V 1X 602C Mem:3 Exits:NW>
Machi flies north.
A swamp elemental leaves north.

324H 172V 1X 602C Mem:3 Exits:NW> Alas, you cannot go that way...

324H 172V 1X 602C Mem:3 Exits:NW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Shaddaric Ironheart, Born of Suffering is standing here. (flying)

324H 170V 1X 602C Mem:3 Exits:ES>
A yellowish-green cloud billows into the room.
The yellowish-green cloud thins out.

324H 170V 1X 602C Mem:3 Exits:ES>
Shaddaric flies east.

324H 170V 1X 602C Mem:3 Exits:ES> l shaddaric
Saan flies in from the east.

324H 170V 1X 602C Mem:3 Exits:ES> c 'harm' shaddaricYou do not see that here.

324H 170V 1X 602C Mem:3 Exits:ES> Who should the spell be cast upon?

324H 170V 1X 602C Mem:3 Exits:ES> e
Saan flies east.

324H 170V 1X 602C Mem:3 Exits:ES> c 'harm' shaddaricAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room. [2]
Saan the Female Human is standing here. (flying) (invisible)
. . . is followed by a hovering ball of light.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is standing here. (flying)
Herman the Hermit is standing here. (flying) (invisible)
A tangle of vines and earth rises from a black pool of water here.
Machi Uno, The return of Paijeitng is standing here. (flying)
. . . is surrounded by a white mist.

324H 168V 1X 602C Mem:3 Exits:NW> Who should the spell be cast upon?

324H 168V 1X 602C Mem:3 Exits:NW>
Herman focuses harshly on Saan and utters some strange words.
Saan is caught in some of Herman's acid!

324H 168V 1X 602C Mem:3 Exits:NW>
Halibio massacres Herman with his cleave.

324H 168V 1X 602C Mem:3 Exits:NW>
Saan panics, and attempts to flee.
Saan flies north.

324H 168V 1X 602C Mem:3 Exits:NW> c 'harm' machiYou utter the words, 'harm'
You grab Machi, who screams in pain.

324H 168V 1X 602C [Natya:Perfect] [Machi:Good] Mem:5 Exits:NW>
The yellowish-green cloud thins out.
You miss Machi with your hit.
Machi slowly fades into existence.
Machi claws YOU very hard.
Herman misses Halibio with his bludgeon.
Halibio cleaves Herman extremely hard.

313H 168V 1X 602C [Natya:V.Good] [Machi:Good] Mem:5 Exits:NW>
Machi utters some strange words.
Aspasia is shredded by shards of ice.
Your body is torn by huge pieces of ice.
Halibio is shredded by shards of ice.
Herman is shredded by shards of ice.

265H 168V 1X 602C [Natya:Good] [Machi:Good] Mem:5 Exits:NW>
Herman panics, and attempts to flee.
Herman flies west.

265H 168V 1X 602C [Natya:Good] [Machi:Good] Mem:5 Exits:NW>
Aspasia misses Machi with her hit.
You miss Machi with your hit.

265H 168V 1X 602C [Natya:Good] [Machi:Good] Mem:5 Exits:NW> o aspasia aveng leg
Halibio charges at Machi, but she managed to move away.

265H 168V 1X 602C [Natya:Good] [Machi:Good] Mem:5 Exits:NW> Aspasia attempts to focus on Machi and fails horribly.

265H 168V 1X 602C [Natya:Good] [Machi:Good] Mem:5 Exits:NW>
Machi utters some strange words.
Aspasia is shredded by shards of ice.
Your body is torn by huge pieces of ice.
That Really did HURT!
Halibio is shredded by shards of ice.

159H 168V 1X 602C [Natya:Bad] [Machi:Good] Mem:5 Exits:NW>
Herman flies in from the west.

159H 168V 1X 602C [Natya:Bad] [Machi:Good] Mem:5 Exits:NW> c 'harm'You utter the words, 'harm'
You grab Machi, who screams in pain.

159H 168V 1X 602C [Natya:Bad] [Machi:Fair] Mem:6 Exits:NW>
Herman flies north.

159H 168V 1X 602C [Natya:Bad] [Machi:Fair] Mem:6 Exits:NW>
Halibio massacres Machi with his cleave.
Halibio is chilled, as he swings at Machi.
Aspasia hits Machi.
Aspasia is chilled, as she swings at Machi.

159H 168V 1X 602C [Natya:Bad] [Machi:Fair] Mem:6 Exits:NW> c 'heal' me
Machi focuses harshly on you and utters some strange words.
Huge flames scorch you from above.
That Really did HURT!

94H 168V 1X 602C [Natya:V.Bad] [Machi:Fair] Mem:6 Exits:NW> You utter the words, 'heal'
You heal yourself.
Your entire body tingles for a few seconds.

322H 168V 1X 602C [Natya:V.Good] [Machi:Fair] Mem:7 Exits:NW>
Aspasia utters some strange words.

322H 168V 1X 602C [Natya:V.Good] [Machi:Fair] Mem:7 Exits:NW>
Halibio massacres Machi with his cleave.
Halibio is chilled, as he swings at Machi.
Aspasia hits Machi hard.
Aspasia is chilled, as she swings at Machi.

322H 168V 1X 602C [Natya:V.Good] [Machi:Bad] Mem:7 Exits:NW>
Halibio appears to get angry for a second.

322H 168V 1X 602C [Natya:V.Good] [Machi:Bad] Mem:7 Exits:NW> fl
Machi panics, and attempts to flee.
Machi flies west.

322H 168V 1X 602C Mem:7 Exits:NW> scanYou're not fighting, why bother fleeing?

322H 168V 1X 602C Mem:7 Exits:NW> Looking north:
You see nothing special.
Barron the Male Wild Elf is resting here. (flying)
. . . has a tough exterior.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Machi Uno, The return of Paijeitng is standing here. (flying) (invisible)
. . . is surrounded by a white mist.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

322H 168V 1X 602C Mem:7 Exits:NW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.
Machi Uno, The return of Paijeitng is standing here. (flying) (invisible)
. . . is surrounded by a white mist.

322H 166V 1X 602C Mem:7 Exits:ES> wAlas, you cannot go that way...

322H 166V 1X 602C Mem:7 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is standing here. (flying)
A tangle of vines and earth rises from a black pool of water here.

322H 164V 1X 602C Mem:7 Exits:NW> eAlas, you cannot go that way...

322H 164V 1X 602C Mem:7 Exits:NW> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.
Barron the Male Wild Elf is resting here. (flying)
. . . has a tough exterior.

322H 162V 1X 602C Mem:7 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room.

322H 160V 1X 602C Mem:7 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.
Barron the Male Wild Elf is resting here. (flying)
. . . has a tough exterior.

322H 158V 1X 602C Mem:7 Exits:ES>
Barron stands up.

322H 158V 1X 602C Mem:7 Exits:ES>
Barron flies east.

322H 158V 1X 602C Mem:7 Exits:ES> c 'harm' barronWho should the spell be cast upon?

322H 158V 1X 602C Mem:7 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room.

322H 156V 1X 602C Mem:7 Exits:NEW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 154V 1X 602C Mem:7 Exits:EW> nAlas, you cannot go that way...

322H 154V 1X 602C Mem:7 Exits:EW> nAlas, you cannot go that way...

322H 154V 1X 602C Mem:7 Exits:EW> e
Attai flies in from the east.

322H 154V 1X 602C Mem:7 Exits:EW> Aspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room.

