<VeWtiFuL> yea but now i started a garden center out of my driveway

Tinuviel dies

POV: Uther

Log Rating: 0.2857

Tinuviel dies after the Haven battle

265H 50V 0C Exits:NS> n
Inside the Gates

265H 49V 0C Exits:NS> n
It is pitch black.
A street sweeper stands here, sweeping up dirt and trash.

265H 48V 0C Exits:NESW> n
nSouthern Avenue
A cityguard marches down the street, keeping a vigilant eye for danger.
A pigeon walks about pecking the ground and running from your feet.

265H 47V 0C Exits:NS> n
Southern Avenue and The Avenue of the Triumvirate

265H 46V 0C Exits:NESW> n
nSouthern Avenue
A cityguard wanders through the town, keeping the peace.
A cityguard leaves north.

265H 45V 0C Exits:NS> n
Southern Avenue and Garrison Street
A cityguard wanders through the town, keeping the peace.

265H 44V 0C Exits:NESW> e
Garrison Street
A wooden stall with a table sits here for artisans to display their wares on.
A cityguard marches down the street, keeping a vigilant eye for danger.

265H 43V 0C Exits:ESW> e
Garrison Street
A wooden stall with a table sits here for artisans to display their wares on.
An adventurer, new to Vingaard, searches for an inn or a tavern.

265H 42V 0C Exits:NW> n
eGarrison Street
A large wooden hitching post in the shape of a "T" stands here.
A cityguard marches down the street, keeping a vigilant eye for danger.

265H 41V 0C Exits:NES> e
u
A Stairwell Below the Inn

265H 40V 0C Exits:EWU> n
v
#TICK!!!
You feel burning poison in your blood, and suffer.
The Social Room
A news board of the world sits against the northern wall.
Arenthen the bard sits at a table in the back of the room, asleep.

186H 45V 0C Exits:ND> The Inn of the Kingfisher
A haggard looking man sits at a table, seemingly deep in thought.
Sarem washes a few glasses as he awaits the next customer to the inn.

186H 44V 0C Exits:NSU> Looking north:
Tyran Oridu, the barkeep, stands here cleaning out a mug.
Barlu Grifine stands behind the bar, cleaning out some glasses.
Looking east:
Looking south:
Arenthen the bard sits at a table in the back of the room, asleep.
Looking west:
Looking up:
Tanglefoot Kickbottom, Solamnic Squire to Lord Nickodemus is standing here.
Sandy the innkeeper yawns and offers you a comfortable room.
Looking down:

186H 44V 0C Exits:NSU> s
The Social Room
A news board of the world sits against the northern wall.
Arenthen the bard sits at a table in the back of the room, asleep.

186H 43V 0C Exits:ND> d
A Stairwell Below the Inn

186H 42V 0C Exits:EWU> w
Garrison Street
A large wooden hitching post in the shape of a "T" stands here.
A cityguard marches down the street, keeping a vigilant eye for danger.

186H 41V 0C Exits:NES> s
wGarrison Street
A wooden stall with a table sits here for artisans to display their wares on.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 40V 0C Exits:NW> w
Garrison Street
A wooden stall with a table sits here for artisans to display their wares on.

186H 39V 0C Exits:ESW> w
Southern Avenue and Garrison Street
A cityguard marches down the street, keeping a vigilant eye for danger.
A cityguard wanders through the town, keeping the peace.

186H 38V 0C Exits:NESW> s
sSouthern Avenue

186H 37V 0C Exits:NS> s
sSouthern Avenue and The Avenue of the Triumvirate
A pigeon walks about pecking the ground and running from your feet.

186H 36V 0C Exits:NESW> s
sSouthern Avenue

186H 35V 0C Exits:NS> s
sIt is pitch black.
A cityguard marches down the street, keeping a vigilant eye for danger.
A street sweeper stands here, sweeping up dirt and trash.

186H 34V 0C Exits:NESW> s
Inside the Gates

186H 33V 0C Exits:NS> s
vIt is pitch black.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 32V 0C Exits:NS> v
Looking north:
It is pitch black.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.

186H 32V 0C Exits:NS> s
vThe Tollhouse
A wooden sign on a pole directs travellers to their destinations.

186H 31V 0C Exits:NESW(U)> v
Looking north:
The road leads to the south gates of the mighty city of Vingaard.
Looking east:
The paved road leads easterly through the Solamnic plains toward Kalaman.
Looking south:
The road leads south through the plains of Solamnia.
Looking west:
The road becomes paved and leads west through the solamnic plains.
Looking up:
A small staircase along the wall leads up to a small hatch in the ceiling.
The hatch is closed.
Looking down:

186H 31V 0C Exits:NESW(U)>
Siao shouts 'some flowing white robes for sale'

186H 31V 0C Exits:NESW(U)> n
It is pitch black.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 30V 0C Exits:NS> v
Looking north:
It is pitch black.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.