322H 152V 1X 602C Mem:7 Exits:NEW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 150V 1X 602C Mem:7 Exits:EW> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A yellowish, green haze fills the air of the room.

322H 148V 1X 602C Mem:7 Exits:NEW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 146V 1X 602C Mem:7 Exits:SW> eAlas, you cannot go that way...

322H 146V 1X 602C Mem:7 Exits:SW> eAlas, you cannot go that way...

322H 146V 1X 602C Mem:7 Exits:SW> eAlas, you cannot go that way...

322H 146V 1X 602C Mem:7 Exits:SW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 144V 1X 602C Mem:7 Exits:NE> sAlas, you cannot go that way...

322H 144V 1X 602C Mem:7 Exits:NE> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 142V 1X 602C Mem:7 Exits:SW> eAlas, you cannot go that way...

322H 142V 1X 602C Mem:7 Exits:SW> eAlas, you cannot go that way...

322H 142V 1X 602C Mem:7 Exits:SW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A yellowish, green haze fills the air of the room.

322H 140V 1X 602C Mem:7 Exits:NE> sAlas, you cannot go that way...

322H 140V 1X 602C Mem:7 Exits:NE> eAspasia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.

322H 138V 1X 602C Mem:4 Exits:W> eAlas, you cannot go that way...

322H 138V 1X 602C Mem:4 Exits:W> rYou walk over to the sofa and sit down on it.
You sink into the soft leather cushions.

322H 138V 1X 602C Mem:2 Exits:W> medYou try to ignore everything around you and focus upon your prayers.

322H 138V 1X 602C Mem:2 Exits:W> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]blindness [ 2]cure blindness [ 1]light
[ 1]remove curse [ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [ 9]harm
7: [ 5]sunbolt
8: [ 1]gate [ 2]holy word [ 1]steelskin

Spells being memorized:
6: [ 1]darkness [ 3]harm

You estimate your studies will complete in 2 hours.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

322H 138V 1X 602C Mem:2 Exits:W>
322H 138V 1X 602C Mem:2 Exits:W>
322H 138V 1X 602C Mem:2 Exits:W>
322H 138V 1X 602C Mem:2 Exits:W>
322H 138V 1X 602C Mem:2 Exits:W> Aspasia closes her prayerbook with a content look on her face.

324H 206V 1X 602C Mem:1 Exits:W>
324H 206V 1X 602C Mem:1 Exits:W> stYou stand up.

324H 206V 1X 602C Mem:1 Exits:W> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 204V 1X 602C Mem:1 Exits:NE> wAlas, you cannot go that way...

324H 204V 1X 602C Mem:1 Exits:NE> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 202V 1X 602C Mem:1 Exits:SW> nAlas, you cannot go that way...

324H 202V 1X 602C Mem:1 Exits:SW> o aspasia c 'h v'
324H 202V 1X 602C Mem:1 Exits:SW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 200V 1X 602C Mem:1 Exits:NE> wAlas, you cannot go that way...

324H 200V 1X 602C Mem:1 Exits:NE> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A robust griffon paces gently while waiting for a rider.
Cruise Control, Easy Rider is sitting here, fighting Attai. (flying)
Attai the Male Minotaur is standing here, fighting Cruise. (flying)

324H 198V 1X 602C Mem:1 Exits:SW> nAlas, you cannot go that way...

324H 198V 1X 602C Mem:1 Exits:SW> nAlas, you cannot go that way...

324H 198V 1X 602C Mem:1 Exits:SW>
Cruise stands up.
Attai crashes into Cruise in a thundering collision, knocking him to the ground!

324H 198V 1X 602C Mem:1 Exits:SW>
Cruise blocks Attai's blow with a quick raise of his shield.
Cruise misses Attai with his slash.

324H 198V 1X 602C Mem:1 Exits:SW> c 'harm' cruiseYou utter the words, 'harm'
You grab Cruise, who screams in pain.

324H 198V 1X 602C Mem:3 Exits:SW>
Cruise blocks Attai's blow with a quick raise of his shield.
Cruise misses Attai with his slash.

324H 198V 1X 602C Mem:3 Exits:SW> c 'harm' cruise
Cruise steps aside as Attai attempts a bash, stumbles, and falls flat on his face.

324H 198V 1X 602C Mem:3 Exits:SW> You utter the words, 'harm'
You grab Cruise, who screams in pain.

324H 198V 1X 602C Mem:4 Exits:SW>
Cruise stands up.

324H 198V 1X 602C Mem:4 Exits:SW>
Cruise panics, and attempts to flee.
Cruise flies west.

324H 198V 1X 602C Mem:4 Exits:SW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 196V 1X 602C Mem:4 Exits:NEW> c 'harm' cruiseWho should the spell be cast upon?

324H 196V 1X 602C Mem:4 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
wdarkness.
Shaddaric Ironheart, Born of Suffering is standing here, fighting Machi. (flying)
Machi Uno, The return of Paijeitng is standing here, fighting Shaddaric. (flying)
. . . is surrounded by a white mist.

324H 194V 1X 602C Mem:4 Exits:EW> Aspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 192V 1X 602C Mem:4 Exits:NEW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
c 'harm' cruisedarkness.
Shaddaric Ironheart, Born of Suffering is standing here, fighting Machi. (flying)
Machi Uno, The return of Paijeitng is standing here, fighting Shaddaric. (flying)
. . . is surrounded by a white mist.

324H 190V 1X 602C Mem:4 Exits:EW> Shaddaric misses Machi with his cleave.
Who should the spell be cast upon?

324H 190V 1X 602C Mem:4 Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 188V 1X 602C Mem:4 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 186V 1X 602C Mem:4 Exits:EW> c 'harm' cruiseWho should the spell be cast upon?

324H 186V 1X 602C Mem:4 Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Aspasia, the death celestial, appears as a dark and unyielding void.
Lady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.

324H 184V 1X 602C Mem:4 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 182V 1X 602C Mem:4 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Aspasia, the death celestial, appears as a dark and unyielding void.
c 'harm' cruiseLady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.

324H 180V 1X 602C Mem:4 Exits:NEW> Who should the spell be cast upon?

324H 180V 1X 602C Mem:4 Exits:NEW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
wdarkness.

324H 178V 1X 602C Mem:4 Exits:ES> wAlas, you cannot go that way...

324H 178V 1X 602C Mem:4 Exits:ES> sAlas, you cannot go that way...

324H 178V 1X 602C Mem:4 Exits:ES> wAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A tangle of vines and earth rises from a black pool of water here.

324H 176V 1X 602C Mem:4 Exits:NW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 174V 1X 602C Mem:4 Exits:ES> Alas, you cannot go that way...

324H 174V 1X 602C Mem:4 Exits:ES> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 172V 1X 602C Mem:4 Exits:NW> wwAspasia arrives from the east.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.

324H 170V 1X 602C Mem:2 Exits:E> Alas, you cannot go that way...

324H 170V 1X 602C Mem:2 Exits:E> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 168V 1X 602C Mem:4 Exits:NW> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 166V 1X 602C Mem:4 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
endarkness.
A tangle of vines and earth rises from a black pool of water here.

324H 164V 1X 602C Mem:4 Exits:NW> Alas, you cannot go that way...

324H 164V 1X 602C Mem:4 Exits:NW> Aspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 162V 1X 602C Mem:4 Exits:ES>
Attai flies in from the east.
Aspasia utters some strange words.
A brilliant aura surrounds Aspasia.

324H 162V 1X 602C Mem:4 Exits:ES> e
Attai flies south.

324H 162V 1X 602C Mem:4 Exits:ES> nAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 160V 1X 602C Mem:4 Exits:NEW> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Barron the Male Wild Elf is standing here. (flying)
. . . has a tough exterior.

324H 158V 1X 602C Mem:4 Exits:NS> nAspasia arrives from the south.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Aspasia, the death celestial, appears as a dark and unyielding void.
Lady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.

324H 156V 1X 602C Mem:4 Exits:NES> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 154V 1X 602C Mem:4 Exits:NS> Aspasia arrives from the south.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is standing here. (flying)

324H 152V 1X 602C Mem:2 Exits:ES> w
Halibio flies south.

324H 152V 1X 602C Mem:2 Exits:ES> wAlas, you cannot go that way...

324H 152V 1X 602C Mem:2 Exits:ES> eAlas, you cannot go that way...

324H 152V 1X 602C Mem:2 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 150V 1X 602C Mem:4 Exits:EW> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A large waterskin made from animal hide is lying here.

324H 148V 1X 602C Mem:4 Exits:ESW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

324H 146V 1X 602C Mem:4 Exits:EW> Aspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 144V 1X 602C Mem:2 Exits:SW> eAlas, you cannot go that way...

324H 144V 1X 602C Mem:2 Exits:SW> eAlas, you cannot go that way...

324H 144V 1X 602C Mem:2 Exits:SW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Cruise Control, Easy Rider is standing here. (flying)

324H 142V 1X 602C Mem:4 Exits:NS> eAlas, you cannot go that way...
Cruise flies south.

324H 142V 1X 602C Mem:4 Exits:NS> eAlas, you cannot go that way...

324H 142V 1X 602C Mem:4 Exits:NS> c 'harm' cruiseWho should the spell be cast upon?

324H 142V 1X 602C Mem:4 Exits:NS> sAspasia arrives from the north.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

324H 140V 1X 602C Mem:4 Exits:NSW> c 'harm' cruiseWho should the spell be cast upon?

324H 140V 1X 602C Mem:4 Exits:NSW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Cruise Control, Easy Rider is standing here. (flying)

324H 138V 1X 602C Mem:4 Exits:NS> c 'harm' cruiseYou utter the words, 'harm'
You grab Cruise, who screams in pain.

324H 138V 1X 602C [Natya:Perfect] [Cruise:Fair] Mem:5 Exits:NS>
Cruise raise his shield and blocks your blow.
Cruise slashes YOU hard.

316H 138V 1X 602C [Natya:V.Good] [Cruise:Fair] Mem:5 Exits:NS>
Cruise panics, and attempts to flee.
Cruise flies north.

316H 138V 1X 602C Mem:5 Exits:NS> nAspasia arrives from the south.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

316H 136V 1X 602C Mem:5 Exits:NSW> c 'harm' cruiseWho should the spell be cast upon?

316H 136V 1X 602C Mem:5 Exits:NSW> nAspasia arrives from the south.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

316H 134V 1X 602C Mem:5 Exits:NS> eAlas, you cannot go that way...

316H 134V 1X 602C Mem:5 Exits:NS> nAspasia arrives from the south.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

316H 132V 1X 602C Mem:3 Exits:SW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia focuses her purity on Aspasia's head!

316H 130V 1X 602C Mem:5 Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A large waterskin made from animal hide is lying here.

316H 128V 1X 602C Mem:5 Exits:ESW> wAspasia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is standing here. (flying)

316H 126V 1X 602C Mem:5 Exits:EW>
Attai flies east.

316H 126V 1X 602C Mem:5 Exits:EW> wAspasia arrives from the east.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

316H 124V 1X 602C Mem:3 Exits:ES> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

316H 122V 1X 602C Mem:5 Exits:EW> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
A large waterskin made from animal hide is lying here.

316H 120V 1X 602C Mem:5 Exits:ESW> eAspasia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

316H 118V 1X 602C Mem:5 Exits:EW> eAspasia arrives from the west.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Attai the Male Minotaur is standing here. (flying)

316H 116V 1X 602C Mem:3 Exits:SW> eAlas, you cannot go that way...

316H 116V 1X 602C Mem:3 Exits:SW> sAspasia arrives from the north.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

316H 114V 1X 602C Mem:5 Exits:NS> l nYou see nothing special.
Attai the Male Minotaur is standing here. (flying)

316H 114V 1X 602C Mem:5 Exits:NS> nAspasia arrives from the south.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Attai the Male Minotaur is standing here. (flying)

316H 112V 1X 602C Mem:3 Exits:SW>
Attai comes out of hiding.
You are sent sprawling as Attai crashes into you.

279H 112V 1X 602C [Natya:Good] [Attai:V.Good] Mem:3 Exits:SW> lau
Attai crushes YOU extremely hard.
You miss Attai with your hit.

263H 112V 1X 602C [Natya:Good] [Attai:V.Good] Mem:3 Exits:SW>
Attai massacres YOU with his crush.
You miss Attai with your hit.

242H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> o aspasia assYou laugh heartily.

242H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> Aspasia lays her hands on Aspasia and utters a prayer.
Aspasia misses Attai with her hit.
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

242H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> stYou stand up.

242H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> fl
Aspasia hits Attai very hard.
Attai crushes YOU very hard.
You miss Attai with your hit.

230H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> flPANIC! You couldn't escape!

230H 112V 1X 602C [Natya:Fair] [Attai:V.Good] Mem:3 Exits:SW> You flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

230H 110V 1X 602C Mem:5 Exits:EW> flYou're not fighting, why bother fleeing?

230H 110V 1X 602C Mem:5 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

230H 108V 1X 602C Mem:3 Exits:SW> c 'blind' attai
Attai massacres Aspasia with his crush.
Aspasia misses Attai with her hit.

230H 108V 1X 602C Mem:3 Exits:SW> You utter the words, 'blindness'
The magic fails!

230H 108V 1X 602C Mem:4 Exits:SW>
Cruise flies in from the west.

230H 108V 1X 602C Mem:4 Exits:SW>
Cruise flies west.

230H 108V 1X 602C Mem:4 Exits:SW> c 'blind' attai
Attai stands up.

230H 108V 1X 602C Mem:4 Exits:SW>
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

230H 108V 1X 602C [Aspasia:Good] [Attai:V.Good] Mem:4 Exits:SW>
You miss Attai with your hit.
Attai massacres Aspasia with his crush.
Aspasia misses Attai with her hit.

246H 153V 1X 602C [Aspasia:Good] [Attai:V.Good] Mem:4 Exits:SW> You utter the words, 'blindness'
The magic fails!

246H 153V 1X 602C [Aspasia:Good] [Attai:V.Good] Mem:4 Exits:SW> fl
Attai massacres Aspasia with his crush.
Aspasia misses Attai with her hit.

246H 153V 1X 602C [Aspasia:Fair] [Attai:V.Good] Mem:4 Exits:SW> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Cruise Control, Easy Rider is standing here. (flying)

246H 151V 1X 602C Mem:7 Exits:NS> You're not fighting, why bother fleeing?

246H 151V 1X 602C Mem:7 Exits:NS> eAlas, you cannot go that way...

246H 151V 1X 602C Mem:7 Exits:NS>
Cruise flies north.