186H 30V 0C Exits:NS> sc
You are Uther Assante, a level 30 Warrior.
You are rank 31.
You are 27 years old.
You have 186(685) hit and 30(132) movement points.
Your behaviour has been Good.
The warmth of good envelopes your soul.
You have scored 144999999 exp, and have 9000(148944) steel coins.
You have 6 Rank points to spend.
You have died 6 horrible deaths.
You have been connected for 2 minute(s).
You have been playing for 12 day(s), 2 hour(s) and 46 minute(s).
Your equipment is currently being concealed.
You are standing.
You are flying.
You are affected by the following:
temporal path
cloud kill
detect invisibility

186H 30V 0C Exits:NS> i
You are carrying:
a severed finger in a glass jar..it glows dimly
a scribed scroll
a skewer of stag on steel [3]
a star sapphire
a glowing scroll of recall..it glows dimly [3]
a plain white handkerchief
a small keg
a milky potion of see invisible
a slice of apple pie
a swirling black potion
an extra silvery potion
a yellow potion
a large piece of pork chop [2]
a black leather beltpouch
a smokey red satchel

186H 30V 0C Exits:NS> eq
You are using:
<worn on finger> the ring of the High Clerist
<worn on finger> a frosted tin ring
<worn around neck> a black steel locket
<worn around neck> a dragon tooth necklace
<worn on body> the plate of the Kingfisher
<worn on head> a red dragonmask
<worn on legs> a black battle kilt
<worn on feet> a pair of black climbing talons
<worn on hands> a pair of dragonrider's gloves
<worn on arms> a pair of red dragonscale vambraces
<worn as shield> the shield of Huma
<worn about body> a thick wool coat
<worn about waist> an indigo leather scabbard
<worn around right wrist> a diamond bracelet
<worn around left wrist> a diamond bracelet
<used in primary hand> the mighty sword of Huma
<held in secondary hand> the starjewel..it glows dimly

186H 30V 0C Exits:NS> n
Inside the Gates

186H 29V 0C Exits:NS> n
It is pitch black.
A street sweeper stands here, sweeping up dirt and trash.

186H 28V 0C Exits:NESW> s
Inside the Gates

186H 27V 0C Exits:NS> s
sIt is pitch black.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 26V 0C Exits:NS> s
vThe Tollhouse
A wooden sign on a pole directs travellers to their destinations.

186H 25V 0C Exits:NESW(U)> v
Looking north:
The road leads to the south gates of the mighty city of Vingaard.
Looking east:
The paved road leads easterly through the Solamnic plains toward Kalaman.
Looking south:
The road leads south through the plains of Solamnia.
Looking west:
The road becomes paved and leads west through the solamnic plains.
Looking up:
A small staircase along the wall leads up to a small hatch in the ceiling.
The hatch is closed.
Looking down:

186H 25V 0C Exits:NESW(U)> #TICK+10
n
It is pitch black.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 24V 0C Exits:NS> n
nInside the Gates

186H 23V 0C Exits:NS> n
It is pitch black.
A street sweeper stands here, sweeping up dirt and trash.

186H 22V 0C Exits:NESW> v
Looking north:
It is pitch black.
A cityguard marches down the street, keeping a vigilant eye for danger.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.

186H 22V 0C Exits:NESW> s
sInside the Gates

186H 21V 0C Exits:NS> s
vIt is pitch black.
An adventurer, new to Vingaard, searches for an inn or a tavern.

186H 20V 0C Exits:NS> v
Looking north:
It is pitch black.
Looking east:
It is pitch black.
Looking south:
It is pitch black.
Lady Tinuviel, Daughter of the Twilight over Solamnia's Plains is standing here. (flying)
Looking west:
It is pitch black.
Looking up:
It is pitch black.
Looking down:
It is pitch black.

186H 20V 0C Exits:NS> s
The Tollhouse
A wooden sign on a pole directs travellers to their destinations.
Lady Tinuviel, Daughter of the Twilight over Solamnia's Plains is standing here. (flying)

186H 19V 0C Exits:NESW(U)> b tinuviel
#Ok. $targflee is now set to {Tinuviel}.
#Ok. {1} aliases {bas $targflee}.
#Ok. $target is now set to {PKOFF}.
You crash into Tinuviel in a bone crunching bash, sending her sprawling to the ground.

186H 19V 0C [Me:V.Bad] [Tinuviel:V.Bad] Exits:NESW(U)>
You annihilate Tinuviel with your slash.
You obliterate Tinuviel with your slash.
Tinuviel shoots YOU hard.

177H 19V 0C [Me:V.Bad] [Tinuviel:Awful] Exits:NESW(U)> 'no offense
You say 'no offense'

177H 19V 0C [Me:V.Bad] [Tinuviel:Awful] Exits:NESW(U)> kic
Your vicious kick leaves your boots covered with blood and gore.

177H 19V 0C [Me:V.Bad] [Tinuviel:Awful] Exits:NESW(U)>
You obliterate Tinuviel with your slash.
You receive 0 experience.
Tinuviel is dead! R.I.P.
The death cry of Tinuviel echoes from somewhere nearby...

177H 19V 0C Exits:NESW(U)>
Dowjo flies in from the north.

177H 19V 0C Exits:NESW(U)>
Dowjo gets an oaken strongbow from the corpse of Tinuviel.
Dowjo gets a pair of black leggings from the corpse of Tinuviel.
Dowjo gets a white wolfskin vest from the corpse of Tinuviel.
Dowjo gets a crystal shard necklace from the corpse of Tinuviel.
Dowjo gets a very large pile of coins from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a steel falchion from the corpse of Tinuviel.
Dowjo gets a milky potion of see invisible from the corpse of Tinuviel.
Dowjo gets a milky potion of see invisible from the corpse of Tinuviel.
Dowjo gets a milky potion of see invisible from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a glowing scroll of recall from the corpse of Tinuviel.
Dowjo gets a sleeveless black robe from the corpse of Tinuviel.
Dowjo gets a manor guard's shield from the corpse of Tinuviel.
Dowjo gets a small bag of white stones from the corpse of Tinuviel.
Dowjo gets a huge two-handed sword from the corpse of Tinuviel.

177H 19V 0C Exits:NESW(U)>
Dowjo says 'win'

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