246H 151V 1X 602C Mem:7 Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Cruise Control, Easy Rider is standing here. (flying)
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

246H 149V 1X 602C Mem:4 Exits:SW>
Cruise flies west.

246H 149V 1X 602C Mem:4 Exits:SW> l cruiseYou do not see that here.

246H 149V 1X 602C Mem:4 Exits:SW>
Attai stands up.

246H 149V 1X 602C Mem:4 Exits:SW>
Attai misses Aspasia with his crush.
Aspasia misses Attai with her hit.

246H 149V 1X 602C Mem:4 Exits:SW> c 'blind' attaiYou can't remember how to cast that spell!

246H 149V 1X 602C Mem:4 Exits:SW>
Cruise flies in from the west.

246H 149V 1X 602C Mem:4 Exits:SW>
Cruise slashes Attai extremely hard.

246H 149V 1X 602C Mem:4 Exits:SW> lAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Cruise Control, Easy Rider is standing here, fighting Attai. (flying)
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is standing here, fighting Aspasia. (flying)

246H 149V 1X 602C Mem:4 Exits:SW> c 'sunbolt' attaiYou utter the words, 'sunbolt'
Attai withers as a ray of sunlight engulfs him!
The magic fails!

246H 149V 1X 602C Mem:5 Exits:SW>
Cruise misses Attai with his slash.
Attai massacres Aspasia with his crush.
Aspasia misses Attai with her hit.

246H 149V 1X 602C Mem:5 Exits:SW>
Attai panics, and attempts to flee.
Attai flies west.

246H 149V 1X 602C Mem:5 Exits:SW>
Cruise flies south.

*** RUNNING ***

246H 93V 1X 602C Mem:8 Exits:NE> l eYou see nothing special.
Aspasia, the death celestial, appears as a dark and unyielding void.
Lady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.
Barron the Male Wild Elf is standing here, fighting Halibio. (flying)
. . . has a tough exterior.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is sitting here, fighting Barron. (flying)

246H 93V 1X 602C Mem:8 Exits:NE> eAspasia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Aspasia, the death celestial, appears as a dark and unyielding void.
c 'harm' keilaLady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.
Barron the Male Wild Elf is standing here, fighting Halibio. (flying)
. . . has a tough exterior.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is sitting here, fighting Barron. (flying)

246H 91V 1X 602C Mem:5 Exits:W> You utter the words, 'harm'
You grab Keila, who screams in pain.

246H 91V 1X 602C [Natya:Good] [Keila:Good] Mem:5 Exits:W>
You miss Keila with your hit.
Keila slowly fades into existence.
Keila's blow is absorbed by your armor.
Barron massacres Halibio with his cleave.
Halibio massacres Barron with his cleave.

246H 91V 1X 602C [Natya:Good] [Keila:Good] Mem:5 Exits:W>
Barron panics, and attempts to flee.
Barron flies west.

246H 91V 1X 602C [Natya:Good] [Keila:Good] Mem:5 Exits:W>
Barron flies in from the west.

246H 91V 1X 602C [Natya:Good] [Keila:Good] Mem:5 Exits:W>
Barron flies west.

246H 91V 1X 602C [Natya:Good] [Keila:Good] Mem:5 Exits:W>
Keila panics, and attempts to flee.
Keila flies west.

246H 91V 1X 602C Mem:5 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Aspasia, the death celestial, appears as a dark and unyielding void.
. . . is outlined with a dim aura.
Aspasia, the death celestial, appears as a dark and unyielding void.
Sir Halibio D'Lager, Solamnic Drunkard Extraordinaire is sitting here. (flying)

246H 91V 1X 602C Mem:5 Exits:W> c 'holy word'You utter the words, 'holy word'
You hold your holy symbol high for everyone to see.
Halibio is stunned!

246H 91V 1X 602C Mem:6 Exits:W>
Keila flies in from the west.

246H 91V 1X 602C Mem:6 Exits:W>
Halibio laughs heartily.

246H 91V 1X 602C Mem:6 Exits:W> say HALIBIO STUNNED
Keila slowly fades into existence.
Keila crushes Halibio very hard.

246H 91V 1X 602C Mem:6 Exits:W> You say 'HALIBIO STUNNED'

246H 91V 1X 602C Mem:6 Exits:W>
Halibio says 'shit'

246H 91V 1X 602C Mem:6 Exits:W> c 'harm' halibioYou utter the words, 'harm'
You grab Halibio, who screams in pain.

246H 91V 1X 602C Mem:7 Exits:W> c 'harm' halibio
Keila crushes Halibio extremely hard.

246H 91V 1X 602C Mem:7 Exits:W>
Halibio says 'as if'

246H 91V 1X 602C Mem:7 Exits:W> You utter the words, 'harm'
You grab Halibio, who screams in pain.

246H 91V 1X 602C Mem:8 Exits:W>
Keila focuses harshly on Halibio and utters the words, 'sunbolt'.
Halibio withers as a ray of sunlight sent by Keila engulfs him!

246H 91V 1X 602C Mem:8 Exits:W> c 'harm' halibio
Halibio says 'no way'

246H 91V 1X 602C Mem:8 Exits:W> You utter the words, 'harm'
You grab Halibio, who collapses in pain, then dies.
Twinkling lights surround Halibio and he disappears.

246H 91V 1X 602C Mem:9 Exits:W> say OWNED FUCKERS
Keila focuses harshly on you and utters the words, 'sunbolt'.
Keila slowly fades into existence.
You wither as a ray of sunlight engulfs you!
You feel a slight chill.

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W> You say 'OWNED FUCKERS'

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Lady Keila Stormborn, American Mavlad is standing here, fighting YOU. (flying)
. . . has a metallic luster.
Aspasia, the death celestial, appears as a dark and unyielding void.
. . . is outlined with a dim aura.
Aspasia, the death celestial, appears as a dark and unyielding void.

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W>
Keila misses you with her crush.
You miss Keila with your hit.

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W> o aspasia assAspasia bruises Keila with her hit.

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W> flPANIC! You couldn't escape!

207H 91V 1X 602C [Natya:Fair] [Keila:Good] Mem:9 Exits:W> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

*** RUNNING ***

215H 32V 1X 602C Mem:8 Exits:SW>
Keila flies in from the west.
Aspasia arrives from the west.

215H 32V 1X 602C Mem:8 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

215H 30V 1X 602C Mem:13 Exits:NS>
Attai massacres Aspasia with his crush.
Aspasia bruises Attai with her hit.

215H 30V 1X 602C Mem:13 Exits:NS> c 'harm' attai
Attai stands up.

215H 30V 1X 602C Mem:13 Exits:NS> You utter the words, 'harm'
You grab Attai, who screams in pain.

215H 30V 1X 602C Mem:15 Exits:NS>
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

215H 30V 1X 602C [Aspasia:Bad] [Attai:Fair] Mem:15 Exits:NS>
You miss Attai with your hit.
Attai massacres Aspasia with his crush.
Aspasia misses Attai with her hit.

215H 30V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:15 Exits:NS> lAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

215H 30V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:15 Exits:NS> c 'harm'You can't remember how to cast that spell!

215H 30V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:15 Exits:NS> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]cure blindness [ 1]light [ 1]remove curse
[ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
7: [ 4]sunbolt
8: [ 1]gate [ 1]holy word [ 1]steelskin

Spells being memorized:
2: [ 2]blindness
6: [ 1]darkness [12]harm
7: [ 1]sunbolt
8: [ 1]holy word

You estimate your studies will complete in 15 hours.

Spells left: 1-0 2-0 3-0 4-0 5-0 6-0 7-0 8-0

215H 30V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:15 Exits:NS> c 'sunbolt'Attai massacres Aspasia with his crush.
Aspasia hits Attai very hard.
You utter the words, 'sunbolt'
Attai withers as a ray of sunlight engulfs him!
The magic fails!

231H 75V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:16 Exits:NS>
Attai stands up.

231H 75V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:16 Exits:NS>
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

231H 75V 1X 602C [Aspasia:V.Bad] [Attai:Fair] Mem:16 Exits:NS> l
Attai massacres Aspasia with his crush.
Aspasia hits Attai hard.

231H 75V 1X 602C [Aspasia:Awful] [Attai:Fair] Mem:16 Exits:NS> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

231H 75V 1X 602C [Aspasia:Awful] [Attai:Fair] Mem:16 Exits:NS> lAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia is standing here, fighting Attai.
. . . is outlined with a dim aura.
Attai the Male Minotaur is sitting here, fighting Aspasia. (flying)

231H 75V 1X 602C [Aspasia:Awful] [Attai:Fair] Mem:16 Exits:NS> flYou flee head over heels.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

*** RUNNNING ***

336H 202V 1X 602C Exits:W>
Attai stands up.

336H 202V 1X 602C Exits:W>
Attai says 'lets go keel keila'

336H 202V 1X 602C Exits:W> c 'sunbolt' attaiYou utter the words, 'sunbolt'
Attai withers as a ray of sunlight engulfs him!
The magic fails!

336H 202V 1X 602C [Natya:V.Good] [Attai:V.Bad] Mem:2 Exits:W> say fine
Attai panics, and attempts to flee.
Attai flies west.

*** MORE RUNNING ***

336H 102V 1X 602C Mem:2 Exits:W> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is sitting here, fighting Keila. (flying)
Aspasia, the death celestial, appears as a dark and unyielding void.
Lady Keila Stormborn, American Mavlad is standing here, fighting Attai. (flying)
. . . has a metallic luster.

336H 100V 1X 602C Mem:4 Exits:NE> c 'harm' keilaYou utter the words, 'harm'
You grab Keila, who screams in pain.

336H 100V 1X 602C Mem:5 Exits:NE> c 'harm' keila
Attai misses Keila with his crush.

336H 100V 1X 602C Mem:5 Exits:NE>
Keila utters the words, 'heal'.
Keila heals Keila.

336H 100V 1X 602C Mem:5 Exits:NE>
Attai stands up.

336H 100V 1X 602C Mem:5 Exits:NE> You utter the words, 'harm'
You grab Keila, who screams in pain.

336H 100V 1X 602C Mem:7 Exits:NE>
Attai crashes into Keila in a thundering collision, knocking her to the ground!

336H 100V 1X 602C Mem:7 Exits:NE>
Attai crushes Keila extremely hard.

336H 100V 1X 602C Mem:7 Exits:NE> c 'harm' keilaYou utter the words, 'harm'
You grab Keila, who screams in pain.

336H 100V 1X 602C Mem:8 Exits:NE> c 'harm' keila
Attai massacres Keila with his crush.
Keila crushes Attai hard.

336H 100V 1X 602C Mem:8 Exits:NE> You utter the words, 'harm'
You grab Keila, who screams in pain.

336H 100V 1X 602C Mem:9 Exits:NE> c 'harm' keila
Attai massacres Keila with his crush.
Keila misses Attai with her crush.

336H 100V 1X 602C Mem:9 Exits:NE>
Keila stands up.

336H 100V 1X 602C Mem:9 Exits:NE>
Keila panics, and attempts to flee.
Keila flies north.

336H 100V 1X 602C Mem:9 Exits:NE> Who should the spell be cast upon?

336H 100V 1X 602C Mem:9 Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

336H 98V 1X 602C Mem:9 Exits:SW> c 'harm' keila
Attai flies in from the south.

336H 98V 1X 602C Mem:9 Exits:SW> Who should the spell be cast upon?

336H 98V 1X 602C Mem:9 Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Lady Keila Stormborn, American Mavlad is standing here. (flying) (invisible)
. . . has a metallic luster.

336H 96V 1X 602C Mem:9 Exits:NE> c 'harm' keilaYou utter the words, 'harm'
You grab Keila, who screams in pain.

336H 96V 1X 602C [Natya:V.Good] [Keila:Good] Mem:11 Exits:NE>
You miss Keila with your hit.
Keila slowly fades into existence.
Keila barely crushes YOU.

332H 96V 1X 602C [Natya:V.Good] [Keila:Good] Mem:11 Exits:NE> l
Keila panics, and attempts to flee.
Keila flies east.

332H 96V 1X 602C Mem:11 Exits:NE> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

332H 96V 1X 602C Mem:11 Exits:NE> e
Attai flies in from the east.

332H 96V 1X 602C Mem:11 Exits:NE> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Lady Keila Stormborn, American Mavlad is standing here. (flying)
. . . has a metallic luster.

332H 94V 1X 602C Mem:11 Exits:SW> eAlas, you cannot go that way...

332H 94V 1X 602C Mem:11 Exits:SW> w
Attai flies in from the west.

332H 94V 1X 602C Mem:11 Exits:SW> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

332H 92V 1X 602C Mem:11 Exits:NE> l attaiYou do not see that here.

332H 92V 1X 602C Mem:11 Exits:NE> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is standing here, fighting Keila. (flying)
Lady Keila Stormborn, American Mavlad is sitting here, fighting Attai. (flying) (invisible)
. . . has a metallic luster.

332H 90V 1X 602C Mem:11 Exits:SW> lAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is standing here, fighting Keila. (flying)
Lady Keila Stormborn, American Mavlad is sitting here, fighting Attai. (flying) (invisible)
. . . has a metallic luster.

332H 90V 1X 602C Mem:11 Exits:SW>
Attai crushes Keila extremely hard.
Keila slowly fades into existence.
Keila crushes Attai very hard.

332H 90V 1X 602C Mem:11 Exits:SW> mSpells currently memorized:
1: [ 3]aid [ 2]bless [ 2]create food
[ 2]create water [ 1]know alignment [ 3]restore strength
2: [ 2]cure blindness [ 1]light [ 1]remove curse
[ 6]silence
3: [ 4]cure serious [ 3]gust of wind [ 2]remove fear
[ 2]remove poison
4: [ 5]dispel magic [ 1]heroism [ 4]hold person
[ 1]sacred ward
5: [ 4]cure critical [ 3]flamestrike [ 1]fortify self
6: [ 5]harm
7: [ 3]sunbolt
8: [ 1]gate [ 1]holy word [ 1]steelskin

Spells being memorized:
6: [ 5]harm
7: [ 1]sunbolt

You estimate your studies will complete in 11 hours.

Spells left: 1-0 2-2 3-0 4-0 5-0 6-3 7-1 8-1

332H 90V 1X 602C Mem:11 Exits:SW> Attai crushes Keila extremely hard.
Keila crushes Attai very hard.
The clouds block your view of Solinari.
The clouds block your view of Lunitari.

343H 135V 1X 602C Mem:10 Exits:SW>
Attai massacres Keila with his crush.
Keila misses Attai with her crush.

343H 135V 1X 602C Mem:10 Exits:SW>
Keila says 'hahahaha'

343H 135V 1X 602C Mem:10 Exits:SW>
Keila says 'oops'

343H 135V 1X 602C Mem:10 Exits:SW>
Keila steps aside as Attai attempts a bash, stumbles, and falls flat on his face.

343H 135V 1X 602C Mem:10 Exits:SW> lAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is sitting here, fighting Keila. (flying)
Lady Keila Stormborn, American Mavlad is sitting here, fighting Attai. (flying)
. . . has a metallic luster.

343H 135V 1X 602C Mem:10 Exits:SW>
Keila stands up.

343H 135V 1X 602C Mem:10 Exits:SW>
Keila panics, and attempts to flee.
Keila flies west.

*** RUNNING ***

343H 67V 1X 602C Mem:10 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Lady Keila Stormborn, American Mavlad is sitting here, fighting Attai. (flying)
. . . has a metallic luster.
Attai the Male Minotaur is standing here, fighting Keila. (flying)

343H 65V 1X 602C Mem:10 Exits:NEW>
Attai crashes into Keila in a thundering collision, knocking her to the ground!

343H 65V 1X 602C Mem:10 Exits:NEW> c 'harm' keilaYou utter the words, 'harm'
You grab Keila, who screams in pain.

343H 65V 1X 602C Mem:11 Exits:NEW> c 'harm' keila
Attai massacres Keila with his crush.
Keila crushes Attai very hard.

343H 65V 1X 602C Mem:11 Exits:NEW> You utter the words, 'harm'
You grab Keila, who screams in pain.

343H 65V 1X 602C Mem:12 Exits:NEW> c 'harm' keila
Keila falls back as Attai crushes her on the head.
Attai massacres Keila with his crush.
Keila crushes Attai very hard.

343H 65V 1X 602C Mem:12 Exits:NEW>
Keila steps aside as Attai attempts a bash, stumbles, and falls flat on his face.

343H 65V 1X 602C Mem:12 Exits:NEW> You utter the words, 'harm'
You grab Keila, who collapses in pain, then dies.
Twinkling lights surround Keila and she disappears.

*** RUNNING ***

343H 166V 1X 602C Mem:2 Exits:W>
Attai comes out of hiding.
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

343H 166V 1X 602C [Natya:Perfect] [Attai:V.Good] Mem:2 Exits:W> say goddamnYou say 'goddamn'

343H 166V 1X 602C [Natya:Perfect] [Attai:V.Good] Mem:2 Exits:W> st
Attai massacres YOU with his crush.
You should probably stand up!
Your meditating is suddenly broken off as combat disturbs your studies.
You miss Attai with your hit.

320H 166V 1X 602C [Natya:V.Good] [Attai:V.Good] Mem:2 Exits:W> c 'sunbolt'You stand up.

320H 166V 1X 602C [Natya:V.Good] [Attai:V.Good] Mem:5 Exits:W> You utter the words, 'sunbolt'
Attai withers as a ray of sunlight engulfs him!
The magic fails!

320H 166V 1X 602C [Natya:V.Good] [Attai:Good] Mem:5 Exits:W>
Attai crushes YOU extremely hard.

302H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:5 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Attai the Male Minotaur is sitting here, fighting YOU. (flying)

302H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:5 Exits:W> c 'gate'You utter the words, 'gate'
You wave your hand, and Acadia appears!
Acadia starts following you.

302H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W>
Attai stands up.

302H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W> o acadia ass
Attai stops using a nasty looking dented shield.

302H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W>
Attai crushes YOU very hard.
You dodge out of the way of Attai's mistargeted kick.

291H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W> Acadia hits Attai hard.

291H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting YOU. (flying)

291H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W> iYou are carrying:
a piece of sweet bread..it glows blue [8]
a glowing scroll of recall..it glows blue..it glows dimly [4]
a bright ball of light..it glows dimly [2]
a small canteen
a brewed potion..it glows blue

291H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W>
Acadia misses Attai with her hit.
Attai crushes YOU extremely hard.
You miss Attai with your hit.

273H 166V 1X 602C [Natya:Good] [Attai:Good] Mem:6 Exits:W>
Blood sprays everywhere as Attai's high kicks you in the face.

249H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> o acadia disarmg allAcadia is busy doing something, try again in a moment.

249H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> You don't see what you are looking for here.

249H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> o acadia disarmg allAcadia is busy doing something, try again in a moment.

249H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> You don't see what you are looking for here.

249H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W>
Acadia misses Attai with her hit.
Attai crushes YOU extremely hard.
You miss Attai with your hit.

233H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> o acadia disarmg allAcadia tries in vain to disarm Attai's weapon.

233H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> You don't see what you are looking for here.

233H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W>
Blood sprays everywhere as Attai's high kicks you in the face.
Natya looks a bit confused.
Your mind reels and you can't focus properly.

196H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting YOU. (flying)

196H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> iYou are carrying:
a piece of sweet bread..it glows blue [8]
a glowing scroll of recall..it glows blue..it glows dimly [4]
a bright ball of light..it glows dimly [2]
a small canteen
a brewed potion..it glows blue

196H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> c 'sunbolt'You cannot concentrate enough to cast!

196H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W>
Acadia misses Attai with her hit.
Attai crushes YOU very hard.

185H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting YOU. (flying)

185H 166V 1X 602C [Natya:Fair] [Attai:Good] Mem:6 Exits:W>
Blood sprays everywhere as Attai's high kicks you in the face.

167H 166V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> c 'sunbolt'You cannot concentrate enough to cast!

167H 166V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting YOU. (flying)

167H 166V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> say ownedYou say 'owned'

167H 166V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> flPANIC! You couldn't escape!

167H 166V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.

167H 164V 1X 602C Mem:10 Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting Acadia. (flying)
Acadia utters some strange words.
Acadia begins to become blurry and hard to see.

167H 162V 1X 602C Mem:6 Exits:W>
Attai massacres Acadia with his crush.
Acadia misses Attai with her hit.

167H 162V 1X 602C Mem:6 Exits:W>
Attai starts using a nasty looking dented shield as a shield.

167H 162V 1X 602C Mem:6 Exits:W> o acadia disarmAcadia is busy doing something, try again in a moment.

167H 162V 1X 602C Mem:6 Exits:W> o acadia disarmAcadia is busy doing something, try again in a moment.

167H 162V 1X 602C Mem:6 Exits:W> o acadia disarmAcadia is busy doing something, try again in a moment.

167H 162V 1X 602C Mem:6 Exits:W>
Attai massacres Acadia with his crush.
Acadia hits Attai hard.

167H 162V 1X 602C Mem:6 Exits:W> o acadia disarmAcadia tries in vain to disarm Attai's weapon.

167H 162V 1X 602C Mem:6 Exits:W> o acadia disarmAcadia is busy doing something, try again in a moment.

167H 162V 1X 602C Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting Acadia. (flying)

167H 162V 1X 602C Mem:6 Exits:W> iYou are carrying:
a piece of sweet bread..it glows blue [8]
a glowing scroll of recall..it glows blue..it glows dimly [4]
a bright ball of light..it glows dimly [2]
a small canteen
a brewed potion..it glows blue

167H 162V 1X 602C Mem:6 Exits:W> iYou are carrying:
a piece of sweet bread..it glows blue [8]
a glowing scroll of recall..it glows blue..it glows dimly [4]
a bright ball of light..it glows dimly [2]
a small canteen
a brewed potion..it glows blue

167H 162V 1X 602C Mem:6 Exits:W>
Attai massacres Acadia with his crush.
Acadia hits Attai hard.

167H 162V 1X 602C Mem:6 Exits:W> c 'cure crit' meYou cannot concentrate enough to cast!

167H 162V 1X 602C Mem:6 Exits:W>
Attai spins and tries to kick Acadia, but Acadia dodges out of the way.

167H 162V 1X 602C Mem:6 Exits:W> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.

167H 160V 1X 602C Mem:10 Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting Acadia. (flying)
Acadia tries in vain to disarm Attai's weapon.

167H 158V 1X 602C Mem:6 Exits:W> l acadiaAcadia is the most untamed of the celestials. Her barbaric behavior also makes
her a formidable foe. Despite her wild ways she is astonishingly beautiful
and graceful. Her cool blue eyes and flaxen hair quench the fire that burns
inside her.
Acadia has some big nasty wounds and scratches.

167H 158V 1X 602C Mem:6 Exits:W>
Attai massacres Acadia with his crush.
Acadia hits Attai very hard.

167H 158V 1X 602C Mem:6 Exits:W> say nofairYou say 'nofair'

167H 158V 1X 602C Mem:6 Exits:W>
Attai panics, and attempts to flee.
Attai flies west.

167H 158V 1X 602C Mem:6 Exits:W> say NOFAIRYou say 'NOFAIR'

167H 158V 1X 602C Mem:6 Exits:W> lBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
The barbaric celestial, Acadia, measures you up from afar.

167H 158V 1X 602C Mem:6 Exits:W>
Attai flies in from the west.



167H 158V 1X 602C Mem:6 Exits:W>
167H 158V 1X 602C Mem:6 Exits:W> wAcadia arrives from the east.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.

167H 156V 1X 602C Mem:10 Exits:NE> eAcadia arrives from the west.
Before The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.
Attai the Male Minotaur is standing here. (flying)

167H 154V 1X 602C Mem:6 Exits:W>
Attai kicks you in the face, breaking teeth and bone. Blood flies as your head is rocked back.

143H 154V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> flPANIC! You couldn't escape!

143H 154V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> wYou can't do that while fighting.

143H 154V 1X 602C [Natya:Bad] [Attai:Good] Mem:6 Exits:W> flAttai crushes YOU extremely hard.
You miss Attai with your hit.
PANIC! You couldn't escape!

126H 154V 1X 602C [Natya:V.Bad] [Attai:Good] Mem:6 Exits:W> flPANIC! You couldn't escape!

126H 154V 1X 602C [Natya:V.Bad] [Attai:Good] Mem:6 Exits:W> flYou flee head over heels.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.


*** RUH ROH ! ***

Your studies complete, you close your prayerbook with a smile.

166H 206V 1X 602C Exits:SW>
166H 206V 1X 602C Exits:SW> stYou stand up.

166H 206V 1X 602C Exits:SW> c 'cure crit' meYou utter the words, 'cure critical'
Large open gashes on your body stop bleeding and heal.

255H 206V 1X 602C Mem:2 Exits:SW> c 'cure crit' meYou utter the words, 'cure critical'
Large open gashes on your body stop bleeding and heal.

*** RUN ATTAI RUN !!! ***

342H 166V 1X 602C Mem:5 Exits:NEW> c 'harm' attaiWho should the spell be cast upon?

342H 166V 1X 602C Mem:5 Exits:NEW> eAcadia arrives from the west.
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Attai the Male Minotaur is standing here. (flying)

342H 164V 1X 602C Mem:5 Exits:EW> c 'harm' attaiYou utter the words, 'harm'
You grab Attai, who screams in pain.

342H 164V 1X 602C [Natya:V.Good] [Attai:Fair] Mem:6 Exits:EW>
You bruise Attai with your hit.
Attai crushes YOU.

336H 164V 1X 602C [Natya:V.Good] [Attai:Fair] Mem:6 Exits:EW>
Attai kicks you in the face, breaking teeth and bone. Blood flies as your head is rocked back.

317H 164V 1X 602C [Natya:V.Good] [Attai:Fair] Mem:6 Exits:EW> o aspasia ass
You miss Attai with your hit.
Attai crushes YOU extremely hard.

301H 164V 1X 602C [Natya:Good] [Attai:Fair] Mem:6 Exits:EW> flYou couldn't find anyone to order around.

301H 164V 1X 602C [Natya:Good] [Attai:Fair] Mem:6 Exits:EW> scanYou flee head over heels.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

301H 162V 1X 602C Mem:6 Exits:NEW> Looking north:
You see nothing special.
Looking east:
You see nothing special.
A robust griffon paces gently while waiting for a rider.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
The barbaric celestial, Acadia, measures you up from afar.
Attai the Male Minotaur is standing here. (flying)
Looking up:
You see nothing special.
Looking down:
You see nothing special.

301H 162V 1X 602C Mem:6 Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
The barbaric celestial, Acadia, measures you up from afar.
Attai the Male Minotaur is standing here. (flying)

301H 160V 1X 602C Mem:6 Exits:EW> c 'harm' attaiYou utter the words, 'harm'
You grab Attai, who screams in pain.

301H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW>
You feel ribs crack as you are kicked in the chest by Attai.

293H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW>
You miss Attai with your hit.
Attai misses you with his crush.

293H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW> o acadia assflscanAcadia barely hits Attai.

293H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW> PANIC! You couldn't escape!
Blood sprays everywhere as Attai's high kicks you in the face.

277H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW> Looking north:
You see nothing special.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

277H 160V 1X 602C [Natya:Good] [Attai:Fair] Mem:7 Exits:EW> flYou flee head over heels.
An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

277H 158V 1X 602C Mem:7 Exits:NEW> flYou're not fighting, why bother fleeing?

277H 158V 1X 602C Mem:7 Exits:NEW> scanLooking north:
You see nothing special.
Looking east:
You see nothing special.
Acadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting Acadia. (flying)
Looking south:
You see nothing special.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

277H 158V 1X 602C Mem:7 Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
c 'harm' attaiAcadia is standing here, fighting Attai.
Attai the Male Minotaur is standing here, fighting Acadia. (flying)

277H 156V 1X 602C Mem:7 Exits:EW> You utter the words, 'harm'
You grab Attai, who screams in pain.

277H 156V 1X 602C Mem:9 Exits:EW> c 'harm' attai
Blood sprays as Attai's roundhouse kick slams Acadia in the face.

277H 156V 1X 602C Mem:9 Exits:EW>
Acadia tries in vain to disarm Attai's weapon.

277H 156V 1X 602C Mem:9 Exits:EW>
Attai massacres Acadia with his crush.
Acadia is mortally wounded, and will die soon, if not aided.

277H 156V 1X 602C Mem:9 Exits:EW> You utter the words, 'harm'
You grab Attai, who screams in pain.

277H 156V 1X 602C Mem:10 Exits:EW>
Attai panics, and attempts to flee.
Attai flies east.

277H 156V 1X 602C Mem:10 Exits:EW> release AcadiaYou release Acadia from your service.
Acadia transcends this world and enters another plane.
Acadia stops following you.

277H 156V 1X 602C Mem:10 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

277H 154V 1X 602C Mem:10 Exits:NEW> c 'harm' attaiWho should the spell be cast upon?

277H 154V 1X 602C Mem:10 Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A robust griffon paces gently while waiting for a rider.

277H 152V 1X 602C Mem:10 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

277H 150V 1X 602C Mem:10 Exits:NEW> sAlas, you cannot go that way...

277H 150V 1X 602C Mem:10 Exits:NEW> c 'harm' attaiWho should the spell be cast upon?

277H 150V 1X 602C Mem:10 Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 148V 1X 602C Mem:10 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 146V 1X 602C Mem:10 Exits:NE> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 144V 1X 602C Mem:10 Exits:SW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.

277H 142V 1X 602C Mem:10 Exits:NE> sAlas, you cannot go that way...

277H 142V 1X 602C Mem:10 Exits:NE>
277H 142V 1X 602C Mem:10 Exits:NE> eBefore The Abandoned Tunnels
You find yourself at what appears to be end of a large, long tunnel
under the ground. The poignant stench of mildew emanates from the wet
dungeon walls, and you are suprised to see a ladder attached to the far
wall, leading up towards a secret panel hidden in the ceiling above you.

277H 140V 1X 602C Mem:6 Exits:W> c 'harm' attaiWho should the spell be cast upon?

277H 140V 1X 602C Mem:6 Exits:W> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Aspasia, the death celestial, appears as a dark and unyielding void.

277H 138V 1X 602C Mem:10 Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
w
277H 136V 1X 602C Mem:10 Exits:SW> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
w
277H 134V 1X 602C Mem:10 Exits:NE> Alas, you cannot go that way...

277H 134V 1X 602C Mem:10 Exits:NE> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 132V 1X 602C Mem:10 Exits:SW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Attai flies in from the north.

277H 130V 1X 602C Mem:10 Exits:NEW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A robust griffon paces gently while waiting for a rider.

277H 128V 1X 602C Mem:10 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
Attai the Male Minotaur is standing here. (flying)

277H 126V 1X 602C Mem:10 Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
n
277H 124V 1X 602C Mem:10 Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

277H 122V 1X 602C Mem:10 Exits:NSW> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 120V 1X 602C Mem:10 Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

277H 118V 1X 602C Mem:10 Exits:NSW> sc 'harm' attaiAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

277H 116V 1X 602C Mem:10 Exits:NS> An Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.
You sense a life form.

277H 114V 1X 602C Mem:10 Exits:NEW> wYou utter the words, 'harm'
You grab Attai, who screams in pain.

277H 114V 1X 602C [Natya:Good] [Attai:V.Bad] Mem:11 Exits:NEW> c 'harm' attai
You are sent sprawling as Attai crashes into you.

240H 114V 1X 602C [Natya:Fair] [Attai:V.Bad] Mem:11 Exits:NEW>
You miss Attai with your hit.
Attai misses you with his crush.

240H 114V 1X 602C [Natya:Fair] [Attai:V.Bad] Mem:11 Exits:NEW>
The rules committee laughs at your wimpy legs.

You feel less tired.
You rise up off the ground.
Attai appears rejuvenated.
Attai rises up off the ground.

240H 206V 1X 602C [Natya:Fair] [Attai:V.Bad] Mem:11 Exits:NEW>
You miss Attai with your hit.
Attai massacres YOU with his crush.

218H 206V 1X 602C [Natya:Fair] [Attai:V.Bad] Mem:11 Exits:NEW> stc 'harm' attai
Attai panics, and attempts to flee.
Attai flies north.

218H 206V 1X 602C Mem:11 Exits:NEW> You can't do that while sitting.

236H 206V 1X 602C Mem:10 Exits:NEW> Who should the spell be cast upon?

236H 206V 1X 602C Mem:10 Exits:NEW> You stand up.

236H 206V 1X 602C Mem:10 Exits:NEW> wWho should the spell be cast upon?

236H 206V 1X 602C Mem:10 Exits:NEW> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
A robust griffon paces gently while waiting for a rider.

236H 204V 1X 602C Mem:10 Exits:EW> c 'cure crit' meYou utter the words, 'cure critical'
Large open gashes on your body stop bleeding and heal.

313H 204V 1X 602C Mem:12 Exits:EW> eAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 202V 1X 602C Mem:12 Exits:NEW> eAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 200V 1X 602C Mem:12 Exits:SW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 198V 1X 602C Mem:12 Exits:NEW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 196V 1X 602C Mem:12 Exits:NS> c 'harm' attaiWho should the spell be cast upon?

313H 196V 1X 602C Mem:12 Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 194V 1X 602C Mem:12 Exits:NSW> nAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 192V 1X 602C Mem:12 Exits:NS> c 'harm' attaiWho should the spell be cast upon?

313H 192V 1X 602C Mem:12 Exits:NS> wAlas, you cannot go that way...

313H 192V 1X 602C Mem:12 Exits:NS> nAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 190V 1X 602C Mem:7 Exits:SW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 188V 1X 602C Mem:12 Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 186V 1X 602C Mem:12 Exits:ESW> wAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 184V 1X 602C Mem:12 Exits:EW> wAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 182V 1X 602C Mem:7 Exits:ES> wAlas, you cannot go that way...

313H 182V 1X 602C Mem:7 Exits:ES> sAn Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 180V 1X 602C Mem:12 Exits:NS> ssAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 178V 1X 602C Mem:12 Exits:NES> An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.

313H 176V 1X 602C Mem:12 Exits:NS>
313H 176V 1X 602C Mem:12 Exits:NS> sAn Abandoned Tunnel
You find yourself at a three way intersection in this maze of ancient
tunnels. The ancient silence of memory is broken only by the steady drip of
water, and the echoes which your movement causes. The poignant stench of
mildew emanates from the wet dungeon walls, and you find yourself wishing
to be elsewhere.

313H 174V 1X 602C Mem:12 Exits:NEW>
Sancho has transferred you!
An Abandoned Tunnel
With every step you take through these abandoned tunnels, the bottoms
of your leg become thoroughly soaked, as your footsteps kick up the foul
pools of water underfoot. The tunnels are large enough for a trio of ogres
to walk upright, shoulder to shoulder, and the ceiling above you is
shrouded by darkness. The poignant stench of mildew emanates from the wet
dungeon walls, and you find yourself wishing to be out of this maze of
darkness.
Sancho Lopez is standing here.
Attai the Male Minotaur is resting here. (flying)

313H 174V 1X 602C Mem:12 Exits:ES>
Attai winces while trying to bandage his own wounds.
Attai grimaces with pain from his wounds.

313H 174V 1X 602C Mem:12 Exits:ES> t sancho get him to stopYou tell Sancho 'get him to stop'

313H 174V 1X 602C Mem:12 Exits:ES> c 'harm' attaiYou utter the words, 'harm'
You grab Attai, who screams in pain.

313H 174V 1X 602C [Natya:V.Good] [Attai:Awful] Mem:13 Exits:ES>
You miss Attai with your hit.
Attai crushes YOU extremely hard.

296H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:13 Exits:ES> t sancho thx !c 'harm' attai
Attai stands up.

296H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:13 Exits:ES>
You step aside as Attai tries to bash you, causing him to tumble and fall face down.

296H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:13 Exits:ES> You tell Sancho 'thx !'

296H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:13 Exits:ES> You utter the words, 'harm'
You grab Attai, who screams in pain.

296H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:14 Exits:ES> c 'harm' attai
Attai crushes YOU extremely hard.

280H 174V 1X 602C [Natya:Good] [Attai:Awful] Mem:14 Exits:ES> You utter the words, 'harm'
You grab Attai, who collapses in pain, then dies.
Twinkling lights surround Attai and he disappears.

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